First person camera now works on web
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fd1fe3ac14
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@ -88,6 +88,9 @@ void UpdateDrawFrame(void)
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera and player position
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// Lock mouse cursor if mouse click on canvas
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) DisableCursor();
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//----------------------------------------------------------------------------------
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// Draw
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File diff suppressed because one or more lines are too long
@ -58,6 +58,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.37.9
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CLANG_VERSION=e1.37.9_64bit
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PYTHON_VERSION=2.7.5.3_64bit
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NODE_VERSION=4.1.1_64bit
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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endif
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# define compiler: gcc for C program, define as g++ for C++
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# define emscripten compiler
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