[Feature] IsKey... safety checks and more (#3256)

* [Feature] Add GetKeyRepeat

* Update rcore.c

* Simpler design, only one repeat per frame

* Update config.h

* Update rcore.c

* Add KEYBOARD_KEYS_MASK

* Update config.h

* reversions

* Update rcore.c

* Update rcore.c

* change docs

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update raylib.h

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c
This commit is contained in:
Nickolas McDonald 2023-08-26 08:48:28 -04:00 committed by GitHub
parent 828d273698
commit 9c9fba6a6c
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1 changed files with 21 additions and 3 deletions

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@ -3750,6 +3750,7 @@ void OpenURL(const char *url)
// Check if a key has been pressed once
bool IsKeyPressed(int key)
{
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool pressed = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
@ -3760,6 +3761,7 @@ bool IsKeyPressed(int key)
// Check if a key has been pressed again (only PLATFORM_DESKTOP)
bool IsKeyPressedRepeat(int key)
{
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
else return false;
}
@ -3767,6 +3769,7 @@ bool IsKeyPressedRepeat(int key)
// Check if a key is being pressed (key held down)
bool IsKeyDown(int key)
{
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false;
}
@ -3774,6 +3777,7 @@ bool IsKeyDown(int key)
// Check if a key has been released once
bool IsKeyReleased(int key)
{
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool released = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
@ -3784,6 +3788,7 @@ bool IsKeyReleased(int key)
// Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key)
{
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false;
}
@ -5226,7 +5231,11 @@ void PollInputEvents(void)
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
// Register previous keys states
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Register previous mouse states
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
@ -5408,7 +5417,11 @@ void PollInputEvents(void)
#if defined(PLATFORM_ANDROID)
// Register previous keys states
// NOTE: Android supports up to 260 keys
for (int i = 0; i < 260; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
for (int i = 0; i < 260; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Android ALooper_pollAll() variables
int pollResult = 0;
@ -6073,6 +6086,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[keycode] = 1;
else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up
if (keycode == AKEYCODE_POWER)
@ -6496,7 +6510,11 @@ static void InitEvdevInput(void)
}
// Reset keyboard key state
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.currentKeyState[i] = 0;
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Open the linux directory of "/dev/input"
directory = opendir(DEFAULT_EVDEV_PATH);