Updated libs
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.gitignore
vendored
11
.gitignore
vendored
@ -74,7 +74,7 @@ games/*
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!games/*.lua
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!games/*.lua
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!games/*.png
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!games/*.png
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# Unignore games makefile
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# Unignore games makefile
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!games/makefile
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!games/Makefile
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# Ignore files build by xcode
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# Ignore files build by xcode
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*.mode*v*
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*.mode*v*
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@ -96,8 +96,6 @@ src/libraylib.bc
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# external libraries DLLs
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# external libraries DLLs
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!src/external/glfw3/lib/win32/glfw3.dll
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!src/external/glfw3/lib/win32/glfw3.dll
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!src/external/openal_soft/lib/win32/OpenAL32.dll
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!src/external/openal_soft/lib/win32/OpenAL32.dll
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!src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
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!src/external/pthread/lib/pthreadGC2.dll
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# Visual Studio project
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# Visual Studio project
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project/vs2015/*.db
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project/vs2015/*.db
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@ -123,3 +121,10 @@ docs/examples/web/*/*.html
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!docs/examples/web/shaders/loader.html
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!docs/examples/web/shaders/loader.html
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!docs/examples/web/models/loader.html
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!docs/examples/web/models/loader.html
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# raylib release libs
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!release/android/armeabi-v7a/libraylib.a
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!release/android/armeabi-v7a/libraylib.so
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!release/linux/libraylib.a
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!release/linux/libraylib.so
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!release/rpi/libraylib.a
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@ -473,7 +473,7 @@ typedef struct Ray {
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Vector3 direction; // Ray direction
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Vector3 direction; // Ray direction
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} Ray;
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} Ray;
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// Information returned from a raycast
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// Raycast hit information
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typedef struct RayHitInfo {
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typedef struct RayHitInfo {
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bool hit; // Did the ray hit something?
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bool hit; // Did the ray hit something?
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float distance; // Distance to nearest hit
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float distance; // Distance to nearest hit
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@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Window and Graphics Device Functions (Module: core)
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// Window and Graphics Device Functions (Module: core)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Window-related functions
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
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RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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#endif
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#endif
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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#if !defined(PLATFORM_ANDROID)
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#if !defined(PLATFORM_ANDROID)
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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#endif
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#endif
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void End2dMode(void); // Ends 2D mode with custom camera
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RLAPI void End2dMode(void); // Ends 2D mode with custom camera
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RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
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@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
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RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
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RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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// Screen-space-related functions
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
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// Timming-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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// Color-related functions
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RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
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RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
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RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
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RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
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RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
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RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
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RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
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RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
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RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
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// Misc. functions
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
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RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
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RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
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RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
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RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
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// Files management functions
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RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
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RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
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RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
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RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
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RLAPI const char *GetWorkingDirectory(void); // Get current working directory
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RLAPI const char *GetWorkingDirectory(void); // Get current working directory
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@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
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RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
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RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
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RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
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RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
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// Persistent storage management
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RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
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RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
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RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
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RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Input-related functions: keyboard
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RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
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RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
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RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
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RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
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RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
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RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
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@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
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RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
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RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
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RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
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@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
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RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
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RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
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// Input-related functions: mouse
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RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
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RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
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RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
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RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
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RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
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RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
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@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
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RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
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RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
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RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
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RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
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// Input-related functions: touch
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RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
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RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
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RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
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RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
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@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Basic Shapes Drawing Functions (Module: shapes)
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// Basic Shapes Drawing Functions (Module: shapes)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Basic shapes drawing functions
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
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RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
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RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
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@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Texture Loading and Drawing Functions (Module: textures)
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Image/Texture2D data loading/unloading functions
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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// Image manipulation functions
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
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RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
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@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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// Texture2D configuration functions
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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// Texture2D drawing functions
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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// Font Loading and Text Drawing Functions (Module: text)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// SpriteFont loading/unloading functions
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
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RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
Binary file not shown.
