mirror of https://github.com/raysan5/raylib
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (#3871)
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@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
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}
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// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
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if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
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int eyeCount = 1;
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if (rlIsStereoRenderEnabled()) eyeCount = 2;
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@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
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}
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// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
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if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
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int eyeCount = 1;
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if (rlIsStereoRenderEnabled()) eyeCount = 2;
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