REVIEWED: Formating and comments
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@ -928,8 +928,8 @@ RLAPI void SetWindowSize(int width, int height); // Set window
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetRenderWidth(void); // Get current render width
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RLAPI int GetRenderHeight(void); // Get current render height
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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@ -2186,16 +2186,11 @@ void BeginScissorMode(int x, int y, int width, int height)
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#if defined(__APPLE__)
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Vector2 scale = GetWindowScaleDPI();
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rlScissor(
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(int)(x*scale.x),
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(int)(GetScreenHeight() * scale.y - (((y + height) * scale.y))),
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(int)(width*scale.x),
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(int)(height*scale.y));
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rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
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#else
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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Vector2 scale = GetWindowScaleDPI();
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rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
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}
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else
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