REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
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9047025ab7
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23
src/models.c
23
src/models.c
@ -693,29 +693,6 @@ void DrawGrid(int slices, float spacing)
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rlEnd();
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}
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// Draw gizmo
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void DrawGizmo(Vector3 position)
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{
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// NOTE: RGB = XYZ
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float length = 1.0f;
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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rlScalef(length, length, length);
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rlBegin(RL_LINES);
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rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
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rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(1.0f, 0.0f, 0.0f);
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rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
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rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 1.0f, 0.0f);
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rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
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rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 1.0f);
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rlEnd();
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rlPopMatrix();
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}
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// Load model from files (mesh and material)
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Model LoadModel(const char *fileName)
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{
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@ -1352,7 +1352,6 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
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RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
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RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
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RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
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RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
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//------------------------------------------------------------------------------------
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// Model 3d Loading and Drawing Functions (Module: models)
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