Remove unnecesary GLFW deps (used by examples)

This commit is contained in:
Ray 2019-04-23 14:50:58 +02:00
parent 7e444d5a45
commit 9835be7b7a
6 changed files with 0 additions and 28579 deletions

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#ifndef LINMATH_H
#define LINMATH_H
#include <math.h>
#ifdef _MSC_VER
#define inline __inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
int i; \
for(i=0; i<n; ++i) \
p += b[i]*a[i]; \
return p; \
} \
static inline float vec##n##_len(vec##n const v) \
{ \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f*vec3_mul_inner(v, n);
int i;
for(i=0;i<3;++i)
r[i] = v[i] - p*n[i];
}
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
r[3] = 1.f;
}
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
for(i=0;i<4;++i)
r[i] = v[i] - p*n[i];
}
typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = N[i][j];
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
{
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
int i;
vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z);
for(i = 0; i < 4; ++i) {
M[3][i] = a[3][i];
}
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
mat4x4 temp;
int k, r, c;
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
temp[c][r] = 0.f;
for(k=0; k<4; ++k)
temp[c][r] += a[k][r] * b[c][k];
}
mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
int i, j;
for(j=0; j<4; ++j) {
r[j] = 0.f;
for(i=0; i<4; ++i)
r[j] += M[i][j] * v[i];
}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
int i;
for (i = 0; i < 4; ++i) {
mat4x4_row(r, M, i);
M[3][i] += vec4_mul_inner(r, t);
}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4_scale(S, S, s);
mat4x4_identity(C);
mat4x4_sub(C, C, T);
mat4x4_scale(C, C, c);
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{1.f, 0.f, 0.f, 0.f},
{0.f, c, s, 0.f},
{0.f, -s, c, 0.f},
{0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ -s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, s, 0.f, 0.f},
{ -s, c, 0.f, 0.f},
{ 0.f, 0.f, 1.f, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
float s = 1.;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][0] = (r+l)/(r-l);
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
m[0][2] = 0.f;
m[0][3] = 0.f;
m[1][0] = 0.f;
m[1][1] = a;
m[1][2] = 0.f;
m[1][3] = 0.f;
m[2][0] = 0.f;
m[2][1] = 0.f;
m[2][2] = -((f + n) / (f - n));
m[2][3] = -1.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
/* of the algorithm. We implement it in a straightforward way: */
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
m[0][1] = t[0];
m[0][2] = -f[0];
m[0][3] = 0.f;
m[1][0] = s[1];
m[1][1] = t[1];
m[1][2] = -f[1];
m[1][3] = 0.f;
m[2][0] = s[2];
m[2][1] = t[2];
m[2][2] = -f[2];
m[2][3] = 0.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = 0.f;
m[3][3] = 1.f;
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}
typedef float quat[4];
static inline void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
vec3_scale(w, p, q[3]);
vec3_add(r, r, w);
vec3_scale(w, q, p[3]);
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
float c = q[1];
float d = q[2];
float a2 = a*a;
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
M[0][3] = 0.f;
M[1][0] = 2*(b*c - a*d);
M[1][1] = a2 - b2 + c2 - d2;
M[1][2] = 2.f*(c*d + a*b);
M[1][3] = 0.f;
M[2][0] = 2.f*(b*d + a*c);
M[2][1] = 2.f*(c*d - a*b);
M[2][2] = a2 - b2 - c2 + d2;
M[2][3] = 0.f;
M[3][0] = M[3][1] = M[3][2] = 0.f;
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
{
float r=0.f;
int i;
int perm[] = { 0, 1, 2, 0, 1 };
int *p = perm;
for(i = 0; i<3; i++) {
float m = M[i][i];
if( m < r )
continue;
m = r;
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
q[1] = q[2] = q[3] = 0.f;
return;
}
q[0] = r/2.f;
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
#endif

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/*
* Nuklear - v1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2017 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_GLFW_GL2_H_
#define NK_GLFW_GL2_H_
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{
NK_GLFW3_DEFAULT = 0,
NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_GLFW_GL2_IMPLEMENTATION
#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif
struct nk_glfw_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint font_tex;
};
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_glfw {
GLFWwindow *win;
int width, height;
int display_width, display_height;
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
struct nk_vec2 scroll;
double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw;
NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
struct nk_glfw_device *dev = &glfw.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
/* setup global state */
struct nk_glfw_device *dev = &glfw.ogl;
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
{
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
struct nk_buffer vbuf, ebuf;
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* convert shapes into vertexes */
