Working on MP3 loading
Loading full mp3 file works but loading for music streaming does not work, it seems total number of samples is not obtained correctly from mp3 file...
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8a88e65a94
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8bac72f4fa
40
src/audio.c
40
src/audio.c
@ -1463,21 +1463,25 @@ Music LoadMusicStream(const char *fileName)
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#if defined(SUPPORT_FILEFORMAT_MP3)
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else if (IsFileExtension(fileName, ".mp3"))
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{
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drmp3_init_file(&music->ctxMp3, fileName, NULL);
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int result = drmp3_init_file(&music->ctxMp3, fileName, NULL);
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if (music->ctxMp3.framesRemaining <= 0) musicLoaded = false;
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if (!result) musicLoaded = false;
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else
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{
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music->stream = InitAudioStream(music->ctxMp3.sampleRate, 16, music->ctxMp3.channels);
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TraceLog(LOG_INFO, "[%s] MP3 sample rate: %i", fileName, music->ctxMp3.sampleRate);
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TraceLog(LOG_INFO, "[%s] MP3 bits per sample: %i", fileName, 32);
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TraceLog(LOG_INFO, "[%s] MP3 channels: %i", fileName, music->ctxMp3.channels);
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TraceLog(LOG_INFO, "[%s] MP3 frames remaining: %i", fileName, (unsigned int)music->ctxMp3.framesRemaining);
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music->stream = InitAudioStream(music->ctxMp3.sampleRate, 32, music->ctxMp3.channels);
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// TODO: It seems the total number of samples is not obtained correctly...
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music->totalSamples = (unsigned int)music->ctxMp3.framesRemaining*music->ctxMp3.channels;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_MP3;
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music->loopCount = -1; // Infinite loop by default
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TraceLog(LOG_DEBUG, "[%s] MP3 total samples: %i", fileName, music->totalSamples);
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TraceLog(LOG_DEBUG, "[%s] MP3 sample rate: %i", fileName, music->ctxMp3.sampleRate);
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//TraceLog(LOG_DEBUG, "[%s] MP3 bits per sample: %i", fileName, music->ctxMp3.bitsPerSample);
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TraceLog(LOG_DEBUG, "[%s] MP3 channels: %i", fileName, music->ctxMp3.channels);
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TraceLog(LOG_INFO, "[%s] MP3 total samples: %i", fileName, music->totalSamples);
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}
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}
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#endif
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@ -1940,7 +1944,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
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mal_format formatIn = ((stream.sampleSize == 8) ? mal_format_u8 : ((stream.sampleSize == 16) ? mal_format_s16 : mal_format_f32));
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// The size of a streaming buffer must be at least double the size of a period.
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unsigned int periodSize = device.bufferSizeInFrames / device.periods;
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unsigned int periodSize = device.bufferSizeInFrames/device.periods;
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unsigned int subBufferSize = AUDIO_BUFFER_SIZE;
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if (subBufferSize < periodSize) subBufferSize = periodSize;
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@ -1951,7 +1955,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
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return stream;
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}
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audioBuffer->looping = true; // Always loop for streaming buffers.
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audioBuffer->looping = true; // Always loop for streaming buffers.
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stream.audioBuffer = audioBuffer;
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#else
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// Setup OpenAL format
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@ -2398,17 +2402,17 @@ static Wave LoadFLAC(const char *fileName)
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// NOTE: Using dr_mp3 library
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static Wave LoadMP3(const char *fileName)
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{
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Wave wave;
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Wave wave = { 0 };
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// Decode an entire MP3 file in one go
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uint64_t totalSampleCount;
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drmp3_config *config = NULL;
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wave.data = drmp3_open_and_decode_file_f32(fileName, config, &totalSampleCount);
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uint64_t totalSampleCount = 0;
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drmp3_config config = { 0 };
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wave.data = drmp3_open_and_decode_file_f32(fileName, &config, &totalSampleCount);
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wave.channels = config->outputChannels;
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wave.sampleRate = config->outputSampleRate;
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wave.sampleCount = (int)totalSampleCount/wave.channels;
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wave.sampleSize = 16;
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wave.channels = config.outputChannels;
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wave.sampleRate = config.outputSampleRate;
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wave.sampleCount = (int)totalSampleCount;
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wave.sampleSize = 32;
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// NOTE: Only support up to 2 channels (mono, stereo)
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if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] MP3 channels number (%i) not supported", fileName, wave.channels);
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