Corrected issue with multichannel on CloseAudioDevice()
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@ -491,7 +491,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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return NULL;
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}
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audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
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if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
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// Audio data runs through a format converter
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ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE);
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@ -1798,6 +1798,7 @@ static void InitAudioBufferPool(void)
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// Dummy buffers
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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{
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// WARNING: An empty audioBuffer is created (data = 0)
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AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
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}
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@ -1808,11 +1809,7 @@ static void InitAudioBufferPool(void)
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// Close the audio buffers pool
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static void CloseAudioBufferPool(void)
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{
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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{
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RL_FREE(AUDIO.MultiChannel.pool[i]->data);
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RL_FREE(AUDIO.MultiChannel.pool[i]);
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}
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(AUDIO.MultiChannel.pool[i]);
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}
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#if defined(SUPPORT_FILEFORMAT_WAV)
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