nk_buffer_init_default(&vbuf);
nk_buffer_init_default(&ebuf);
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* setup vertex buffer pointer */
{const void *vertices = nk_buffer_memory_const(&vbuf);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&glfw.ctx);
nk_buffer_free(&vbuf);
nk_buffer_free(&ebuf);
}
/* default OpenGL state */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
(void)win;
if (glfw.text_len < NK_GLFW_TEXT_MAX)
glfw.text[glfw.text_len++] = codepoint;
}
NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
(void)win; (void)xoff;
glfw.scroll.x += (float)xoff;
glfw.scroll.y += (float)yoff;
}
NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
double x, y;
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime();
} else glfw.is_double_click_down = nk_false;
}
NK_INTERN void
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
NK_INTERN void
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
NK_MEMCPY(str, text, (size_t)len);
str[len] = '\0';
glfwSetClipboardString(glfw.win, str);
free(str);
}
NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
{
glfw.win = win;
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
glfwSetCharCallback(win, nk_glfw3_char_callback);
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx;
}
NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&glfw.atlas);
nk_font_atlas_begin(&glfw.atlas);
*atlas = &glfw.atlas;
}
NK_API void
nk_glfw3_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_glfw3_device_upload_atlas(image, w, h);
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
if (glfw.atlas.default_font)
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}
NK_API void
nk_glfw3_new_frame(void)
{
int i;
double x, y;
struct nk_context *ctx = &glfw.ctx;
struct GLFWwindow *win = glfw.win;
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
nk_input_unicode(ctx, glfw.text[i]);
/* optional grabbing behavior */
if (ctx->input.mouse.grab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
else if (ctx->input.mouse.ungrab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
} else {
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_COPY, 0);
nk_input_key(ctx, NK_KEY_PASTE, 0);
nk_input_key(ctx, NK_KEY_CUT, 0);
nk_input_key(ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y);
if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = nk_vec2(0,0);
}
NK_API
void nk_glfw3_shutdown(void)
{
struct nk_glfw_device *dev = &glfw.ogl;
nk_font_atlas_clear(&glfw.atlas);
nk_free(&glfw.ctx);
glDeleteTextures(1, &dev->font_tex);
nk_buffer_free(&dev->cmds);
NK_MEMSET(&glfw, 0, sizeof(glfw));
}
#endif

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/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
*/
#include "tinycthread.h"
#include <stdlib.h>
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <signal.h>
#include <sched.h>
#include <unistd.h>
#include <sys/time.h>
#include <errno.h>
#elif defined(_TTHREAD_WIN32_)
#include <process.h>
#include <sys/timeb.h>
#endif
/* Standard, good-to-have defines */
#ifndef NULL
#define NULL (void*)0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
int mtx_init(mtx_t *mtx, int type)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
mtx->mRecursive = type & mtx_recursive;
InitializeCriticalSection(&mtx->mHandle);
return thrd_success;
#else
int ret;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
if (type & mtx_recursive)
{
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
}
ret = pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return ret == 0 ? thrd_success : thrd_error;
#endif
}
void mtx_destroy(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
DeleteCriticalSection(&mtx->mHandle);
#else
pthread_mutex_destroy(mtx);
#endif
}
int mtx_lock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
EnterCriticalSection(&mtx->mHandle);
if (!mtx->mRecursive)
{
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
mtx->mAlreadyLocked = TRUE;
}
return thrd_success;
#else
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
{
/* FIXME! */
(void)mtx;
(void)ts;
return thrd_error;
}
int mtx_trylock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
{
LeaveCriticalSection(&mtx->mHandle);
ret = thrd_busy;
}
return ret;
#else
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
#endif
}
int mtx_unlock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
LeaveCriticalSection(&mtx->mHandle);
return thrd_success;
#else
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
#endif
}
#if defined(_TTHREAD_WIN32_)
#define _CONDITION_EVENT_ONE 0
#define _CONDITION_EVENT_ALL 1
#endif
int cnd_init(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
cond->mWaitersCount = 0;
/* Init critical section */
InitializeCriticalSection(&cond->mWaitersCountLock);
/* Init events */
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
{
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
return thrd_error;
}
