REMOVED: rmem library from raylib sources
Moved to own repo: https://github.com/raylib-extras/rmem
This commit is contained in:
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src/rmem.h
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src/rmem.h
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/**********************************************************************************************
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*
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* rmem v1.3 - raylib memory pool and objects pool
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*
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* A quick, efficient, and minimal free list and arena-based allocator
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*
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* PURPOSE:
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* - A quicker, efficient memory allocator alternative to 'malloc()' and friends.
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* - Reduce the possibilities of memory leaks for beginner developers using raylib.
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* - Being able to flexibly range check memory if necessary.
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*
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* CONFIGURATION:
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*
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* #define RMEM_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* DOCUMENTATION:
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*
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* raylib Wiki: https://github.com/raysan5/raylib/wiki/raylib-memory-pool
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* Usage example with raylib: https://github.com/raysan5/raylib/issues/1329
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*
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* CHANGELOG:
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*
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* v1.0: First version
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* v1.1: Bug patches for the mempool and addition of object pool
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* v1.2: Addition of bidirectional arena
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* v1.3: Several changes:
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* Pptimizations of allocators
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* Renamed 'Stack' to 'Arena'
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* Replaced certain define constants with an anonymous enum
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* Refactored MemPool to no longer require active or deferred defragging
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 Kevin 'Assyrianic' Yonan (@assyrianic) and reviewed by Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RMEM_H
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#define RMEM_H
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#include <inttypes.h>
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#include <stdbool.h>
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RMEMAPI __declspec(dllexport) // We are building library as a Win32 shared library (.dll)
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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#define RMEMAPI __declspec(dllimport) // We are using library as a Win32 shared library (.dll)
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#else
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#define RMEMAPI // We are building or using library as a static library (or Linux shared library)
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#endif
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#define RMEM_VERSION "v1.3" // changelog at bottom of header.
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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enum {
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MEMPOOL_BUCKET_SIZE = 8,
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MEMPOOL_BUCKET_BITS = (sizeof(uintptr_t) >> 1) + 1,
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MEM_SPLIT_THRESHOLD = sizeof(uintptr_t) * 4
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};
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// Memory pool node
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typedef struct MemNode MemNode;
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struct MemNode {
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size_t size;
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MemNode *next, *prev;
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};
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// Freelist implementation
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typedef struct AllocList {
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MemNode *head, *tail;
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size_t len;
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} AllocList;
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// Arena allocator
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typedef struct Arena {
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uintptr_t mem, offs;
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size_t size;
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} Arena;
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// Memory pool
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typedef struct MemPool {
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AllocList large, buckets[MEMPOOL_BUCKET_SIZE];
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Arena arena;
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} MemPool;
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// Object pool
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typedef struct ObjPool {
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uintptr_t mem, offs;
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size_t objSize, freeBlocks, memSize;
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} ObjPool;
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// Double-ended stack (aka Deque)
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typedef struct BiStack {
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uintptr_t mem, front, back;
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size_t size;
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} BiStack;
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//------------------------------------------------------------------------------------
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// Functions Declaration - Memory Pool
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//------------------------------------------------------------------------------------
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RMEMAPI MemPool CreateMemPool(size_t bytes);
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RMEMAPI MemPool CreateMemPoolFromBuffer(void *buf, size_t bytes);
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RMEMAPI void DestroyMemPool(MemPool *mempool);
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RMEMAPI void *MemPoolAlloc(MemPool *mempool, size_t bytes);
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RMEMAPI void *MemPoolRealloc(MemPool *mempool, void *ptr, size_t bytes);
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RMEMAPI void MemPoolFree(MemPool *mempool, void *ptr);
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RMEMAPI void MemPoolCleanUp(MemPool *mempool, void **ptrref);
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RMEMAPI void MemPoolReset(MemPool *mempool);
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RMEMAPI size_t GetMemPoolFreeMemory(const MemPool mempool);
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//------------------------------------------------------------------------------------
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// Functions Declaration - Object Pool
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//------------------------------------------------------------------------------------
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RMEMAPI ObjPool CreateObjPool(size_t objsize, size_t len);
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RMEMAPI ObjPool CreateObjPoolFromBuffer(void *buf, size_t objsize, size_t len);
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RMEMAPI void DestroyObjPool(ObjPool *objpool);
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RMEMAPI void *ObjPoolAlloc(ObjPool *objpool);
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RMEMAPI void ObjPoolFree(ObjPool *objpool, void *ptr);
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RMEMAPI void ObjPoolCleanUp(ObjPool *objpool, void **ptrref);
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//------------------------------------------------------------------------------------
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// Functions Declaration - Double-Ended Stack
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//------------------------------------------------------------------------------------
