Fix some typos in CONTRIBUTING.md (#422)
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@ -8,7 +8,7 @@ Use your best judgement, and feel free to propose changes to this document in a
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### raylib philosophy
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- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
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- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
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- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
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- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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- raylib's license (and its external libs respective licenses) allow using it for commercial products.
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@ -23,6 +23,18 @@ Use your best judgement, and feel free to propose changes to this document in a
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[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
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Feel free to review it if required, just take care not to break anything.
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### raylib C coding conventions
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Despite being written in C, raylib does not follow the standard Hungarian notation for C,
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it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
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more common on C# language. All code formatting decisions have been carefully taken
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to make it easier for students to read, write and understand code.
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Source code is extensively commented for that purpose, raylib primary learning method is:
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> learn by reading code and examples
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### Using raylib develop branch
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raylib [master branch](https://github.com/raysan5/raylib) contains latest raylib release but all
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@ -36,21 +48,9 @@ use provided [Makefile](https://github.com/raysan5/raylib/blob/develop/src/Makef
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For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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### raylib C coding conventions
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Despite being written in C, raylib does not follow the standard hungarian notation for C,
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it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
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more common on C# language. All code formatting decisions have been carefully taken
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to make it easier for students to read, write and understand code.
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Source code is extensively commented for that pourpose, raylib primary learning method is:
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> learn by reading code and examples
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### Opening new Issues
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To open new issue for raylib (bug, enhacement, discussion...), just try to follow this rules:
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To open new issue for raylib (bug, enhacement, discussion...), just try to follow these rules:
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- Make sure the issue has not already been reported before by searching on GitHub under Issues.
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- If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a
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@ -62,16 +62,16 @@ To open new issue for raylib (bug, enhacement, discussion...), just try to follo
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### Sending a Pull-Request
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To send a pull-request, first of all, make sure you're sending it to **develop-branch**. Here are some other rules:
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To send a pull-request, first of all, make sure you're sending it to [develop branch](https://github.com/raysan5/raylib/tree/develop). Here are some other rules:
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- Make sure thee PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
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- Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
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- Don't send big pull-requests (lots of changelists), they are difficult to review. It's better to send small pull-request, one at a time.
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- Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry
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if you can not test all the platforms.
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if you cannot test all the platforms.
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### raylib bindings
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Some people ported raylib to other languages in form of bindings or wrappers to the library, here it is a list with the ones I'm aware:
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Some people ported raylib to other languages in form of bindings or wrappers to the library, here is a list with the ones I'm aware of:
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- [raylib C/C++ version (default)](https://github.com/raysan5/raylib)
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- [raylib Lua binding](https://github.com/raysan5/raylib-lua)
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@ -83,12 +83,12 @@ Some people ported raylib to other languages in form of bindings or wrappers to
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Usually, raylib bindings follow the convention: `raylib-{language}`
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Let me know if you're writting a new binding for raylib, I will list it here and I usually
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Let me know if you're writing a new binding for raylib, I will list it here and I usually
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provide the icon/logo for that new language binding.
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### contact information
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### Contact information
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If you have any doubt, don't hessitate to [contact me](mailto:ray@raylib.com)!.
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If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
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You can write me a direct mail but you can also contact me on the following networks:
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- [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
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@ -100,8 +100,8 @@ Thank you very much for your time! :)
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----
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Here it is a list of raylib contributors, this people has invested part of their time
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contributing (in some way or another) to make raylib project better. Huge thanks to all of them!
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Here is a list of raylib contributors, these people have invested part of their time
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contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!
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- [Zopokx](https://github.com/Zopokx) for testing the web.
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- [Elendow](http://www.elendow.com) for testing and helping on web development.
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