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
return thrd_error;
}
return thrd_success;
#else
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
#endif
}
void cnd_destroy(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
}
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
}
DeleteCriticalSection(&cond->mWaitersCountLock);
#else
pthread_cond_destroy(cond);
#endif
}
int cnd_signal(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_broadcast(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
#if defined(_TTHREAD_WIN32_)
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
{
int result, lastWaiter;
/* Increment number of waiters */
EnterCriticalSection(&cond->mWaitersCountLock);
++ cond->mWaitersCount;
LeaveCriticalSection(&cond->mWaitersCountLock);
/* Release the mutex while waiting for the condition (will decrease
the number of waiters when done)... */
mtx_unlock(mtx);
/* Wait for either event to become signaled due to cnd_signal() or
cnd_broadcast() being called */
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
if (result == WAIT_TIMEOUT)
{
return thrd_timeout;
}
else if (result == (int)WAIT_FAILED)
{
return thrd_error;
}
/* Check if we are the last waiter */
EnterCriticalSection(&cond->mWaitersCountLock);
-- cond->mWaitersCount;
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
(cond->mWaitersCount == 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we are the last waiter to be notified to stop waiting, reset the event */
if (lastWaiter)
{
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
/* Re-acquire the mutex */
mtx_lock(mtx);
return thrd_success;
}
#endif
int cnd_wait(cnd_t *cond, mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
return _cnd_timedwait_win32(cond, mtx, INFINITE);
#else
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct timespec now;
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
{
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
return _cnd_timedwait_win32(cond, mtx, delta);
}
else
return thrd_error;
#else
int ret;
ret = pthread_cond_timedwait(cond, mtx, ts);
if (ret == ETIMEDOUT)
{
return thrd_timeout;
}
return ret == 0 ? thrd_success : thrd_error;
#endif
}
/** Information to pass to the new thread (what to run). */
typedef struct {
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
void * mArg; /**< Function argument for the thread function. */
} _thread_start_info;
/* Thread wrapper function. */
#if defined(_TTHREAD_WIN32_)
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
#elif defined(_TTHREAD_POSIX_)
static void * _thrd_wrapper_function(void * aArg)
#endif
{
thrd_start_t fun;
void *arg;
int res;
#if defined(_TTHREAD_POSIX_)
void *pres;
#endif
/* Get thread startup information */
_thread_start_info *ti = (_thread_start_info *) aArg;
fun = ti->mFunction;
arg = ti->mArg;
/* The thread is responsible for freeing the startup information */
free((void *)ti);
/* Call the actual client thread function */
res = fun(arg);
#if defined(_TTHREAD_WIN32_)
return res;
#else
pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
return pres;
#endif
}
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
/* Fill out the thread startup information (passed to the thread wrapper,
which will eventually free it) */
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
if (ti == NULL)
{
return thrd_nomem;
}
ti->mFunction = func;
ti->mArg = arg;
/* Create the thread */
#if defined(_TTHREAD_WIN32_)
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
#elif defined(_TTHREAD_POSIX_)
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
{
*thr = 0;
}
#endif
/* Did we fail to create the thread? */
if(!*thr)
{
free(ti);
return thrd_error;
}
return thrd_success;
}
thrd_t thrd_current(void)
{
#if defined(_TTHREAD_WIN32_)
return GetCurrentThread();
#else
return pthread_self();
#endif
}
int thrd_detach(thrd_t thr)
{
/* FIXME! */
(void)thr;
return thrd_error;
}
int thrd_equal(thrd_t thr0, thrd_t thr1)
{
#if defined(_TTHREAD_WIN32_)
return thr0 == thr1;
#else
return pthread_equal(thr0, thr1);
#endif
}
void thrd_exit(int res)
{
#if defined(_TTHREAD_WIN32_)
ExitThread(res);
#else
void *pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
pthread_exit(pres);
#endif
}
int thrd_join(thrd_t thr, int *res)
{
#if defined(_TTHREAD_WIN32_)
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
{
return thrd_error;
}
if (res != NULL)
{
DWORD dwRes;
GetExitCodeThread(thr, &dwRes);
*res = dwRes;
}
#elif defined(_TTHREAD_POSIX_)
void *pres;
int ires = 0;
if (pthread_join(thr, &pres) != 0)
{
return thrd_error;
}
if (pres != NULL)
{
ires = *(int*)pres;
free(pres);
}
if (res != NULL)
{
*res = ires;
}
#endif
return thrd_success;
}
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
{
struct timespec now;
#if defined(_TTHREAD_WIN32_)
DWORD delta;
#else
long delta;
#endif
/* Get the current time */
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
return -2; // FIXME: Some specific error code?
