[examples] Review/change audio resources

This commit is contained in:
raysan5 2020-06-03 01:29:24 +02:00
parent 6b9e49e965
commit 9ce838806b
15 changed files with 6 additions and 6 deletions

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@ -25,7 +25,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetSoundVolume(fxWav, 0.2); SetSoundVolume(fxWav, 0.2);

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@ -22,7 +22,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/guitar_noodling.ogg"); Music music = LoadMusicStream("resources/country.mp3");
PlayMusicStream(music); PlayMusicStream(music);

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@ -23,7 +23,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -98,10 +98,10 @@ int main()
InitAudioDevice(); InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); Music music = LoadMusicStream("resources/audio/country.mp3");
PlayMusicStream(music); PlayMusicStream(music);
printf("\nPress s or d to play sounds...\n"); printf("\nPress s or d to play sounds...\n");

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