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RMEMAPI BiStack CreateBiStack(size_t len);
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RMEMAPI BiStack CreateBiStackFromBuffer(void *buf, size_t len);
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RMEMAPI void DestroyBiStack(BiStack *destack);
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RMEMAPI void *BiStackAllocFront(BiStack *destack, size_t len);
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RMEMAPI void *BiStackAllocBack(BiStack *destack, size_t len);
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RMEMAPI void BiStackResetFront(BiStack *destack);
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RMEMAPI void BiStackResetBack(BiStack *destack);
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RMEMAPI void BiStackResetAll(BiStack *destack);
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RMEMAPI intptr_t BiStackMargins(BiStack destack);
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#ifdef __cplusplus
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}
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#endif
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#endif // RMEM_H
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/***********************************************************************************
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*
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* RMEM IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(RMEM_IMPLEMENTATION)
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#include <stdlib.h> // Required for: malloc(), calloc(), free()
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#include <string.h> // Required for: memset(), memcpy(), memmove()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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// Make sure restrict type qualifier for pointers is defined
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// NOTE: Not supported by C++, it is a C only keyword
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#if defined(_WIN32) || defined(_WIN64) || defined(__CYGWIN__) || defined(_MSC_VER)
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#ifndef restrict
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#define restrict __restrict
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#endif
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static inline size_t __AlignSize(const size_t size, const size_t align)
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{
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return (size + (align - 1)) & -align;
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}
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static MemNode *__SplitMemNode(MemNode *const node, const size_t bytes)
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{
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uintptr_t n = ( uintptr_t )node;
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MemNode *const r = ( MemNode* )(n + (node->size - bytes));
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node->size -= bytes;
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r->size = bytes;
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return r;
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}
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static void __InsertMemNodeBefore(AllocList *const list, MemNode *const insert, MemNode *const curr)
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{
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insert->next = curr;
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if (curr->prev==NULL) list->head = insert;
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else
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{
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insert->prev = curr->prev;
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curr->prev->next = insert;
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}
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curr->prev = insert;
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}
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static void __ReplaceMemNode(MemNode *const old, MemNode *const replace)
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{
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replace->prev = old->prev;
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replace->next = old->next;
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if (old->prev != NULL) old->prev->next = replace;
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if (old->next != NULL) old->next->prev = replace;
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}
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static MemNode *__RemoveMemNode(AllocList *const list, MemNode *const node)
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{
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if (node->prev != NULL) node->prev->next = node->next;
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else
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{
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list->head = node->next;
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if (list->head != NULL) list->head->prev = NULL;
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else list->tail = NULL;
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}
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if (node->next != NULL) node->next->prev = node->prev;
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else
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{
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list->tail = node->prev;
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if (list->tail != NULL) list->tail->next = NULL;
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else list->head = NULL;
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}
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list->len--;
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return node;
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}
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static MemNode *__FindMemNode(AllocList *const list, const size_t bytes)
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{
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for (MemNode *node = list->head; node != NULL; node = node->next)
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{
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if (node->size < bytes) continue;
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// Close in size - reduce fragmentation by not splitting
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else if (node->size <= bytes + MEM_SPLIT_THRESHOLD) return __RemoveMemNode(list, node);
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else return __SplitMemNode(node, bytes);
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}
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return NULL;
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}
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static void __InsertMemNode(MemPool *const mempool, AllocList *const list, MemNode *const node, const bool is_bucket)
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{
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if (list->head == NULL)
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{
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list->head = node;
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list->len++;
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}
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else
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{
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for (MemNode *iter = list->head; iter != NULL; iter = iter->next)
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{
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if ((uintptr_t)iter == mempool->arena.offs)
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{
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mempool->arena.offs += iter->size;
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__RemoveMemNode(list, iter);
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iter = list->head;
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if (iter == NULL)
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{
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list->head = node;
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return;
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}
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}
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const uintptr_t inode = (uintptr_t)node;
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const uintptr_t iiter = (uintptr_t)iter;
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const uintptr_t iter_end = iiter + iter->size;
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const uintptr_t node_end = inode + node->size;
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if (iter == node) return;
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else if (iter < node)
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{
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// node was coalesced prior.