#if defined(_TTHREAD_WIN32_)
/* Delta in milliseconds */
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
if (delta > 0)
{
Sleep(delta);
}
#else
/* Delta in microseconds */
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
/* On some systems, the usleep argument must be < 1000000 */
while (delta > 999999L)
{
usleep(999999);
delta -= 999999L;
}
if (delta > 0L)
{
usleep((useconds_t)delta);
}
#endif
/* We don't support waking up prematurely (yet) */
if (remaining)
{
remaining->tv_sec = 0;
remaining->tv_nsec = 0;
}
return 0;
}
void thrd_yield(void)
{
#if defined(_TTHREAD_WIN32_)
Sleep(0);
#else
sched_yield();
#endif
}
int tss_create(tss_t *key, tss_dtor_t dtor)
{
#if defined(_TTHREAD_WIN32_)
/* FIXME: The destructor function is not supported yet... */
if (dtor != NULL)
{
return thrd_error;
}
*key = TlsAlloc();
if (*key == TLS_OUT_OF_INDEXES)
{
return thrd_error;
}
#else
if (pthread_key_create(key, dtor) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
void tss_delete(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
TlsFree(key);
#else
pthread_key_delete(key);
#endif
}
void *tss_get(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
return TlsGetValue(key);
#else
return pthread_getspecific(key);
#endif
}
int tss_set(tss_t key, void *val)
{
#if defined(_TTHREAD_WIN32_)
if (TlsSetValue(key, val) == 0)
{
return thrd_error;
}
#else
if (pthread_setspecific(key, val) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct _timeb tb;
_ftime(&tb);
ts->tv_sec = (time_t)tb.time;
ts->tv_nsec = 1000000L * (long)tb.millitm;
#else
struct timeval tv;
gettimeofday(&tv, NULL);
ts->tv_sec = (time_t)tv.tv_sec;
ts->tv_nsec = 1000L * (long)tv.tv_usec;
#endif
return 0;
}
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_

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@ -1,443 +0,0 @@
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef _TINYCTHREAD_H_
#define _TINYCTHREAD_H_
/**
* @file
* @mainpage TinyCThread API Reference
*
* @section intro_sec Introduction
* TinyCThread is a minimal, portable implementation of basic threading
* classes for C.
*
* They closely mimic the functionality and naming of the C11 standard, and
* should be easily replaceable with the corresponding standard variants.
*
* @section port_sec Portability
* The Win32 variant uses the native Win32 API for implementing the thread
* classes, while for other systems, the POSIX threads API (pthread) is used.
*
* @section misc_sec Miscellaneous
* The following special keywords are available: #_Thread_local.
*
* For more detailed information, browse the different sections of this
* documentation. A good place to start is:
* tinycthread.h.
