Corrected issue with multichannel on CloseAudioDevice()

This commit is contained in:
raysan5 2020-05-22 00:32:23 +02:00
parent cdbe1b6190
commit a2955bc5b3

@ -491,7 +491,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
return NULL;
}
audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
// Audio data runs through a format converter
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE);
@ -1798,6 +1798,7 @@ static void InitAudioBufferPool(void)
// Dummy buffers
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{
// WARNING: An empty audioBuffer is created (data = 0)
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
}
@ -1808,11 +1809,7 @@ static void InitAudioBufferPool(void)
// Close the audio buffers pool
static void CloseAudioBufferPool(void)
{
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{
RL_FREE(AUDIO.MultiChannel.pool[i]->data);
RL_FREE(AUDIO.MultiChannel.pool[i]);
}
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(AUDIO.MultiChannel.pool[i]);
}
#if defined(SUPPORT_FILEFORMAT_WAV)