Remove trailing spaces

This commit is contained in:
raysan5 2021-06-30 16:39:07 +02:00
parent 0776f1e106
commit 9e7ca41f58
6 changed files with 92 additions and 91 deletions

View File

@ -3218,8 +3218,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
float width = (float)texture.width; float width = (float)texture.width;
float height = (float)texture.height; float height = (float)texture.height;
float patchWidth = (dest.width <= 0.0f)? 0.0f : dest.width; float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width;
float patchHeight = (dest.height <= 0.0f)? 0.0f : dest.height; float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height;
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width; if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height; if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
@ -3233,14 +3233,15 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
float rightBorder = (float)nPatchInfo.right; float rightBorder = (float)nPatchInfo.right;
float bottomBorder = (float)nPatchInfo.bottom; float bottomBorder = (float)nPatchInfo.bottom;
// adjust the lateral (left and right) border widths in case patchWidth < texture.width // Adjust the lateral (left and right) border widths in case patchWidth < texture.width
if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL) if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL)
{ {
drawCenter = false; drawCenter = false;
leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth; leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
rightBorder = patchWidth - leftBorder; rightBorder = patchWidth - leftBorder;
} }
// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
// Adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL) if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL)
{ {
drawMiddle = false; drawMiddle = false;