Corrected standalone usage
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src/rlgl.h
16
src/rlgl.h
@ -520,14 +520,14 @@ void BeginBlendMode(int mode); // Begin blending mode (alpha,
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void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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// VR control functions
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// VR control functions
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RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
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void InitVrSimulator(void); // Init VR simulator for selected device parameters
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RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
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void CloseVrSimulator(void); // Close VR simulator for current device
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
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void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
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RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
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bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
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void ToggleVrMode(void); // Enable/Disable VR experience
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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void EndVrDrawing(void); // End VR simulator stereo rendering
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void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
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void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
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int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
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int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
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