REVIEWED: Enum values descriptions
This commit is contained in:
parent
0624af09fd
commit
8eb7cf1fee
413
src/raylib.h
413
src/raylib.h
@ -308,104 +308,104 @@ typedef struct Camera2D {
|
||||
|
||||
// Mesh, vertex data and vao/vbo
|
||||
typedef struct Mesh {
|
||||
int vertexCount; // Number of vertices stored in arrays
|
||||
int triangleCount; // Number of triangles stored (indexed or not)
|
||||
int vertexCount; // Number of vertices stored in arrays
|
||||
int triangleCount; // Number of triangles stored (indexed or not)
|
||||
|
||||
// Default vertex data
|
||||
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
|
||||
float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
|
||||
float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
|
||||
|
||||
// Animation vertex data
|
||||
float *animVertices; // Animated vertex positions (after bones transformations)
|
||||
float *animNormals; // Animated normals (after bones transformations)
|
||||
int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning)
|
||||
float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||
float *animVertices; // Animated vertex positions (after bones transformations)
|
||||
float *animNormals; // Animated normals (after bones transformations)
|
||||
int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning)
|
||||
float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||
|
||||
// OpenGL identifiers
|
||||
unsigned int vaoId; // OpenGL Vertex Array Object id
|
||||
unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
unsigned int vaoId; // OpenGL Vertex Array Object id
|
||||
unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
} Mesh;
|
||||
|
||||
// Shader
|
||||
typedef struct Shader {
|
||||
unsigned int id; // Shader program id
|
||||
int *locs; // Shader locations array (MAX_SHADER_LOCATIONS)
|
||||
unsigned int id; // Shader program id
|
||||
int *locs; // Shader locations array (MAX_SHADER_LOCATIONS)
|
||||
} Shader;
|
||||
|
||||
// MaterialMap
|
||||
typedef struct MaterialMap {
|
||||
Texture2D texture; // Material map texture
|
||||
Color color; // Material map color
|
||||
float value; // Material map value
|
||||
Texture2D texture; // Material map texture
|
||||
Color color; // Material map color
|
||||
float value; // Material map value
|
||||
} MaterialMap;
|
||||
|
||||
// Material, includes shader and maps
|
||||
typedef struct Material {
|
||||
Shader shader; // Material shader
|
||||
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
|
||||
float params[4]; // Material generic parameters (if required)
|
||||
Shader shader; // Material shader
|
||||
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
|
||||
float params[4]; // Material generic parameters (if required)
|
||||
} Material;
|
||||
|
||||
// Transform, vectex transformation data
|
||||
typedef struct Transform {
|
||||
Vector3 translation; // Translation
|
||||
Quaternion rotation; // Rotation
|
||||
Vector3 scale; // Scale
|
||||
Vector3 translation; // Translation
|
||||
Quaternion rotation; // Rotation
|
||||
Vector3 scale; // Scale
|
||||
} Transform;
|
||||
|
||||
// Bone, skeletal animation bone
|
||||
typedef struct BoneInfo {
|
||||
char name[32]; // Bone name
|
||||
int parent; // Bone parent
|
||||
char name[32]; // Bone name
|
||||
int parent; // Bone parent
|
||||
} BoneInfo;
|
||||
|
||||
// Model, meshes, materials and animation data
|
||||
typedef struct Model {
|
||||
Matrix transform; // Local transform matrix
|
||||
Matrix transform; // Local transform matrix
|
||||
|
||||
int meshCount; // Number of meshes
|
||||
int materialCount; // Number of materials
|
||||
Mesh *meshes; // Meshes array
|
||||
Material *materials; // Materials array
|
||||
int *meshMaterial; // Mesh material number
|
||||
int meshCount; // Number of meshes
|
||||
int materialCount; // Number of materials
|
||||
Mesh *meshes; // Meshes array
|
||||
Material *materials; // Materials array
|
||||
int *meshMaterial; // Mesh material number
|
||||
|
||||
// Animation data
|
||||
int boneCount; // Number of bones
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
Transform *bindPose; // Bones base transformation (pose)
|
||||
int boneCount; // Number of bones
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
Transform *bindPose; // Bones base transformation (pose)
|
||||
} Model;
|
||||
|
||||
// ModelAnimation
|
||||
typedef struct ModelAnimation {
|
||||
int boneCount; // Number of bones
|
||||
int frameCount; // Number of animation frames
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
Transform **framePoses; // Poses array by frame
|
||||
int boneCount; // Number of bones
|
||||
int frameCount; // Number of animation frames
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
Transform **framePoses; // Poses array by frame
|
||||
} ModelAnimation;
|
||||
|
||||
// Ray, ray for raycasting
|
||||
typedef struct Ray {
|
||||
Vector3 position; // Ray position (origin)
|
||||
Vector3 direction; // Ray direction
|
||||
Vector3 position; // Ray position (origin)
|
||||
Vector3 direction; // Ray direction
|
||||
} Ray;
|
||||
|
||||
// RayCollision, ray hit information
|
||||
typedef struct RayCollision {
|
||||
bool hit; // Did the ray hit something?
