Default to white cube mesh if not loaded

This commit is contained in:
Ray 2019-03-29 20:22:30 +01:00
parent 6f371dab08
commit a197f40bb4

@ -630,8 +630,25 @@ Model LoadModel(const char *fileName)
if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName);
#endif
if (model.meshCount == 0) TraceLog(LOG_WARNING, "[%s] No meshes can be loaded", fileName);
if (model.materialCount == 0) TraceLog(LOG_WARNING, "[%s] No materials can be loaded", fileName);
if (model.meshCount == 0)
{
TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName);
model.meshCount = 1;
model.meshes = (Mesh *)malloc(model.meshCount*sizeof(Mesh));
model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f);
}
if (model.materialCount == 0)
{
TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName);
model.materialCount = 1;
model.materials = (Material *)malloc(model.materialCount*sizeof(Material));
model.materials[0] = LoadMaterialDefault();
model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int));
}
return model;
}