Review issue with vertex batch overflow #1223
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@ -1298,7 +1298,7 @@ void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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{
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if (rlCheckBufferLimit(pointsCount)) rlglDraw();
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if (rlCheckBufferLimit(3*(pointsCount - 2))) rlglDraw();
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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