|
||||
float distance; // Distance to nearest hit
|
||||
Vector3 point; // Point of nearest hit
|
||||
Vector3 normal; // Surface normal of hit
|
||||
bool hit; // Did the ray hit something?
|
||||
float distance; // Distance to nearest hit
|
||||
Vector3 point; // Point of nearest hit
|
||||
Vector3 normal; // Surface normal of hit
|
||||
} RayCollision;
|
||||
|
||||
// BoundingBox
|
||||
typedef struct BoundingBox {
|
||||
Vector3 min; // Minimum vertex box-corner
|
||||
Vector3 max; // Maximum vertex box-corner
|
||||
Vector3 min; // Minimum vertex box-corner
|
||||
Vector3 max; // Maximum vertex box-corner
|
||||
} BoundingBox;
|
||||
|
||||
// Wave, audio wave data
|
||||
@ -510,122 +510,120 @@ typedef enum {
|
||||
// NOTE: Use GetKeyPressed() to allow redefining
|
||||
// required keys for alternative layouts
|
||||
typedef enum {
|
||||
KEY_NULL = 0,
|
||||
KEY_NULL = 0, // Key: NULL, used for no key pressed
|
||||
// Alphanumeric keys
|
||||
KEY_APOSTROPHE = 39,
|
||||
KEY_COMMA = 44,
|
||||
KEY_MINUS = 45,
|
||||
KEY_PERIOD = 46,
|
||||
KEY_SLASH = 47,
|
||||
KEY_ZERO = 48,
|
||||
KEY_ONE = 49,
|
||||
KEY_TWO = 50,
|
||||
KEY_THREE = 51,
|
||||
KEY_FOUR = 52,
|
||||
KEY_FIVE = 53,
|
||||
KEY_SIX = 54,
|
||||
KEY_SEVEN = 55,
|
||||
KEY_EIGHT = 56,
|
||||
KEY_NINE = 57,
|
||||
KEY_SEMICOLON = 59,
|
||||
KEY_EQUAL = 61,
|
||||
KEY_A = 65,
|
||||
KEY_B = 66,
|
||||
KEY_C = 67,
|
||||
KEY_D = 68,
|
||||
KEY_E = 69,
|
||||
KEY_F = 70,
|
||||
KEY_G = 71,
|
||||
KEY_H = 72,
|
||||
KEY_I = 73,
|
||||
KEY_J = 74,
|
||||
KEY_K = 75,
|
||||
KEY_L = 76,
|
||||
KEY_M = 77,
|
||||
KEY_N = 78,
|
||||
KEY_O = 79,
|
||||
KEY_P = 80,
|
||||
KEY_Q = 81,
|
||||
KEY_R = 82,
|
||||
KEY_S = 83,
|
||||
KEY_T = 84,
|
||||
KEY_U = 85,
|
||||
KEY_V = 86,
|
||||
KEY_W = 87,
|
||||
KEY_X = 88,
|
||||
KEY_Y = 89,
|
||||
KEY_Z = 90,
|
||||
|
||||
KEY_APOSTROPHE = 39, // Key: '
|
||||
KEY_COMMA = 44, // Key: ,
|
||||
KEY_MINUS = 45, // Key: -
|
||||
KEY_PERIOD = 46, // Key: .
