Update example!

This commit is contained in:
Ray 2019-05-15 17:00:50 +02:00
parent 5a1a0a3492
commit 998b4180e1
2 changed files with 11 additions and 13 deletions

View File

@ -68,7 +68,7 @@ int main()
// Create a RenderTexture2D to be used for render to texture // Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
int incrementSpeed = 3; // Multiplier of speed to change c value int incrementSpeed = 0; // Multiplier of speed to change c value
bool showControls = true; // Show controls bool showControls = true; // Show controls
bool pause = false; // Pause animation bool pause = false; // Pause animation
@ -99,20 +99,20 @@ int main()
SetShaderValue(shader, cLoc, c, UNIFORM_VEC2); SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
} }
if (IsKeyPressed(KEY_P)) pause = !pause; // Pause animation (c change) if (IsKeyPressed(KEY_SPACE)) pause = !pause; // Pause animation (c change)
if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls
if (!pause) if (!pause)
{ {
if (IsKeyDown(KEY_RIGHT)) incrementSpeed++; if (IsKeyPressed(KEY_RIGHT)) incrementSpeed++;
else if (IsKeyDown(KEY_LEFT)) incrementSpeed--; else if (IsKeyPressed(KEY_LEFT)) incrementSpeed--;
// TODO: The idea is to zoom and move around with mouse // TODO: The idea is to zoom and move around with mouse
// Probably offset movement should be proportional to zoom level // Probably offset movement should be proportional to zoom level
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{ {
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += 0.003f; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom -= 0.003f;
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= 0.003f; if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom += 0.003f;
Vector2 mousePos = GetMousePosition(); Vector2 mousePos = GetMousePosition();
@ -157,15 +157,13 @@ int main()
// Draw the saved texture (rendered julia set) // Draw the saved texture (rendered julia set)
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE); DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
// Draw information
//DrawText( FormatText("cx: %f\ncy: %f\nspeed: %d", c[0], c[1], incrementSpeed), 10, 10, 10, RAYWHITE);
if (showControls) if (showControls)
{ {
DrawText("Press keys [1 - 6] to change point of interest", 10, GetScreenHeight() - 60, 10, RAYWHITE); DrawText("Press Mouse buttons right/left to zoom in/out and move", 10, 15, 10, RAYWHITE);
DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, GetScreenHeight() - 45, 10, RAYWHITE); DrawText("Press KEY_F1 to toggle these controls", 10, 30, 10, RAYWHITE);
DrawText("Press KEY_P to pause movement animation", 10, GetScreenHeight() - 30, 10, RAYWHITE); DrawText("Press KEYS [1 - 6] to change point of interest", 10, 45, 10, RAYWHITE);
DrawText("Press KEY_F1 to toggle these controls", 10, GetScreenHeight() - 15, 10, RAYWHITE); DrawText("Press KEY_LEFT | KEY_RIGHT to change speed", 10, 60, 10, RAYWHITE);
DrawText("Press KEY_SPACE to pause movement animation", 10, 75, 10, RAYWHITE);
} }
EndDrawing(); EndDrawing();

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