@ -473,7 +473,7 @@ typedef struct Ray {
|
|||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
// Information returned from a raycast
|
// Raycast hit information
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Window-related functions
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
|
|||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
|
// Cursor-related functions
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
|
|||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Drawing-related functions
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
|
|||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
|
// Screen-space-related functions
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
|
// Timming-related functions
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
// Color-related functions
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
// Misc. functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
|
|
||||||
|
|
||||||
|
// Files management functions
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
|
|||||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
|
// Persistent storage management
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
|
|||||||
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
||||||
@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
|
|
||||||
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||||||
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
|
// Input-related functions: touch
|
||||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Image/Texture2D data loading/unloading functions
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
|
|||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
|
// Image manipulation functions
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
|
|||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
|
|
||||||
|
// Texture2D configuration functions
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||||
|
|
||||||
|
// Texture2D drawing functions
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// SpriteFont loading/unloading functions
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
@ -473,7 +473,7 @@ typedef struct Ray {
|
|||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
// Information returned from a raycast
|
// Raycast hit information
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Window-related functions
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
|
|||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
|
// Cursor-related functions
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
|
|||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Drawing-related functions
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
|
|||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
|
// Screen-space-related functions
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
|
// Timming-related functions
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
// Color-related functions
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
// Misc. functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
|
|
||||||
|
|
||||||
|
// Files management functions
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
|
|||||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
|
// Persistent storage management
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
|
|||||||
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
||||||
@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
|
|
||||||
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||||||
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
|
// Input-related functions: touch
|
||||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Image/Texture2D data loading/unloading functions
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
|
|||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
|
// Image manipulation functions
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
|
|||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
|
|
||||||
|
// Texture2D configuration functions
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||||
|
|
||||||
|
// Texture2D drawing functions
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// SpriteFont loading/unloading functions
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
@ -473,7 +473,7 @@ typedef struct Ray {
|
|||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
// Information returned from a raycast
|
// Raycast hit information
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Window-related functions
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
|
|||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
|
// Cursor-related functions
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
|
|||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Drawing-related functions
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
|
|||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
|
// Screen-space-related functions
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
|
// Timming-related functions
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
// Color-related functions
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
// Misc. functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
|
|
||||||
|
|
||||||
|
// Files management functions
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
|
|||||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
|
// Persistent storage management
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
|
|||||||
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
||||||
@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
|
|
||||||
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||||||
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
|
// Input-related functions: touch
|
||||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Image/Texture2D data loading/unloading functions
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
|
|||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
|
// Image manipulation functions
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
|
|||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
|
|
||||||
|
// Texture2D configuration functions
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||||
|
|
||||||
|
// Texture2D drawing functions
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// SpriteFont loading/unloading functions
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
@ -473,7 +473,7 @@ typedef struct Ray {
|
|||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
// Information returned from a raycast
|
// Raycast hit information
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Window-related functions
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
|
|||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
|
// Cursor-related functions
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
|
|||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Drawing-related functions
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
|
|||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
|
// Screen-space-related functions
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
|
// Timming-related functions
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
// Color-related functions
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
// Misc. functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
|
|
||||||
|
|
||||||
|
// Files management functions
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
|
|||||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
|
// Persistent storage management
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
|
|||||||
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
||||||
@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
|
|
||||||
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||||||
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
|
// Input-related functions: touch
|
||||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Image/Texture2D data loading/unloading functions
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
|
|||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
|
// Image manipulation functions
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
|
|||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
|
|
||||||
|
// Texture2D configuration functions
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||||
|
|
||||||
|
// Texture2D drawing functions
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// SpriteFont loading/unloading functions
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
Binary file not shown.
@ -473,7 +473,7 @@ typedef struct Ray {
|
|||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
// Information returned from a raycast
|
// Raycast hit information
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
@ -653,12 +653,13 @@ extern "C" { // Prevents name mangling of functions
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Window-related functions
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
@ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void); // Get current
|
|||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
|
// Cursor-related functions
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
@ -678,10 +680,10 @@ RLAPI void EnableCursor(void); // Enables cur
|
|||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Drawing-related functions
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
@ -689,28 +691,33 @@ RLAPI void End3dMode(void); // Ends 3D mod
|
|||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
|
// Screen-space-related functions
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
|
// Timming-related functions
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
// Color-related functions
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
// Misc. functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
|
|
||||||
|
|
||||||
|
// Files management functions
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
@ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void); // Check if a
|
|||||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
|
// Persistent storage management
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
@ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
|
|||||||
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
|
||||||
@ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void); // Get the last ga
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
|
|
||||||
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
@ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||||||
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
|
// Input-related functions: touch
|
||||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
@ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
@ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
@ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Image/Texture2D data loading/unloading functions
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
@ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
|
|||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
|
// Image manipulation functions
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
@ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image);
|
|||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
|
|
||||||
|
// Texture2D configuration functions
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
||||||
|
|
||||||
|
// Texture2D drawing functions
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
@ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// SpriteFont loading/unloading functions
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Text drawing functions
|
||||||
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
|
|
||||||
|
// Text misc. functions
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Basic geometric 3D shapes drawing functions
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
@ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Model loading/unloading functions
|
||||||
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
@ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap);
|
|||||||
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
|
// Material loading/unloading functions
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
@ -925,11 +958,11 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
|||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
|
// Collision detection functions
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
@ -946,6 +979,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
|||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Shader loading/unloading functions
|
||||||
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
@ -953,39 +988,40 @@ RLAPI void UnloadShader(Shader shader); // Unl
|
|||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
|
// Shader configuration functions
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
|
// Shading begin/end functions
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
// VR control functions
|
||||||
// VR experience Functions (Module: rlgl)
|
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Audio device management functions
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
@ -993,6 +1029,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
|
|||||||
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
||||||
|
// Wave/Sound management functions
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
@ -1004,6 +1042,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
|
|||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||||
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
|
||||||
|
|
||||||
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
@ -1018,8 +1058,8 @@ RLAPI void SetMusicLoopCount(Music music, float count); // Set mus
|
|||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
// AudioStream management functions
|
||||||
unsigned int sampleSize,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
@ -232,11 +232,7 @@ endif
|
|||||||
INCLUDES = -I. -Iexternal
|
INCLUDES = -I. -Iexternal
|
||||||
|
|
||||||
# OpenAL Soft library
|
# OpenAL Soft library
|
||||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
INCLUDES += -Iexternal/openal_soft/include
|
||||||
INCLUDES += -Iandroid/jni/include/AL
|
|
||||||
else
|
|
||||||
INCLUDES += -Iexternal/openal_soft/include
|
|
||||||
endif
|
|
||||||
|
|
||||||
# define any directories containing required header files
|
# define any directories containing required header files
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||||
@ -257,7 +253,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||||||
# Android required libraries
|
# Android required libraries
|
||||||
INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
|
INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
|
||||||
# Include android_native_app_glue.h
|
# Include android_native_app_glue.h
|
||||||
INCLUDES += -Iandroid/jni/include
|
INCLUDES += -Iexternal/android/native_app_glue
|
||||||
#INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
|
#INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user