|
||||
KEY_SLASH = 47, // Key: /
|
||||
KEY_ZERO = 48, // Key: 0
|
||||
KEY_ONE = 49, // Key: 1
|
||||
KEY_TWO = 50, // Key: 2
|
||||
KEY_THREE = 51, // Key: 3
|
||||
KEY_FOUR = 52, // Key: 4
|
||||
KEY_FIVE = 53, // Key: 5
|
||||
KEY_SIX = 54, // Key: 6
|
||||
KEY_SEVEN = 55, // Key: 7
|
||||
KEY_EIGHT = 56, // Key: 8
|
||||
KEY_NINE = 57, // Key: 9
|
||||
KEY_SEMICOLON = 59, // Key: ;
|
||||
KEY_EQUAL = 61, // Key: =
|
||||
KEY_A = 65, // Key: A | a
|
||||
KEY_B = 66, // Key: B | b
|
||||
KEY_C = 67, // Key: C | c
|
||||
KEY_D = 68, // Key: D | d
|
||||
KEY_E = 69, // Key: E | e
|
||||
KEY_F = 70, // Key: F | f
|
||||
KEY_G = 71, // Key: G | g
|
||||
KEY_H = 72, // Key: H | h
|
||||
KEY_I = 73, // Key: I | i
|
||||
KEY_J = 74, // Key: J | j
|
||||
KEY_K = 75, // Key: K | k
|
||||
KEY_L = 76, // Key: L | l
|
||||
KEY_M = 77, // Key: M | m
|
||||
KEY_N = 78, // Key: N | n
|
||||
KEY_O = 79, // Key: O | o
|
||||
KEY_P = 80, // Key: P | p
|
||||
KEY_Q = 81, // Key: Q | q
|
||||
KEY_R = 82, // Key: R | r
|
||||
KEY_S = 83, // Key: S | s
|
||||
KEY_T = 84, // Key: T | t
|
||||
KEY_U = 85, // Key: U | u
|
||||
KEY_V = 86, // Key: V | v
|
||||
KEY_W = 87, // Key: W | w
|
||||
KEY_X = 88, // Key: X | x
|
||||
KEY_Y = 89, // Key: Y | y
|
||||
KEY_Z = 90, // Key: Z | z
|
||||
KEY_LEFT_BRACKET = 91, // Key: [
|
||||
KEY_BACKSLASH = 92, // Key: '\'
|
||||
KEY_RIGHT_BRACKET = 93, // Key: ]
|
||||
KEY_GRAVE = 96, // Key: `
|
||||
// Function keys
|
||||
KEY_SPACE = 32,
|
||||
KEY_ESCAPE = 256,
|
||||
KEY_ENTER = 257,
|
||||
KEY_TAB = 258,
|
||||
KEY_BACKSPACE = 259,
|
||||
KEY_INSERT = 260,
|
||||
KEY_DELETE = 261,
|
||||
KEY_RIGHT = 262,
|
||||
KEY_LEFT = 263,
|
||||
KEY_DOWN = 264,
|
||||
KEY_UP = 265,
|
||||
KEY_PAGE_UP = 266,
|
||||
KEY_PAGE_DOWN = 267,
|
||||
KEY_HOME = 268,
|
||||
KEY_END = 269,
|
||||
KEY_CAPS_LOCK = 280,
|
||||
KEY_SCROLL_LOCK = 281,
|
||||
KEY_NUM_LOCK = 282,
|
||||
KEY_PRINT_SCREEN = 283,
|
||||
KEY_PAUSE = 284,
|
||||
KEY_F1 = 290,
|
||||
KEY_F2 = 291,
|
||||
KEY_F3 = 292,
|
||||
KEY_F4 = 293,
|
||||
KEY_F5 = 294,
|
||||
KEY_F6 = 295,
|
||||
KEY_F7 = 296,
|
||||
KEY_F8 = 297,
|
||||
KEY_F9 = 298,
|
||||
KEY_F10 = 299,
|
||||
KEY_F11 = 300,
|
||||
KEY_F12 = 301,
|
||||
KEY_LEFT_SHIFT = 340,
|
||||
KEY_LEFT_CONTROL = 341,
|
||||
KEY_LEFT_ALT = 342,
|
||||
KEY_LEFT_SUPER = 343,
|
||||
KEY_RIGHT_SHIFT = 344,
|
||||
KEY_RIGHT_CONTROL = 345,
|
||||
KEY_RIGHT_ALT = 346,
|
||||
KEY_RIGHT_SUPER = 347,
|
||||
KEY_KB_MENU = 348,
|
||||
KEY_LEFT_BRACKET = 91,
|
||||
KEY_BACKSLASH = 92,
|
||||
KEY_RIGHT_BRACKET = 93,
|