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if (iter_end > inode) return;
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else if ((iter_end == inode) && !is_bucket)
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{
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// if we can coalesce, do so.
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iter->size += node->size;
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return;
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}
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else if (iter->next == NULL)
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{
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// we reached the end of the free list -> append the node
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iter->next = node;
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node->prev = iter;
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list->len++;
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return;
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}
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}
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else if (iter > node)
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{
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// Address sort, lowest to highest aka ascending order.
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if (iiter < node_end) return;
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else if ((iter == list->head) && !is_bucket)
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{
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if (iter_end == inode) iter->size += node->size;
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else if (node_end == iiter)
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{
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node->size += list->head->size;
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node->next = list->head->next;
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node->prev = NULL;
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list->head = node;
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}
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else
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{
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node->next = iter;
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node->prev = NULL;
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iter->prev = node;
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list->head = node;
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list->len++;
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}
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return;
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}
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else if ((iter_end == inode) && !is_bucket)
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{
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// if we can coalesce, do so.
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iter->size += node->size;
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return;
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}
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else
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{
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__InsertMemNodeBefore(list, node, iter);
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list->len++;
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return;
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}
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}
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Memory Pool
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//----------------------------------------------------------------------------------
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MemPool CreateMemPool(const size_t size)
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{
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MemPool mempool = { 0 };
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if (size == 0) return mempool;
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else
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{
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// Align the mempool size to at least the size of an alloc node.
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uint8_t *const restrict buf = malloc(size*sizeof *buf);
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if (buf==NULL) return mempool;
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else
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{
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mempool.arena.size = size;
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mempool.arena.mem = (uintptr_t)buf;
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mempool.arena.offs = mempool.arena.mem + mempool.arena.size;
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return mempool;
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}
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}
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}
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MemPool CreateMemPoolFromBuffer(void *const restrict buf, const size_t size)
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{
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MemPool mempool = { 0 };
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if ((size == 0) || (buf == NULL) || (size <= sizeof(MemNode))) return mempool;
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else
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{
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mempool.arena.size = size;
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mempool.arena.mem = (uintptr_t)buf;
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mempool.arena.offs = mempool.arena.mem + mempool.arena.size;
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return mempool;
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}
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}
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void DestroyMemPool(MemPool *const restrict mempool)
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{
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if (mempool->arena.mem == 0) return;
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else
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{
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void *const restrict ptr = (void *)mempool->arena.mem;
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free(ptr);
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*mempool = (MemPool){ 0 };
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||||
}
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}
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void *MemPoolAlloc(MemPool *const mempool, const size_t size)
|
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{
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if ((size == 0) || (size > mempool->arena.size)) return NULL;
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else
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||||
{
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MemNode *new_mem = NULL;
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const size_t ALLOC_SIZE = __AlignSize(size + sizeof *new_mem, sizeof(intptr_t));
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const size_t BUCKET_SLOT = (ALLOC_SIZE >> MEMPOOL_BUCKET_BITS) - 1;
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// If the size is small enough, let's check if our buckets has a fitting memory block.
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if (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE)
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||||
{
|
||||
new_mem = __FindMemNode(&mempool->buckets[BUCKET_SLOT], ALLOC_SIZE);
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||||
}
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||||
else if (mempool->large.head != NULL)
|
||||
{
|
||||
new_mem = __FindMemNode(&mempool->large, ALLOC_SIZE);
|
||||
}
|
||||
|
||||
if (new_mem == NULL)
|
||||
{
|
||||
// not enough memory to support the size!
|
||||
if ((mempool->arena.offs - ALLOC_SIZE) < mempool->arena.mem) return NULL;
|
||||
else
|
||||
{
|
||||
// Couldn't allocate from a freelist, allocate from available mempool.
|
||||
// Subtract allocation size from the mempool.
|
||||
mempool->arena.offs -= ALLOC_SIZE;
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||||
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||||
// Use the available mempool space as the new node.
|
||||
new_mem = ( MemNode* )mempool->arena.offs;
|
||||
new_mem->size = ALLOC_SIZE;
|
||||
}
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||||
}
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||||
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||||
// Visual of the allocation block.
