REVIEWED: DrawRectanglePro()

This commit is contained in:
raysan5 2018-12-26 10:51:13 +01:00
parent af4a177af4
commit 9a8320c52b
3 changed files with 50 additions and 35 deletions

View File

@ -986,7 +986,7 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4]); // Draw a color-filled rectangle with pro parameters
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors

View File

@ -130,9 +130,9 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
rlEnableTexture(GetShapesTexture().id);
rlPushMatrix();
rlTranslatef((float)startPos.x, (float)startPos.y, 0);
rlRotatef(RAD2DEG*angle, 0, 0, 1);
rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0);
rlTranslatef((float)startPos.x, (float)startPos.y, 0.0f);
rlRotatef(RAD2DEG*angle, 0.0f, 0.0f, 1.0f);
rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0.0f);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
@ -273,48 +273,40 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color)
// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
Color colors[4] = { color, color, color, color };
DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, color);
}
// Draw a color-filled rectangle
void DrawRectangleRec(Rectangle rec, Color color)
{
Color colors[4] = { color, color, color, color };
DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, color);
}
// Draw a color-filled rectangle with pro parameters
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4])
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
{
rlEnableTexture(GetShapesTexture().id);
rlPushMatrix();
//rlTranslatef(rec.x, rec.y, 0); // Already considered on vertex position
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(-origin.x, -origin.y, 0);
rlTranslatef(rec.x, rec.y, 0.0f);
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
rlTranslatef(-origin.x, -origin.y, 0.0f);
rlBegin(RL_QUADS);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlColor4ub(color.r, color.g, color.b, color.a);
// NOTE: Default raylib font character 95 is a white square
rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a);
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(rec.x, rec.y);
rlVertex2f(0.0f, 0.0f);
rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(rec.x, rec.y + rec.height);
rlVertex2f(0.0f, rec.height);
rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y + rec.height);
rlVertex2f(rec.width, rec.height);
rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y);
rlVertex2f(rec.width, 0.0f);
rlEnd();
rlPopMatrix();
@ -339,9 +331,32 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col
// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
Color colors[4] = { col1, col2, col3, col4 };
rlEnableTexture(GetShapesTexture().id);
DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
rlPushMatrix();
rlBegin(RL_QUADS);
rlNormal3f(0.0f, 0.0f, 1.0f);
// NOTE: Default raylib font character 95 is a white square
rlColor4ub(col1.r, col1.g, col1.b, col1.a);
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(rec.x, rec.y);
rlColor4ub(col2.r, col2.g, col2.b, col2.a);
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(rec.x, rec.y + rec.height);
rlColor4ub(col3.r, col3.g, col3.b, col3.a);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y + rec.height);
rlColor4ub(col4.r, col4.g, col4.b, col4.a);
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y);
rlEnd();
rlPopMatrix();
rlDisableTexture();
}
// Draw rectangle outline
@ -443,8 +458,8 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
if (rlCheckBufferLimit(4*(360/sides))) rlglDraw();
rlPushMatrix();
rlTranslatef(center.x, center.y, 0.0);
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(center.x, center.y, 0.0f);
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlEnableTexture(GetShapesTexture().id);

View File

@ -2434,9 +2434,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
rlEnableTexture(texture.id);
rlPushMatrix();
rlTranslatef(destRec.x, destRec.y, 0);
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(-origin.x, -origin.y, 0);
rlTranslatef(destRec.x, destRec.y, 0.0f);
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
rlTranslatef(-origin.x, -origin.y, 0.0f);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@ -2524,9 +2524,9 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
rlEnableTexture(texture.id);
rlPushMatrix();
rlTranslatef(destRec.x, destRec.y, 0);
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(-origin.x, -origin.y, 0);
rlTranslatef(destRec.x, destRec.y, 0.0f);
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
rlTranslatef(-origin.x, -origin.y, 0.0f);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);