REVIEWED: SetupViewport() macOS #3313

This commit is contained in:
Ray 2023-10-09 01:02:19 +02:00
parent df8d3a5afb
commit a0b30b0363

View File

@ -2162,9 +2162,10 @@ void SetupViewport(int width, int height)
// NOTE: We consider render size (scaled) and offset in case black bars are required and
// render area does not match full display area (this situation is only applicable on fullscreen mode)
#if defined(__APPLE__)
float xScale = 1.0f, yScale = 1.0f;
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width)*xScale, (CORE.Window.render.height)*yScale);
//float xScale = 1.0f, yScale = 1.0f;
//glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
Vector2 scale = GetWindowScaleDPI();
rlViewport(CORE.Window.renderOffset.x/2*scale.x, CORE.Window.renderOffset.y/2*scale.y, (CORE.Window.render.width)*scale.x, (CORE.Window.render.height)*scale.y);
#else
rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height);
#endif