diff --git a/src/text.c b/src/text.c index b5f7ad0c..ec2480e3 100644 --- a/src/text.c +++ b/src/text.c @@ -782,12 +782,15 @@ static SpriteFont LoadBMFont(const char *fileName) char *texPath = NULL; char *lastSlash = NULL; - lastSlash = strrchr(fileName, '/'); // you need escape character - texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1); - memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash)); - strcat(texPath, "/"); - strcat(texPath, texFileName); - strcat(texPath, "\0"); + lastSlash = strrchr(fileName, '/'); + + // NOTE: We need some extra space to avoid memory corruption on next allocations! + texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4); + + // NOTE: strcat() and strncat() required a '\0' terminated string to work! + *texPath = '\0'; + strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1); + strncat(texPath, texFileName, strlen(texFileName)); TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); @@ -828,7 +831,7 @@ static SpriteFont LoadBMFont(const char *fileName) else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font"); // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts - if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars)) + if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0)) { UnloadSpriteFont(font); font = GetDefaultFont();