Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
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@ -1304,7 +1304,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
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// Shader loading/unloading functions
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// Shader loading/unloading functions
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI Shader GetShaderDefault(void); // Get default shader
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RLAPI Shader GetShaderDefault(void); // Get default shader
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@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl
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// Shader loading/unloading functions
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// Shader loading/unloading functions
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI Shader GetShaderDefault(void); // Get default shader
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RLAPI Shader GetShaderDefault(void); // Get default shader
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@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
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// Load shader from code strings
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// Load shader from code strings
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// NOTE: If shader string is NULL, using default vertex/fragment shaders
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// NOTE: If shader string is NULL, using default vertex/fragment shaders
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Shader LoadShaderCode(char *vsCode, char *fsCode)
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Shader LoadShaderCode(const char *vsCode, const char *fsCode)
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{
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{
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Shader shader = { 0 };
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Shader shader = { 0 };
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shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
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shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
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