ADDED: GetWindowScaleDPI()
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18
src/core.c
18
src/core.c
@ -1138,6 +1138,21 @@ Vector2 GetWindowPosition(void)
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return (Vector2){ (float)x, (float)y };
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}
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// Get window scale DPI factor
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Vector2 GetWindowScaleDPI(void)
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{
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Vector2 scale = { 1.0f, 1.0f };
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#if defined(PLATFORM_DESKTOP)
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (monitor != NULL) glfwGetMonitorContentScale(monitor, &scale.x, &scale.y);
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else TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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#endif
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return scale;
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}
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// Get the human-readable, UTF-8 encoded name of the primary monitor
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const char *GetMonitorName(int monitor)
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{
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@ -4245,7 +4260,8 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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if (type == AINPUT_EVENT_TYPE_MOTION)
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{
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if ((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK || (source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)
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if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) ||
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((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD))
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{
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// Get first touch position
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CORE.Input.Touch.position[0].x = AMotionEvent_getX(event, 0);
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@ -895,6 +895,7 @@ RLAPI int GetMonitorHeight(int monitor); // Get primary
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RLAPI int GetMonitorPhysicalWidth(int monitor); // Get primary monitor physical width in millimetres
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RLAPI int GetMonitorPhysicalHeight(int monitor); // Get primary monitor physical height in millimetres
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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