diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 9a6d1613..3d629359 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -64,7 +64,7 @@ typedef struct { SDL_Window *window; SDL_GLContext glContext; - SDL_Joystick *gamepad[MAX_GAMEPADS]; + SDL_GameController *gamepad[MAX_GAMEPADS]; SDL_Cursor *cursor; bool cursorRelative; } PlatformData; @@ -944,7 +944,7 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) if (IsGamepadAvailable(gamepad)) { - SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f)); + SDL_GameControllerRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f)); } } @@ -1245,15 +1245,15 @@ void PollInputEvents(void) if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) { - platform.gamepad[jid] = SDL_JoystickOpen(jid); + platform.gamepad[jid] = SDL_GameControllerOpen(jid); if (platform.gamepad[jid]) { CORE.Input.Gamepad.ready[jid] = true; - CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(platform.gamepad[jid]); + CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid])); CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; - strncpy(CORE.Input.Gamepad.name[jid], SDL_JoystickName(platform.gamepad[jid]), 63); + strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), 63); CORE.Input.Gamepad.name[jid][63] = '\0'; } else @@ -1266,15 +1266,15 @@ void PollInputEvents(void) { int jid = event.jdevice.which; - if (jid == SDL_JoystickInstanceID(platform.gamepad[jid])) + if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]))) { - SDL_JoystickClose(platform.gamepad[jid]); - platform.gamepad[jid] = SDL_JoystickOpen(0); + SDL_GameControllerClose(platform.gamepad[jid]); + platform.gamepad[jid] = SDL_GameControllerOpen(0); CORE.Input.Gamepad.ready[jid] = false; memset(CORE.Input.Gamepad.name[jid], 0, 64); } } break; - case SDL_JOYBUTTONDOWN: + case SDL_CONTROLLERBUTTONDOWN: { int button = -1; @@ -1308,7 +1308,7 @@ void PollInputEvents(void) CORE.Input.Gamepad.lastButtonPressed = button; } } break; - case SDL_JOYBUTTONUP: + case SDL_CONTROLLERBUTTONUP: { int button = -1; @@ -1342,7 +1342,7 @@ void PollInputEvents(void) if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; } } break; - case SDL_JOYAXISMOTION: + case SDL_CONTROLLERAXISMOTION: { int axis = -1; @@ -1548,15 +1548,15 @@ int InitPlatform(void) // Initialize gamepads for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) { - platform.gamepad[i] = SDL_JoystickOpen(i); + platform.gamepad[i] = SDL_GameControllerOpen(i); if (platform.gamepad[i]) { CORE.Input.Gamepad.ready[i] = true; - CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(platform.gamepad[i]); + CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i])); CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; - strncpy(CORE.Input.Gamepad.name[i], SDL_JoystickName(platform.gamepad[i]), 63); + strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), 63); CORE.Input.Gamepad.name[i][63] = '\0'; } else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());