||||
KEY_GRAVE = 96,
|
||||
|
||||
KEY_SPACE = 32, // Key: Space
|
||||
KEY_ESCAPE = 256, // Key: Esc
|
||||
KEY_ENTER = 257, // Key: Enter
|
||||
KEY_TAB = 258, // Key: Tab
|
||||
KEY_BACKSPACE = 259, // Key: Backspace
|
||||
KEY_INSERT = 260, // Key: Ins
|
||||
KEY_DELETE = 261, // Key: Del
|
||||
KEY_RIGHT = 262, // Key: Cursor right
|
||||
KEY_LEFT = 263, // Key: Cursor left
|
||||
KEY_DOWN = 264, // Key: Cursor down
|
||||
KEY_UP = 265, // Key: Cursor up
|
||||
KEY_PAGE_UP = 266, // Key: Page up
|
||||
KEY_PAGE_DOWN = 267, // Key: Page down
|
||||
KEY_HOME = 268, // Key: Home
|
||||
KEY_END = 269, // Key: End
|
||||
KEY_CAPS_LOCK = 280, // Key: Caps lock
|
||||
KEY_SCROLL_LOCK = 281, // Key: Scroll down
|
||||
KEY_NUM_LOCK = 282, // Key: Num lock
|
||||
KEY_PRINT_SCREEN = 283, // Key: Print screen
|
||||
KEY_PAUSE = 284, // Key: Pause
|
||||
KEY_F1 = 290, // Key: F1
|
||||
KEY_F2 = 291, // Key: F2
|
||||
KEY_F3 = 292, // Key: F3
|
||||
KEY_F4 = 293, // Key: F4
|
||||
KEY_F5 = 294, // Key: F5
|
||||
KEY_F6 = 295, // Key: F6
|
||||
KEY_F7 = 296, // Key: F7
|
||||
KEY_F8 = 297, // Key: F8
|
||||
KEY_F9 = 298, // Key: F9
|
||||
KEY_F10 = 299, // Key: F10
|
||||
KEY_F11 = 300, // Key: F11
|
||||
KEY_F12 = 301, // Key: F12
|
||||
KEY_LEFT_SHIFT = 340, // Key: Shift left
|
||||
KEY_LEFT_CONTROL = 341, // Key: Control left
|
||||
KEY_LEFT_ALT = 342, // Key: Alt left
|
||||
KEY_LEFT_SUPER = 343, // Key: Super left
|
||||
KEY_RIGHT_SHIFT = 344, // Key: Shift right
|
||||
KEY_RIGHT_CONTROL = 345, // Key: Control right
|
||||
KEY_RIGHT_ALT = 346, // Key: Alt right
|
||||
KEY_RIGHT_SUPER = 347, // Key: Super right
|
||||
KEY_KB_MENU = 348, // Key: KB menu
|
||||
// Keypad keys
|
||||
KEY_KP_0 = 320,
|
||||
KEY_KP_1 = 321,
|
||||
KEY_KP_2 = 322,
|
||||
KEY_KP_3 = 323,
|
||||
KEY_KP_4 = 324,
|
||||
KEY_KP_5 = 325,
|
||||
KEY_KP_6 = 326,
|
||||
KEY_KP_7 = 327,
|
||||
KEY_KP_8 = 328,
|
||||
KEY_KP_9 = 329,
|
||||
KEY_KP_DECIMAL = 330,
|
||||
KEY_KP_DIVIDE = 331,
|
||||
KEY_KP_MULTIPLY = 332,
|
||||
KEY_KP_SUBTRACT = 333,
|
||||
KEY_KP_ADD = 334,
|
||||
KEY_KP_ENTER = 335,
|
||||
KEY_KP_EQUAL = 336,
|
||||
KEY_KP_0 = 320, // Key: Keypad 0
|
||||
KEY_KP_1 = 321, // Key: Keypad 1
|
||||
KEY_KP_2 = 322, // Key: Keypad 2
|
||||
KEY_KP_3 = 323, // Key: Keypad 3
|
||||
KEY_KP_4 = 324, // Key: Keypad 4
|
||||
KEY_KP_5 = 325, // Key: Keypad 5
|
||||
KEY_KP_6 = 326, // Key: Keypad 6
|
||||
KEY_KP_7 = 327, // Key: Keypad 7
|
||||
KEY_KP_8 = 328, // Key: Keypad 8
|
||||
KEY_KP_9 = 329, // Key: Keypad 9
|
||||
KEY_KP_DECIMAL = 330, // Key: Keypad .