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||||
// --------------
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||||
// | mem size | lowest addr of block
|
||||
// | next node | 12 byte (32-bit) header
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||||
// | prev node | 24 byte (64-bit) header
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||||
// |------------|
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||||
// | alloc'd |
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||||
// | memory |
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||||
// | space | highest addr of block
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||||
// --------------
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||||
new_mem->next = new_mem->prev = NULL;
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||||
uint8_t *const restrict final_mem = (uint8_t *)new_mem + sizeof *new_mem;
|
||||
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||||
return memset(final_mem, 0, new_mem->size - sizeof *new_mem);
|
||||
}
|
||||
}
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||||
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||||
void *MemPoolRealloc(MemPool *const restrict mempool, void *const ptr, const size_t size)
|
||||
{
|
||||
if (size > mempool->arena.size) return NULL;
|
||||
// NULL ptr should make this work like regular Allocation
|
||||
else if (ptr == NULL) return MemPoolAlloc(mempool, size);
|
||||
else if ((uintptr_t)ptr - sizeof(MemNode) < mempool->arena.mem) return NULL;
|
||||
else
|
||||
{
|
||||
MemNode *const node = (MemNode *)((uint8_t *)ptr - sizeof *node);
|
||||
const size_t NODE_SIZE = sizeof *node;
|
||||
uint8_t *const resized_block = MemPoolAlloc(mempool, size);
|
||||
|
||||
if (resized_block == NULL) return NULL;
|
||||
else
|
||||
{
|
||||
MemNode *const resized = (MemNode *)(resized_block - sizeof *resized);
|
||||
memmove(resized_block, ptr, (node->size > resized->size)? (resized->size - NODE_SIZE) : (node->size - NODE_SIZE));
|
||||
MemPoolFree(mempool, ptr);
|
||||
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||||
return resized_block;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MemPoolFree(MemPool *const restrict mempool, void *const ptr)
|
||||
{
|
||||
const uintptr_t p = (uintptr_t)ptr;
|
||||
|
||||
if ((ptr == NULL) || (p - sizeof(MemNode) < mempool->arena.mem)) return;
|
||||
else
|
||||
{
|
||||
// Behind the actual pointer data is the allocation info.
|
||||
const uintptr_t block = p - sizeof(MemNode);
|
||||
MemNode *const mem_node = ( MemNode* )block;
|
||||
const size_t BUCKET_SLOT = (mem_node->size >> MEMPOOL_BUCKET_BITS) - 1;
|
||||
|
||||
// Make sure the pointer data is valid.
|
||||
if ((block < mempool->arena.offs) ||
|
||||
((block - mempool->arena.mem) > mempool->arena.size) ||
|
||||
(mem_node->size == 0) ||
|
||||
(mem_node->size > mempool->arena.size)) return;
|
||||
// If the mem_node is right at the arena offs, then merge it back to the arena.
|
||||
else if (block == mempool->arena.offs)
|
||||
{
|
||||
mempool->arena.offs += mem_node->size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// try to place it into bucket or large freelist.
