mirror of https://github.com/raysan5/raylib
[CORE] Fix MSVC warnings/errors and raymath.h in C++ (#4125)
* Update raylib_api.* by CI * Fix MSVC warnings. Make raymath.h work in C++ in MSVC * whitespace cleanup --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -2549,9 +2549,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
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// Extract scale
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const float det = a*A + b*B + c*C;
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float scalex = Vector3Length((Vector3){ a, b, c });
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float scaley = Vector3Length((Vector3){ d, e, f });
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float scalez = Vector3Length((Vector3){ g, h, i });
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Vector3 abc = { a, b, c };
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Vector3 def = { d, e, f };
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Vector3 ghi = { g, h, i };
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float scalex = Vector3Length(abc);
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float scaley = Vector3Length(def);
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float scalez = Vector3Length(ghi);
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Vector3 s = { scalex, scaley, scalez };
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if (det < 0) s = Vector3Negate(s);
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@ -3658,7 +3658,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
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{
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// Line is more horizontal
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// Calculate half the width of the line
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int wy = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dx));
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int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx));
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// Draw additional lines above and below the main line
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for (int i = 1; i <= wy; i++)
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@ -3671,7 +3671,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
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{
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// Line is more vertical or perfectly horizontal
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// Calculate half the width of the line
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int wx = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dy));
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int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy));
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// Draw additional lines to the left and right of the main line
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for (int i = 1; i <= wx; i++)
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