added possibility to get modelview matrix from rlgl to be able to send it to shaders

This commit is contained in:
user 2017-12-14 11:43:06 +01:00
parent 69c8fa409a
commit 963551ee6e
2 changed files with 8 additions and 0 deletions

View File

@ -2539,6 +2539,12 @@ void SetMatrixModelview(Matrix view)
#endif
}
Matrix GetMatrixModelview() {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
return modelview;
#endif
}
// Generate cubemap texture from HDR texture
// TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)

View File

@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview();
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided