First person camera now works on web

This commit is contained in:
Ray 2017-05-08 21:04:14 +02:00
parent fd1fe3ac14
commit 8ccb558996
3 changed files with 2131 additions and 2191 deletions

View File

@ -88,6 +88,9 @@ void UpdateDrawFrame(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera and player position
// Lock mouse cursor if mouse click on canvas
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor();
//----------------------------------------------------------------------------------
// Draw

File diff suppressed because one or more lines are too long

View File

@ -58,6 +58,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler