Support textures filtering
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43fd9ffe08
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988d39029f
15
src/raylib.h
15
src/raylib.h
@ -550,7 +550,16 @@ typedef enum {
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} TextureFormat;
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// Texture parameters: filter mode
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typedef enum { FILTER_POINT = 0, FILTER_BILINEAR, FILTER_TRILINEAR } TextureFilterMode;
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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FILTER_POINT = 0, // No filter, just pixel aproximation
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FILTER_BILINEAR, // Linear filtering
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FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
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FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
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} TextureFilterMode;
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// Texture parameters: wrap mode
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typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
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@ -797,8 +806,8 @@ RLAPI void ImageColorGrayscale(Image *image);
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode);
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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84
src/rlgl.c
84
src/rlgl.c
@ -140,6 +140,14 @@
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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#if defined(GRAPHICS_API_OPENGL_11)
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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@ -283,14 +291,21 @@ static Shader standardShader; // Shader with support for lighting
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static Shader currentShader; // Shader to be used on rendering (by default, defaultShader)
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static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded
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// Flags for supported extensions
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// Extension supported flag: VAO
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static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
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// Compressed textures support flags
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// Extension supported flag: Compressed textures
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static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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// Extension supported flag: Anisotropic filtering
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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// Extension supported flag: Clamp mirror wrap mode
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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#endif
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#if defined(RLGL_OCULUS_SUPPORT)
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@ -871,45 +886,34 @@ void rlDisableTexture(void)
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#endif
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}
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// Set texture parameters
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// TODO: Review this function to choose right filter/wrap value
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// Set texture parameters (wrap mode/filter mode)
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void rlTextureParameters(unsigned int id, int param, int value)
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{
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/*
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// TextureWrapMode
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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// TextureMagFilter
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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// TextureMinFilter
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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*/
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int glValue = 0;
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glBindTexture(GL_TEXTURE_2D, id);
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switch (value)
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switch (param)
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{
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case FILTER_POINT: glValue = GL_NEAREST; break;
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case FILTER_BILINEAR: glValue = GL_LINEAR; break;
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case FILTER_TRILINEAR: glValue = GL_LINEAR; break;
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//case WRAP_REPEAT: glValue = GL_REPEAT; break;
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//case WRAP_CLAMP: glValue = GL_CLAMP_TO_EDGE; break;
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//case WRAP_MIRROR: glValue = GL_NEAREST; break;
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case RL_TEXTURE_WRAP_S:
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case RL_TEXTURE_WRAP_T:
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{
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if ((value == RL_WRAP_CLAMP_MIRROR) && !texClampMirrorSupported) TraceLog(WARNING, "Clamp mirror wrap mode not supported");
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else glTexParameteri(GL_TEXTURE_2D, param, value);
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} break;
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case RL_TEXTURE_MAG_FILTER:
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case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
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case RL_TEXTURE_ANISOTROPIC_FILTER:
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{
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if (value <= maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, value);
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else if (maxAnisotropicLevel > 0.0f)
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{
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TraceLog(WARNING, "[TEX ID %i] Maximum anisotropic filter level supported is %iX", id, maxAnisotropicLevel);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, value);
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}
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else TraceLog(WARNING, "Anisotropic filtering not supported");
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} break;
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default: break;
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}
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glTexParameteri(GL_TEXTURE_2D, param, glValue);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@ -1185,6 +1189,16 @@ void rlglInit(int width, int height)
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// ASTC texture compression support
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if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
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// Anisotropic texture filter support
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if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0)
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{
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texAnisotropicFilterSupported = true;
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glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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}
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// Clamp mirror wrap mode supported
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if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texClampMirrorSupported = true;
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}
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#ifdef _MSC_VER
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@ -1205,6 +1219,9 @@ void rlglInit(int width, int height)
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if (texCompPVRTSupported) TraceLog(INFO, "[EXTENSION] PVRT compressed textures supported");
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if (texCompASTCSupported) TraceLog(INFO, "[EXTENSION] ASTC compressed textures supported");
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if (texAnisotropicFilterSupported) TraceLog(INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel);
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if (texClampMirrorSupported) TraceLog(INFO, "[EXTENSION] Clamp mirror wrap texture mode supported");
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// Initialize buffers, default shaders and default textures
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//----------------------------------------------------------
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@ -1729,6 +1746,7 @@ void rlglGenerateMipmaps(Texture2D texture)
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
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35
src/rlgl.h
35
src/rlgl.h
@ -91,10 +91,22 @@
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#endif
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// Texture parameters (equivalent to OpenGL defines)
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#define RL_TEXTURE_MAG_FILTER 0x2800
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#define RL_TEXTURE_MIN_FILTER 0x2801
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#define RL_TEXTURE_WRAP_S 0x2802
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#define RL_TEXTURE_WRAP_T 0x2803
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
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#define RL_TEXTURE_ANISOTROPIC_FILTER 0x3000 // Anisotropic filter (custom identifier)
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#define RL_FILTER_NEAREST 0x2600 // GL_NEAREST
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#define RL_FILTER_LINEAR 0x2601 // GL_LINEAR
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#define RL_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST
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#define RL_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR
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#define RL_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST
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#define RL_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR
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#define RL_WRAP_REPEAT 0x2901 // GL_REPEAT
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#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
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#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -243,6 +255,21 @@ typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
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// Light types
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typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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FILTER_POINT = 0, // No filter, just pixel aproximation
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FILTER_BILINEAR, // Linear filtering
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FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
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FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
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} TextureFilterMode;
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// Texture parameters: wrap mode
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typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
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// Color blending modes (pre-defined)
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typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
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@ -442,18 +442,94 @@ void UnloadRenderTexture(RenderTexture2D target)
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if (target.id != 0) rlDeleteRenderTextures(target);
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}
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// Set texture scale filter
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// Set texture scaling filter mode
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void SetTextureFilter(Texture2D texture, int filterMode)
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{
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, filterMode);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, filterMode);
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switch (filterMode)
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{
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case FILTER_POINT:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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else
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{
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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} break;
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case FILTER_BILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
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// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_TRILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
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case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
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case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
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default: break;
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}
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}
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// Set texture wrap mode
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// Set texture wrapping mode
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void SetTextureWrap(Texture2D texture, int wrapMode)
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, wrapMode);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, wrapMode);
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switch (wrapMode)
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{
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case WRAP_REPEAT:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
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} break;
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case WRAP_CLAMP:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
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} break;
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case WRAP_MIRROR:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
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} break;
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default: break;
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}
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}
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// Get pixel data from image in the form of Color struct array
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