|
||||
struct AllocList *const l = (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE) ? &mempool->buckets[BUCKET_SLOT] : &mempool->large;
|
||||
__InsertMemNode(mempool, l, mem_node, (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MemPoolCleanUp(MemPool *const restrict mempool, void **const ptrref)
|
||||
{
|
||||
if ((ptrref == NULL) || (*ptrref == NULL)) return;
|
||||
else
|
||||
{
|
||||
MemPoolFree(mempool, *ptrref);
|
||||
*ptrref = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
size_t GetMemPoolFreeMemory(const MemPool mempool)
|
||||
{
|
||||
size_t total_remaining = mempool.arena.offs - mempool.arena.mem;
|
||||
|
||||
for (MemNode *n = mempool.large.head; n != NULL; n = n->next) total_remaining += n->size;
|
||||
|
||||
for (size_t i = 0; i < MEMPOOL_BUCKET_SIZE; i++) for (MemNode *n = mempool.buckets[i].head; n != NULL; n = n->next) total_remaining += n->size;
|
||||
|
||||
return total_remaining;
|
||||
}
|
||||
|
||||
void MemPoolReset(MemPool *const mempool)
|
||||
{
|
||||
mempool->large.head = mempool->large.tail = NULL;
|
||||
mempool->large.len = 0;
|
||||
|
||||
for (size_t i = 0; i < MEMPOOL_BUCKET_SIZE; i++)
|
||||
{
|
||||
mempool->buckets[i].head = mempool->buckets[i].tail = NULL;
|
||||
mempool->buckets[i].len = 0;
|
||||
}
|
||||
|
||||
mempool->arena.offs = mempool->arena.mem + mempool->arena.size;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Object Pool
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
ObjPool CreateObjPool(const size_t objsize, const size_t len)
|
||||
{
|
||||
ObjPool objpool = { 0 };
|
||||
|
||||
if ((len == 0) || (objsize == 0)) return objpool;
|
||||
else
|
||||
{
|
||||
const size_t aligned_size = __AlignSize(objsize, sizeof(size_t));
|
||||
uint8_t *const restrict buf = calloc(len, aligned_size);
|
||||
|
||||
if (buf == NULL) return objpool;
|
||||
objpool.objSize = aligned_size;
|
||||
objpool.memSize = objpool.freeBlocks = len;
|
||||
objpool.mem = (uintptr_t)buf;
|
||||
|
||||
for (size_t i=0; i<objpool.freeBlocks; i++)
|
||||
{
|
||||
size_t *const restrict index = (size_t *)(objpool.mem + (i*aligned_size));
|
||||
*index = i + 1;
|
||||
}
|
||||
|
||||
objpool.offs = objpool.mem;
|
||||
return objpool;
|
||||
}
|
||||
}
|
||||
|
||||
ObjPool CreateObjPoolFromBuffer(void *const restrict buf, const size_t objsize, const size_t len)
|
||||
{
|
||||
ObjPool objpool = { 0 };
|
||||
|
||||
// If the object size isn't large enough to align to a size_t, then we can't use it
|
||||
const size_t aligned_size = __AlignSize(objsize, sizeof(size_t));
|
||||
|
||||
if ((buf == NULL) || (len == 0) || (objsize < sizeof(size_t)) || (objsize*len != aligned_size*len)) return objpool;
|
||||
else
|
||||
{
|
||||
objpool.objSize = aligned_size;
|
||||
objpool.memSize = objpool.freeBlocks = len;
|
||||
objpool.mem = (uintptr_t)buf;
|
||||
|
||||
for (size_t i=0; i<objpool.freeBlocks; i++)
|
||||
{
|
||||
size_t *const restrict index = (size_t *)(objpool.mem + (i*aligned_size));
|
||||
*index = i + 1;
|
||||
}
|
||||
|
||||
objpool.offs = objpool.mem;
|
||||
return objpool;
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyObjPool(ObjPool *const restrict objpool)
|
||||
{
|
||||
if (objpool->mem == 0) return;
|
||||
else
|
||||
{
|
||||
void *const restrict ptr = (void *)objpool->mem;
|
||||
free(ptr);
|
||||
|
||||
*objpool = (ObjPool){ 0 };
|
||||
}
|
||||
}
|
||||
|
||||
void *ObjPoolAlloc(ObjPool *const objpool)
|
||||
{
|
||||
if (objpool->freeBlocks > 0)
|
||||
{
|
||||
// For first allocation, head points to the very first index.
|
||||
// Head = &pool[0];
|
||||
// ret = Head == ret = &pool[0];
|
||||
size_t *const restrict block = (size_t *)objpool->offs;
|
||||
objpool->freeBlocks--;
|
||||
|
||||
// After allocating, we set head to the address of the index that *Head holds.
|
||||
// Head = &pool[*Head * pool.objsize];
|
||||
objpool->offs = (objpool->freeBlocks != 0)? objpool->mem + (*block*objpool->objSize) : 0;
|
||||
|
||||
return memset(block, 0, objpool->objSize);
|
||||
}
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
void ObjPoolFree(ObjPool *const restrict objpool, void *const ptr)
|
||||
{
|
||||
uintptr_t block = (uintptr_t)ptr;
|
||||
|
||||
if ((ptr == NULL) || (block < objpool->mem) || (block > objpool->mem + objpool->memSize*objpool->objSize)) return;
|
||||
else
|
||||
{
|
||||
// When we free our pointer, we recycle the pointer space to store the previous index and then we push it as our new head.
