REVIEWED: possible overflow... again #4206
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@ -4993,8 +4993,8 @@ static int rlGetPixelDataSize(int width, int height, int format)
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default: break;
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}
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char bytesPerPixel = bpp/8;
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dataSize = width*height*bytesPerPixel; // Total data size in bytes
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float bytesPerPixel = (float)bpp/8.0f;
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dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
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// Most compressed formats works on 4x4 blocks,
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// if texture is smaller, minimum dataSize is 8 or 16
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@ -5403,8 +5403,8 @@ int GetPixelDataSize(int width, int height, int format)
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default: break;
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}
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char bytesPerPixel = bpp/8;
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dataSize = width*height*bytesPerPixel; // Total data size in bytes
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float bytesPerPixel = (float)bpp/8.0f;
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dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
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// Most compressed formats works on 4x4 blocks,
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// if texture is smaller, minimum dataSize is 8 or 16
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