REMOVED: DrawGizmo()

This is a very simple and specific implementation that should be better addressed by the users
This commit is contained in:
Ray 2021-03-24 17:02:40 +01:00
parent 9047025ab7
commit 9bea64b5e4
2 changed files with 0 additions and 24 deletions

View File

@ -693,29 +693,6 @@ void DrawGrid(int slices, float spacing)
rlEnd();
}
// Draw gizmo
void DrawGizmo(Vector3 position)
{
// NOTE: RGB = XYZ
float length = 1.0f;
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlScalef(length, length, length);
rlBegin(RL_LINES);
rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(1.0f, 0.0f, 0.0f);
rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 1.0f, 0.0f);
rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 1.0f);
rlEnd();
rlPopMatrix();
}
// Load model from files (mesh and material)
Model LoadModel(const char *fileName)
{

View File

@ -1352,7 +1352,6 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
//------------------------------------------------------------------------------------
// Model 3d Loading and Drawing Functions (Module: models)