Const corectness for LoadShaderCode (#977)

* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
This commit is contained in:
Catalin Moldovan 2019-09-25 17:31:10 +03:00 committed by Ray
parent 8adcec185e
commit 99e86d180b
2 changed files with 3 additions and 3 deletions

View File

@ -1304,7 +1304,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// Shader loading/unloading functions // Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader RLAPI Shader GetShaderDefault(void); // Get default shader

View File

@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl
// Shader loading/unloading functions // Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader RLAPI Shader GetShaderDefault(void); // Get default shader
@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
// Load shader from code strings // Load shader from code strings
// NOTE: If shader string is NULL, using default vertex/fragment shaders // NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShaderCode(char *vsCode, char *fsCode) Shader LoadShaderCode(const char *vsCode, const char *fsCode)
{ {
Shader shader = { 0 }; Shader shader = { 0 };
shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));