mirror of https://github.com/raysan5/raylib
ADDED: example: `text_codepoints_loading`
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Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
|
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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||||
to any document created using the fonts or their derivatives.
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||||
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||||
DEFINITIONS
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||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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||||
in Original or Modified Versions, may be sold by itself.
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||||
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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/*******************************************************************************************
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*
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* raylib [text] example - Codepoints loading
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*
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* This example has been created using raylib 4.2 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: calloc(), realloc(), free()
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#include <string.h> // Required for: memcpy()
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// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
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// NOTE: It can contain all the required text for the game,
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// this text will be scanned to get all the required codepoints
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static char *text = "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
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// Remove codepoint duplicates if requested
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static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
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// Get codepoints from text
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int codepointCount = 0;
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int *codepoints = LoadCodepoints(text, &codepointCount);
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// Removed duplicate codepoints to generate smaller font atlas
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int codepointsNoDupsCount = 0;
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int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount);
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UnloadCodepoints(codepoints);
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// Load font containing all the provided codepoint glyphs
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// A texture font atlas is automatically generated
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Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount);
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// Set bilinear scale filter for better font scaling
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SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
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// Free codepoints, atlas has already been generated
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free(codepointsNoDups);
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bool showFontAtlas = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK);
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DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN);
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DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN);
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if (showFontAtlas)
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{
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// Draw generated font texture atlas containing provided codepoints
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DrawTexture(font.texture, 150, 100, BLACK);
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DrawRectangleLines(150, 100, font.texture.width, font.texture.height, BLACK);
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}
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else
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{
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// Draw provided text with laoded font, containing all required codepoint glyphs
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DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK);
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}
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DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(font); // Unload font
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Remove codepoint duplicates if requested
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// WARNING: This process could be a bit slow if there text to process is very long
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static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount)
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{
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int codepointsNoDupsCount = codepointCount;
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int *codepointsNoDups = (int *)calloc(codepointCount, sizeof(int));
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memcpy(codepointsNoDups, codepoints, codepointCount*sizeof(int));
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// Remove duplicates
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for (int i = 0; i < codepointsNoDupsCount; i++)
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{
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for (int j = i + 1; j < codepointsNoDupsCount; j++)
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{
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if (codepointsNoDups[i] == codepointsNoDups[j])
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{
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for (int k = j; k < codepointsNoDupsCount; k++) codepointsNoDups[k] = codepointsNoDups[k + 1];
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codepointsNoDupsCount--;
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j--;
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}
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}
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}
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// NOTE: The size of codepointsNoDups is the same as original array but
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// only required positions are filled (codepointsNoDupsCount)
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*codepointsResultCount = codepointsNoDupsCount;
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return codepointsNoDups;
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}
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</PostBuildEvent>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
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<ItemGroup>
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||||
<ClCompile Include="..\..\..\examples\text\text_codepoints_loading.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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|
@ -245,6 +245,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examp
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|||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}"
|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}"
|
||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug.DLL|x64 = Debug.DLL|x64
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||||
|
@ -2045,6 +2047,22 @@ Global
|
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{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x64.Build.0 = Release|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32
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||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x64.ActiveCfg = Debug|x64
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{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x64.Build.0 = Debug|x64
|
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{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Debug|x86.Build.0 = Debug|Win32
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{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x64.ActiveCfg = Release|x64
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x64.Build.0 = Release|x64
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
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|
@ -2169,6 +2187,7 @@ Global
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{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
|
Loading…
Reference in New Issue