From 93a828f7444262655c91883acfcf3a2e31b8f6da Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 7 Mar 2024 12:33:37 +0100 Subject: [PATCH] REVIEWED: GetMouseRay() functions rename #3830 --- src/raylib.h | 5 +++-- src/rcore.c | 14 +++++++------- 2 files changed, 10 insertions(+), 9 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 3c54abac..1a15e124 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1049,8 +1049,9 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height); // Get a ray trace from screen position (i.e mouse) in a viewport RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position diff --git a/src/rcore.c b/src/rcore.c index 5e45a49a..dcdc3bef 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1406,21 +1406,21 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Module Functions Definition: Screen-space Queries //---------------------------------------------------------------------------------- -// Get a ray trace from mouse position -Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera) +// Get a ray trace from screen position (i.e mouse) +Ray GetScreenToWorldRay(Vector2 position, Camera camera) { - return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight()); + return GetScreenToWorldRayEx(position, camera, (float)GetScreenWidth(), (float)GetScreenHeight()); } -// Get a ray trace from the mouse position within a specific section of the screen -Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height) +// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen +Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height) { Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mousePosition.x)/width - 1.0f; - float y = 1.0f - (2.0f*mousePosition.y)/height; + float x = (2.0f*position.x)/width - 1.0f; + float y = 1.0f - (2.0f*position.y)/height; float z = 1.0f; // Store values in a vector