*/
/* Which platform are we on? */
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
#define _TTHREAD_WIN32_
#else
#define _TTHREAD_POSIX_
#endif
#define _TTHREAD_PLATFORM_DEFINED_
#endif
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
#if defined(_TTHREAD_POSIX_)
#undef _FEATURES_H
#if !defined(_GNU_SOURCE)
#define _GNU_SOURCE
#endif
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
#endif
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500
#endif
#endif
/* Generic includes */
#include <time.h>
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <sys/time.h>
#include <pthread.h>
#elif defined(_TTHREAD_WIN32_)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#define __UNDEF_LEAN_AND_MEAN
#endif
#include <windows.h>
#ifdef __UNDEF_LEAN_AND_MEAN
#undef WIN32_LEAN_AND_MEAN
#undef __UNDEF_LEAN_AND_MEAN
#endif
#endif
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
it's quite likely that libc does not support it either. Hence, fall back to
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
we're probably emulating clock_gettime anyway, so anything goes). */
#ifndef TIME_UTC
#ifdef CLOCK_REALTIME
#define TIME_UTC CLOCK_REALTIME
#else
#define TIME_UTC 0
#endif
#endif
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
/* Emulate struct timespec */
#if defined(_TTHREAD_WIN32_)
struct _ttherad_timespec {
time_t tv_sec;
long tv_nsec;
};
#define timespec _ttherad_timespec
#endif
/* Emulate clockid_t */
typedef int _tthread_clockid_t;
#define clockid_t _tthread_clockid_t
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
#endif
#endif
/** TinyCThread version (major number). */
#define TINYCTHREAD_VERSION_MAJOR 1
/** TinyCThread version (minor number). */
#define TINYCTHREAD_VERSION_MINOR 1
/** TinyCThread version (full version). */
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
/**
* @def _Thread_local
* Thread local storage keyword.
* A variable that is declared with the @c _Thread_local keyword makes the
* value of the variable local to each thread (known as thread-local storage,
* or TLS). Example usage:
* @code
* // This variable is local to each thread.
* _Thread_local int variable;
* @endcode
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
* compiler directive (e.g. @c __declspec(thread)).
* @note This directive is currently not supported on Mac OS X (it will give
* a compiler error), since compile-time TLS is not supported in the Mac OS X
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
* not support this directive.
* @hideinitializer
*/
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
#define _Thread_local __thread
#else
#define _Thread_local __declspec(thread)
#endif
#endif
/* Macros */
#define TSS_DTOR_ITERATIONS 0
/* Function return values */
#define thrd_error 0 /**< The requested operation failed */
#define thrd_success 1 /**< The requested operation succeeded */
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
/* Mutex types */
#define mtx_plain 1
#define mtx_timed 2
#define mtx_try 4
#define mtx_recursive 8
/* Mutex */
#if defined(_TTHREAD_WIN32_)
typedef struct {
CRITICAL_SECTION mHandle; /* Critical section handle */
int mAlreadyLocked; /* TRUE if the mutex is already locked */
int mRecursive; /* TRUE if the mutex is recursive */
} mtx_t;
#else
typedef pthread_mutex_t mtx_t;
#endif
/** Create a mutex object.
* @param mtx A mutex object.
* @param type Bit-mask that must have one of the following six values:
* @li @c mtx_plain for a simple non-recursive mutex
* @li @c mtx_timed for a non-recursive mutex that supports timeout
* @li @c mtx_try for a non-recursive mutex that supports test and return
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_init(mtx_t *mtx, int type);
/** Release any resources used by the given mutex.
* @param mtx A mutex object.
*/
void mtx_destroy(mtx_t *mtx);
/** Lock the given mutex.
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
* the calling thread already has a lock on the mutex, this call will block
* forever.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_lock(mtx_t *mtx);
/** NOT YET IMPLEMENTED.
*/
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
/** Try to lock the given mutex.
* The specified mutex shall support either test and return or timeout. If the
* mutex is already locked, the function returns without blocking.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
* requested is already in use, or @ref thrd_error if the request could not be
* honored.
*/
int mtx_trylock(mtx_t *mtx);
/** Unlock the given mutex.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_unlock(mtx_t *mtx);
/* Condition variable */
#if defined(_TTHREAD_WIN32_)
typedef struct {
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
unsigned int mWaitersCount; /* Count of the number of waiters. */
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
} cnd_t;
#else
typedef pthread_cond_t cnd_t;
#endif
/** Create a condition variable object.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_init(cnd_t *cond);
/** Release any resources used by the given condition variable.