|
||||
KEY_KP_DIVIDE = 331, // Key: Keypad /
|
||||
KEY_KP_MULTIPLY = 332, // Key: Keypad *
|
||||
KEY_KP_SUBTRACT = 333, // Key: Keypad -
|
||||
KEY_KP_ADD = 334, // Key: Keypad +
|
||||
KEY_KP_ENTER = 335, // Key: Keypad Enter
|
||||
KEY_KP_EQUAL = 336, // Key: Keypad =
|
||||
// Android key buttons
|
||||
KEY_BACK = 4,
|
||||
KEY_MENU = 82,
|
||||
KEY_VOLUME_UP = 24,
|
||||
KEY_VOLUME_DOWN = 25
|
||||
KEY_BACK = 4, // Key: Android back button
|
||||
KEY_MENU = 82, // Key: Android menu button
|
||||
KEY_VOLUME_UP = 24, // Key: Android volume up button
|
||||
KEY_VOLUME_DOWN = 25 // Key: Android volume down button
|
||||
} KeyboardKey;
|
||||
|
||||
// Add backwards compatibility support for deprecated names
|
||||
@ -635,25 +633,25 @@ typedef enum {
|
||||
|
||||
// Mouse buttons
|
||||
typedef enum {
|
||||
MOUSE_BUTTON_LEFT = 0,
|
||||
MOUSE_BUTTON_RIGHT = 1,
|
||||
MOUSE_BUTTON_MIDDLE = 2,
|
||||
MOUSE_BUTTON_SIDE = 3,
|
||||
MOUSE_BUTTON_EXTRA = 4,
|
||||
MOUSE_BUTTON_FORWARD = 5,
|
||||
MOUSE_BUTTON_BACK = 6,
|
||||
MOUSE_BUTTON_LEFT = 0, // Mouse button left
|
||||
MOUSE_BUTTON_RIGHT = 1, // Mouse button right
|
||||
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
|
||||
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
|
||||
} MouseButton;
|
||||
|
||||
// Mouse cursor
|
||||
typedef enum {
|
||||
MOUSE_CURSOR_DEFAULT = 0,
|
||||
MOUSE_CURSOR_ARROW = 1,
|
||||
MOUSE_CURSOR_IBEAM = 2,
|
||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||
MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
|
||||
MOUSE_CURSOR_ARROW = 1, // Arrow shape
|
||||
MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
|
||||
MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
|
||||
MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
|
||||
MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
||||
@ -661,53 +659,34 @@ typedef enum {
|
||||
|
||||
// Gamepad buttons
|
||||
typedef enum {
|
||||
// This is here just for error checking
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||
|
||||
// This is normally a DPAD
|
||||
GAMEPAD_BUTTON_LEFT_FACE_UP,
|
||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
|
||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN,
|
||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT,
|
||||
|
||||
// This normally corresponds with PlayStation and Xbox controllers
|
||||
// XBOX: [Y,X,A,B]
|
||||
// PS3: [Triangle,Square,Cross,Circle]
|
||||
// No support for 6 button controllers though..
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_UP,
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
|
||||
|
||||
// Triggers
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1,
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2,
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
|
||||
|
||||
// These are buttons in the center of the gamepad
|
||||
GAMEPAD_BUTTON_MIDDLE_LEFT, // PS3 Select
|
||||
GAMEPAD_BUTTON_MIDDLE, // PS Button/XBOX Button
|
||||
GAMEPAD_BUTTON_MIDDLE_RIGHT, // PS3 Start
|
||||
|
||||
// These are the joystick press in buttons
|
||||
GAMEPAD_BUTTON_LEFT_THUMB,
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
|
||||
GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
|
||||
GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||
GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
|
||||
GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
|
||||
} GamepadButton;
|
||||
|
||||
// Gamepad axis
|
||||
typedef enum {
|
||||
// Left stick
|
||||
GAMEPAD_AXIS_LEFT_X = 0,
|
||||
GAMEPAD_AXIS_LEFT_Y = 1,
|
||||
|
||||
// Right stick
|
||||
GAMEPAD_AXIS_RIGHT_X = 2,
|
||||
GAMEPAD_AXIS_RIGHT_Y = 3,
|
||||
|
||||
// Pressure levels for the back triggers
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4, // [1..-1] (pressure-level)
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
|
||||
GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
|
||||
GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
|
||||
GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
|
||||
GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
|
||||
} GamepadAxis;
|
||||
|
||||
// Material map index
|
||||
|
Loading…
Reference in New Issue
Block a user