REDESIGNED: Move platforms to separate directory #3313
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32
src/rcore.c
32
src/rcore.c
@ -281,8 +281,8 @@ extern void LoadFontDefault(void); // [Module: text] Loads default font on
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extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
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#endif
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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extern int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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extern void ClosePlatform(void); // Close platform
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static void InitTimer(void); // Initialize timer (hi-resolution if available)
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static void SetupFramebuffer(int width, int height); // Setup main framebuffer
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@ -309,15 +309,15 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
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// Include platform-specific submodules
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#if defined(PLATFORM_DESKTOP)
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#include "rcore_desktop.c"
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#include "platforms/rcore_desktop.c"
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#elif defined(PLATFORM_DESKTOP_SDL)
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#include "rcore_desktop_sdl.c"
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#include "platforms/rcore_desktop_sdl.c"
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#elif defined(PLATFORM_WEB)
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#include "rcore_web.c"
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#include "platforms/rcore_web.c"
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#elif defined(PLATFORM_DRM)
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#include "rcore_drm.c"
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#include "platforms/rcore_drm.c"
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#elif defined(PLATFORM_ANDROID)
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#include "rcore_android.c"
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#include "platforms/rcore_android.c"
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#else
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// TODO: Include your custom platform backend!
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// i.e software rendering backend or console backend!
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@ -328,8 +328,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
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//----------------------------------------------------------------------------------
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// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
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//void InitWindow(int width, int height, const char *title)
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//void CloseWindow(void)
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//bool WindowShouldClose(void)
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//void ToggleFullscreen(void)
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//void ToggleBorderlessWindowed(void)
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@ -378,6 +376,22 @@ void InitWindow(int width, int height, const char *title)
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{
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TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
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#if defined(PLATFORM_DESKTOP)
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TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)");
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#elif defined(PLATFORM_DESKTOP_SDL)
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TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
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#elif defined(PLATFORM_WEB)
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TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
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#elif defined(PLATFORM_DRM)
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TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
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#elif defined(PLATFORM_ANDROID)
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TRACELOG(LOG_INFO, "Platform backend: ANDROID");
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#else
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// TODO: Include your custom platform backend!
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// i.e software rendering backend or console backend!
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TRACELOG(LOG_INFO, "Platform backend: CUSTOM");
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#endif
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TRACELOG(LOG_INFO, "Supported raylib modules:");
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TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)");
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TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)");
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