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src/audio.c
41
src/audio.c
@ -1,26 +1,24 @@
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/**********************************************************************************************
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*
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* raylib.audio
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* raylib.audio - Basic funtionality to work with audio
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*
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* This module provides basic functionality to work with audio:
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* Manage audio device (init/close)
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* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
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* Play/Stop/Pause/Resume loaded audio
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* Manage mixing channels
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* Manage raw audio context
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* DESCRIPTION:
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*
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* NOTES:
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*
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* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
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* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
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* This module provides basic functionality to:
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* - Manage audio device (init/close)
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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* - Manage mixing channels
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* - Manage raw audio context
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*
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* CONFIGURATION:
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*
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* #define AUDIO_STANDALONE
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* If defined, the module can be used as standalone library (independently of raylib).
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* Define to use the module as standalone library (independently of raylib).
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* Required types and functions are defined in the same module.
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*
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* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV / ENABLE_LOAD_WAV
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* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV
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* #define SUPPORT_FILEFORMAT_OGG
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* #define SUPPORT_FILEFORMAT_XM
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* #define SUPPORT_FILEFORMAT_MOD
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@ -29,6 +27,12 @@
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* supported by default, to remove support, just comment unrequired #define in this module
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*
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* #define SUPPORT_RAW_AUDIO_BUFFERS
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* Support creating raw audio buffers to send raw data. Buffers must be managed by the user,
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* it means initialization, refilling and cleaning.
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*
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* LIMITATIONS:
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* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
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* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
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*
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* DEPENDENCIES:
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* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
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@ -38,12 +42,11 @@
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* dr_flac - FLAC audio file loading
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*
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* CONTRIBUTORS:
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*
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* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
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* XM audio module support (jar_xm)
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* MOD audio module support (jar_mod)
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* Mixing channels support
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* Raw audio context support
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* Joshua Reisenauer (github: @kd7tck):
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* - XM audio module support (jar_xm)
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* - MOD audio module support (jar_mod)
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* - Mixing channels support
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* - Raw audio context support
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*
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*
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* LICENSE: zlib/libpng
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28
src/audio.h
28
src/audio.h
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/**********************************************************************************************
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*
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* raylib.audio
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* raylib.audio - Basic funtionality to work with audio
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*
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* This module provides basic functionality to work with audio:
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* Manage audio device (init/close)
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* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
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* Play/Stop/Pause/Resume loaded audio
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* Manage mixing channels
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* Manage raw audio context
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* DESCRIPTION:
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*
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* This module provides basic functionality to:
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* - Manage audio device (init/close)
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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* - Manage mixing channels
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* - Manage raw audio context
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*
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* DEPENDENCIES:
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* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
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@ -16,11 +19,12 @@
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* jar_mod - MOD audio file loading
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* dr_flac - FLAC audio file loading
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*
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* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
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* XM audio module support (jar_xm)
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* MOD audio module support (jar_mod)
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* Mixing channels support
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* Raw audio context support
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* CONTRIBUTORS:
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* Joshua Reisenauer (github: @kd7tck):
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* - XM audio module support (jar_xm)
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* - MOD audio module support (jar_mod)
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* - Mixing channels support
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* - Raw audio context support
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*
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*
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* LICENSE: zlib/libpng
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11
src/core.c
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src/core.c
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*
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* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
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*
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* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1
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* The following platforms are supported:
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* Windows (win32/Win64)
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* Linux (tested on Ubuntu)
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* Mac (OSX)
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* Android (API Level 9 or greater)
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* Raspberry Pi (Raspbian)
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* HTML5 (Chrome, Firefox)
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* Oculus Rift CV1
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*
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* CONFIGURATION:
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*
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@ -2006,7 +2013,7 @@ static double GetTime(void)
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// Wait for some milliseconds (stop program execution)
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static void Wait(float ms)
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{
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#define SUPPORT_BUSY_WAIT_LOOP
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//#define SUPPORT_BUSY_WAIT_LOOP
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#if defined(SUPPORT_BUSY_WAIT_LOOP)
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double prevTime = GetTime();
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double nextTime = 0.0;
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/**********************************************************************************************
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*
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* raylib.models - Basic functions to draw 3d shapes and 3d models
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* raylib.models - Basic functions to deal with 3d shapes and 3d models
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*
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* CONFIGURATION:
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*
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* #define SUPPORT_FILEFORMAT_OBJ / SUPPORT_LOAD_OBJ
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* Selected desired fileformats to be supported for loading.
