Replace glGetInteger64v
with glGetBufferParameteri64v
(#4154)
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@ -4401,7 +4401,7 @@ unsigned int rlGetShaderBufferSize(unsigned int id)
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#if defined(GRAPHICS_API_OPENGL_43)
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
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glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
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glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size);
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#endif
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return (size > 0)? (unsigned int)size : 0;
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