Update textures.c

This commit is contained in:
Ray 2021-03-24 00:41:01 +01:00
parent c2bc3d22a1
commit 9047025ab7

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@ -3111,10 +3111,10 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
// NOTE: For tilling a whole texture DrawTextureQuad() is better
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
{
if (texture.id <= 0 || scale <= 0.0f) return; // Wanna see a infinite loop?!...just delete this line!
if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
if (dest.width < tileWidth && dest.height < tileHeight)
if ((dest.width < tileWidth) && (dest.height < tileHeight))
{
// Can fit only one tile
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},