|
||||
// *p = index of Head in relation to the buffer;
|
||||
// Head = p;
|
||||
size_t *const restrict index = (size_t *)block;
|
||||
*index = (objpool->offs != 0)? (objpool->offs - objpool->mem)/objpool->objSize : objpool->memSize;
|
||||
objpool->offs = block;
|
||||
objpool->freeBlocks++;
|
||||
}
|
||||
}
|
||||
|
||||
void ObjPoolCleanUp(ObjPool *const restrict objpool, void **const restrict ptrref)
|
||||
{
|
||||
if (ptrref == NULL) return;
|
||||
else
|
||||
{
|
||||
ObjPoolFree(objpool, *ptrref);
|
||||
*ptrref = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Double-Ended Stack
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
BiStack CreateBiStack(const size_t len)
|
||||
{
|
||||
BiStack destack = { 0 };
|
||||
|
||||
if (len == 0) return destack;
|
||||
|
||||
uint8_t *const buf = malloc(len*sizeof *buf);
|
||||
if (buf == NULL) return destack;
|
||||
destack.size = len;
|
||||
destack.mem = (uintptr_t)buf;
|
||||
destack.front = destack.mem;
|
||||
destack.back = destack.mem + len;
|
||||
|
||||
return destack;
|
||||
}
|
||||
|
||||
BiStack CreateBiStackFromBuffer(void *const buf, const size_t len)
|
||||
{
|
||||
BiStack destack = { 0 };
|
||||
|
||||
if ((len == 0) || (buf == NULL)) return destack;
|
||||
else
|
||||
{
|
||||
destack.size = len;
|
||||
destack.mem = destack.front = (uintptr_t)buf;
|
||||
destack.back = destack.mem + len;
|
||||
|
||||
return destack;
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyBiStack(BiStack *const restrict destack)
|
||||
{
|
||||
if (destack->mem == 0) return;
|
||||
else
|
||||
{
|
||||
uint8_t *const restrict buf = (uint8_t *)destack->mem;
|
||||
free(buf);
|
||||
*destack = (BiStack){ 0 };
|
||||
}
|
||||
}
|
||||
|
||||
void *BiStackAllocFront(BiStack *const restrict destack, const size_t len)
|
||||
{
|
||||
if (destack->mem == 0) return NULL;
|
||||
else
|
||||
{
|
||||
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
|
||||
// front end arena is too high!
|
||||
if (destack->front + ALIGNED_LEN >= destack->back) return NULL;
|
||||
else
|
||||
{
|
||||
uint8_t *const restrict ptr = (uint8_t *)destack->front;
|
||||
destack->front += ALIGNED_LEN;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void *BiStackAllocBack(BiStack *const restrict destack, const size_t len)
|
||||
{
|
||||
if (destack->mem == 0) return NULL;
|
||||
else
|
||||
{
|
||||
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
|
||||
// back end arena is too low
|
||||
if (destack->back - ALIGNED_LEN <= destack->front) return NULL;
|
||||
else
|
||||
{
|
||||
destack->back -= ALIGNED_LEN;
|
||||
uint8_t *const restrict ptr = (uint8_t *)destack->back;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BiStackResetFront(BiStack *const destack)
|
||||
{
|
||||
if (destack->mem == 0) return;
|
||||
else destack->front = destack->mem;
|
||||
}
|
||||
|
||||
void BiStackResetBack(BiStack *const destack)
|
||||
{
|
||||
if (destack->mem == 0) return;
|
||||
else destack->back = destack->mem + destack->size;
|
||||
}
|
||||
|
||||
void BiStackResetAll(BiStack *const destack)
|
||||
{
|
||||
BiStackResetBack(destack);
|
||||
BiStackResetFront(destack);
|
||||
}
|
||||
|
||||
inline intptr_t BiStackMargins(const BiStack destack)
|
||||
{
|
||||
return destack.back - destack.front;
|
||||
}
|
||||
|
||||
#endif // RMEM_IMPLEMENTATION
|
Loading…
Reference in New Issue
Block a user