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*
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* #define SUPPORT_FILEFORMAT_MTL
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* Selected desired fileformats to be supported for loading.
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*
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*
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* LICENSE: zlib/libpng
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38
src/raylib.h
38
src/raylib.h
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/**********************************************************************************************
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*
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* raylib v1.7.0 (www.raylib.com)
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* raylib v1.7.0
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*
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* A simple and easy-to-use library to learn videogames programming
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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* FEATURES:
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* Library written in plain C code (C99)
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* Uses PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Multiple textures support, including compressed formats and mipmaps generation
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* Audio loading and playing with streaming support and mixing channels [audio]
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* VR stereo rendering support with configurable HMD device parameters
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* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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* Custom color palette for fancy visuals on raywhite background
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Complete binding for Lua [rlua]
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* - Library written in plain C code (C99)
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* - Uses PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* - Multiple textures support, including compressed formats and mipmaps generation
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* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support and mixing channels [audio]
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* - VR stereo rendering support with configurable HMD device parameters
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* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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* - Custom color palette for fancy visuals on raywhite background
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* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* - Complete bindings for Lua, Go and Pascal
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*
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* NOTES:
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* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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* DEPENDENCIES:
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* GLFW3 (www.glfw.org) for window/context management and input [core]
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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* OpenAL Soft for audio device/context management [audio]
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*
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* OPTIONAL DEPENDENCIES:
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* OpenAL Soft for audio device/context management [audio]
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* tinfl for data decompression (DEFLATE algorithm) [utils]
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* tinfl for data decompression (DEFLATE algorithm) [rres]
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*
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*
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* LICENSE: zlib/libpng
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src/utils.c
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src/utils.c
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*
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* CONFIGURATION:
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*
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* #define SUPPORT_SAVE_PNG
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* Enable saving PNG fileformat
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* #define SUPPORT_SAVE_PNG (defined by default)
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* Support saving image data as PNG fileformat
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* NOTE: Requires stb_image_write library
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*
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* #define SUPPORT_SAVE_BMP
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* Support saving image data as BMP fileformat
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* NOTE: Requires stb_image_write library
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*
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* #define DO_NOT_TRACE_DEBUG_MSGS
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* Avoid showing DEBUG TraceLog() messages
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* #define SUPPORT_TRACELOG
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* Show TraceLog() output messages
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* NOTE: By default DEBUG traces not shown
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*
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* #define SUPPORT_TRACELOG_DEBUG
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* Show TraceLog() DEBUG messages
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*
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* DEPENDENCIES:
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* stb_image_write - PNG writting functions
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}
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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#if defined(SUPPORT_SAVE_BMP)
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// Creates a BMP image file from an array of pixel data
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void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
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{
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stbi_write_bmp(fileName, width, height, compSize, imgData);
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}
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#endif
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#if defined(SUPPORT_SAVE_PNG)
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// Creates a PNG image file from an array of pixel data
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void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
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{
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stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
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}
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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// Initialize asset manager from android app
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#include "rres.h"
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#define SUPPORT_SAVE_PNG
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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const char *GetExtension(const char *fileName); // Returns extension of a filename
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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#if defined(SUPPORT_SAVE_BMP)
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void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
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#endif
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#if defined(SUPPORT_SAVE_PNG)
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void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app
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