fix audio pitch
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@ -712,11 +712,13 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
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return;
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}
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audioBuffer->pitch = pitch;
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float pitchMul = pitch / audioBuffer->pitch;
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// Pitching is just an adjustment of the sample rate. Note that this changes the duration of the sound - higher pitches
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// will make the sound faster; lower pitches make it slower.
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mal_uint32 newOutputSampleRate = (mal_uint32)((((float)audioBuffer->dsp.src.config.sampleRateOut / (float)audioBuffer->dsp.src.config.sampleRateIn) / pitch) * audioBuffer->dsp.src.config.sampleRateIn);
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mal_uint32 newOutputSampleRate = (mal_uint32)((float)audioBuffer->dsp.src.config.sampleRateOut / pitchMul);
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audioBuffer->pitch *= (float)audioBuffer->dsp.src.config.sampleRateOut / newOutputSampleRate;
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mal_dsp_set_output_sample_rate(&audioBuffer->dsp, newOutputSampleRate);
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}
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