* @param cond A condition variable object.
*/
void cnd_destroy(cnd_t *cond);
/** Signal a condition variable.
* Unblocks one of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_signal(cnd_t *cond);
/** Broadcast a condition variable.
* Unblocks all of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_broadcast(cnd_t *cond);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
* before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_wait(cnd_t *cond, mtx_t *mtx);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast, or until after the specified time. When the calling thread
* becomes unblocked it locks the mutex before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @param xt A point in time at which the request will time out (absolute time).
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
* specified in the call was reached without acquiring the requested resource, or
* @ref thrd_error if the request could not be honored.
*/
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
/* Thread */
#if defined(_TTHREAD_WIN32_)
typedef HANDLE thrd_t;
#else
typedef pthread_t thrd_t;
#endif
/** Thread start function.
* Any thread that is started with the @ref thrd_create() function must be
* started through a function of this type.
* @param arg The thread argument (the @c arg argument of the corresponding
* @ref thrd_create() call).
* @return The thread return value, which can be obtained by another thread
* by using the @ref thrd_join() function.
*/
typedef int (*thrd_start_t)(void *arg);
/** Create a new thread.
* @param thr Identifier of the newly created thread.
* @param func A function pointer to the function that will be executed in
* the new thread.
* @param arg An argument to the thread function.
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
* be allocated for the thread requested, or @ref thrd_error if the request
* could not be honored.
* @note A threads identifier may be reused for a different thread once the
* original thread has exited and either been detached or joined to another
* thread.
*/
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
/** Identify the calling thread.
* @return The identifier of the calling thread.
*/
thrd_t thrd_current(void);
/** NOT YET IMPLEMENTED.
*/
int thrd_detach(thrd_t thr);
/** Compare two thread identifiers.
* The function determines if two thread identifiers refer to the same thread.
* @return Zero if the two thread identifiers refer to different threads.
* Otherwise a nonzero value is returned.
*/
int thrd_equal(thrd_t thr0, thrd_t thr1);
/** Terminate execution of the calling thread.
* @param res Result code of the calling thread.
*/
void thrd_exit(int res);
/** Wait for a thread to terminate.
* The function joins the given thread with the current thread by blocking
* until the other thread has terminated.
* @param thr The thread to join with.
* @param res If this pointer is not NULL, the function will store the result
* code of the given thread in the integer pointed to by @c res.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int thrd_join(thrd_t thr, int *res);
/** Put the calling thread to sleep.
* Suspend execution of the calling thread.
* @param time_point A point in time at which the thread will resume (absolute time).
* @param remaining If non-NULL, this parameter will hold the remaining time until
* time_point upon return. This will typically be zero, but if
* the thread was woken up by a signal that is not ignored before
* time_point was reached @c remaining will hold a positive
* time.
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
*/
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
/** Yield execution to another thread.
* Permit other threads to run, even if the current thread would ordinarily
* continue to run.
*/
void thrd_yield(void);
/* Thread local storage */
#if defined(_TTHREAD_WIN32_)
typedef DWORD tss_t;
#else
typedef pthread_key_t tss_t;
#endif
/** Destructor function for a thread-specific storage.
* @param val The value of the destructed thread-specific storage.
*/
typedef void (*tss_dtor_t)(void *val);
/** Create a thread-specific storage.
* @param key The unique key identifier that will be set if the function is
* successful.
* @param dtor Destructor function. This can be NULL.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
* @note The destructor function is not supported under Windows. If @c dtor is
* not NULL when calling this function under Windows, the function will fail
* and return @ref thrd_error.
*/
int tss_create(tss_t *key, tss_dtor_t dtor);
/** Delete a thread-specific storage.
* The function releases any resources used by the given thread-specific
* storage.
* @param key The key that shall be deleted.
*/
void tss_delete(tss_t key);
/** Get the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @return The value for the current thread held in the given thread-specific
* storage.
*/
void *tss_get(tss_t key);
/** Set the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @param val The value of the thread-specific storage to set for the current
* thread.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int tss_set(tss_t key, void *val);
#endif /* _TINYTHREAD_H_ */