Updated examples
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@ -9,7 +9,7 @@
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*
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********************************************************************************************/
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#include "../raylib.h"
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#include "raylib.h"
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int main()
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{
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@ -16,9 +16,30 @@ int main()
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 400;
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InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection");
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Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
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GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
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GREEN, SKYBLUE, PURPLE, BEIGE };
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Rectangle recs[21]; // Rectangles array
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// Fills recs data (for every rectangle)
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for (int i = 0; i < 21; i++)
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{
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recs[i].x = 20 + 100*(i%7) + 10*(i%7);
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recs[i].y = 40 + 100*(i/7) + 10*(i/7);
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recs[i].width = 100;
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recs[i].height = 100;
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}
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bool selected[21] = { false }; // Selected rectangles indicator
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Vector2 mousePoint;
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InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -26,7 +47,18 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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mousePoint = GetMousePosition();
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for (int i = 0; i < 21; i++) // Iterate along all the rectangles
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{
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if (CheckCollisionPointRec(mousePoint, recs[i]))
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{
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colors[i].a = 120;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
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}
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else colors[i].a = 255;
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -35,7 +67,19 @@ int main()
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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for (int i = 0; i < 21; i++) // Draw all rectangles
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{
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DrawRectangleRec(recs[i], colors[i]);
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// Draw four rectangles around selected rectangle
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if (selected[i])
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{
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DrawRectangle(recs[i].x, recs[i].y, 100, 10, RAYWHITE); // Square top rectangle
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DrawRectangle(recs[i].x, recs[i].y, 10, 100, RAYWHITE); // Square left rectangle
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DrawRectangle(recs[i].x + 90, recs[i].y, 10, 100, RAYWHITE); // Square right rectangle
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DrawRectangle(recs[i].x, recs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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BIN
examples/ex06a_color_select.exe
Normal file
BIN
examples/ex06a_color_select.exe
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 14 KiB |
@ -16,9 +16,43 @@ int main()
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 150;
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InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont fonts[8]; // SpriteFont array
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fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
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fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
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fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
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fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
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fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
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fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
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fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
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fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
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int currentFont = 0; // Selected font
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Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
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"[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
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const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
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Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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Vector2 mousePoint;
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Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision)
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Color btnNextOutColor = DARKBLUE; // Button color (outside line)
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Color btnNextInColor = SKYBLUE; // Button color (inside)
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int framesCounter = 0; // Useful to count frames button is 'active' = clicked
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -26,7 +60,54 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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// Keyboard-based font selection (easy)
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if (IsKeyPressed(KEY_RIGHT))
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{
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if (currentFont < 7) currentFont++;
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}
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if (IsKeyPressed(KEY_LEFT))
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{
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if (currentFont > 0) currentFont--;
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}
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// Mouse-based font selection (NEXT button logic)
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mousePoint = GetMousePosition();
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if (CheckCollisionPointRec(mousePoint, btnNextRec))
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{
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// Mouse hover button logic
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if (framesCounter == 0)
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{
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btnNextOutColor = DARKPURPLE;
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btnNextInColor = PURPLE;
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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framesCounter = 20; // Frames button is 'active'
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btnNextOutColor = MAROON;
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btnNextInColor = RED;
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}
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}
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else
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{
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// Mouse not hover button
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btnNextOutColor = DARKBLUE;
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btnNextInColor = SKYBLUE;
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}
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
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if (framesCounter == 1) // We change font on frame 1
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{
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currentFont++;
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if (currentFont > 7) currentFont = 0;
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}
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// Text measurement for better positioning on screen
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textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
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//----------------------------------------------------------------------------------
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// Draw
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@ -35,7 +116,18 @@ int main()
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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DrawRectangle(18, 18, 644, 44, DARKGRAY);
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DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
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DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
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DrawText("< >", 610, 26, 30, BLACK);
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DrawRectangleRec(btnNextRec, btnNextOutColor);
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DrawRectangle(675, 20, 105, 40, btnNextInColor);
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DrawText("NEXT", 700, 31, 20, btnNextOutColor);
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DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
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75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
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1, colors[currentFont]);
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EndDrawing();
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//----------------------------------------------------------------------------------
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// De-Initialization
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//--------------------------------------------------------------------------------------
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for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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BIN
examples/ex06c_font_select.exe
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BIN
examples/ex06c_font_select.exe
Normal file
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.0 KiB |
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