REDESIGNED: Move platforms to separate directory #3313

This commit is contained in:
Ray 2023-10-19 13:36:10 +02:00
parent a64d606cb3
commit 982641228c
7 changed files with 23 additions and 9 deletions

View File

@ -281,8 +281,8 @@ extern void LoadFontDefault(void); // [Module: text] Loads default font on
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
#endif
static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform
extern int InitPlatform(void); // Initialize platform (graphics, inputs and more)
extern void ClosePlatform(void); // Close platform
static void InitTimer(void); // Initialize timer (hi-resolution if available)
static void SetupFramebuffer(int width, int height); // Setup main framebuffer
@ -309,15 +309,15 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
// Include platform-specific submodules
#if defined(PLATFORM_DESKTOP)
#include "rcore_desktop.c"
#include "platforms/rcore_desktop.c"
#elif defined(PLATFORM_DESKTOP_SDL)
#include "rcore_desktop_sdl.c"
#include "platforms/rcore_desktop_sdl.c"
#elif defined(PLATFORM_WEB)
#include "rcore_web.c"
#include "platforms/rcore_web.c"
#elif defined(PLATFORM_DRM)
#include "rcore_drm.c"
#include "platforms/rcore_drm.c"
#elif defined(PLATFORM_ANDROID)
#include "rcore_android.c"
#include "platforms/rcore_android.c"
#else
// TODO: Include your custom platform backend!
// i.e software rendering backend or console backend!
@ -328,8 +328,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
//----------------------------------------------------------------------------------
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
//void InitWindow(int width, int height, const char *title)
//void CloseWindow(void)
//bool WindowShouldClose(void)
//void ToggleFullscreen(void)
//void ToggleBorderlessWindowed(void)
@ -378,6 +376,22 @@ void InitWindow(int width, int height, const char *title)
{
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
#if defined(PLATFORM_DESKTOP)
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)");
#elif defined(PLATFORM_DESKTOP_SDL)
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
#elif defined(PLATFORM_WEB)
TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
#elif defined(PLATFORM_DRM)
TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
#elif defined(PLATFORM_ANDROID)
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
#else
// TODO: Include your custom platform backend!
// i.e software rendering backend or console backend!
TRACELOG(LOG_INFO, "Platform backend: CUSTOM");
#endif
TRACELOG(LOG_INFO, "Supported raylib modules:");
TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)");
TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)");