WARNING: REMOVED: raudio_standalone example

Moved to raudio library repo: https://github.com/raysan5/raudio
This commit is contained in:
Ray 2022-07-15 19:05:05 +02:00
parent 6c2c176a99
commit 8aa105fd5b
11 changed files with 5 additions and 1153 deletions

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/*******************************************************************************************
*
* raylib [audio] example - Using raudio module as standalone module
*
* NOTE: This example does not require any graphic device, it can run directly on console.
*
* DEPENDENCIES:
* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
* dr_wav.h - WAV audio file loading (https://github.com/mackron/dr_libs)
* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
* jar_xm.h - XM module file loading
* jar_mod.h - MOD audio file loading
*
* COMPILATION:
* gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
* -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
* -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
*
* LICENSE: zlib/libpng
*
* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
********************************************************************************************/
#include "raudio.h" // raylib audio library
#include <stdio.h> // Required for: printf()
#if defined(_WIN32)
#include <conio.h> // Windows only, no stardard library
#else
// Required for kbhit() function in non-Windows platforms
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#define KEY_ESCAPE 27
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if !defined(_WIN32)
static int kbhit(void); // Check if a key has been pressed
static char getch(); // Get pressed character
#else
#define kbhit _kbhit
#define getch _getch
#endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
static unsigned char key = 0;
InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
Music music = LoadMusicStream("resources/audio/country.mp3");
PlayMusicStream(music);
printf("\nPress s or d to play sounds, ESC to stop...\n");
//--------------------------------------------------------------------------------------
// Main loop
while (key != KEY_ESCAPE)
{
if (kbhit()) key = getch();
if ((key == 's') || (key == 'S')) PlaySound(fxWav);
if ((key == 'd') || (key == 'D')) PlaySound(fxOgg);
key = 0;
UpdateMusicStream(music);
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fxWav); // Unload sound data
UnloadSound(fxOgg); // Unload sound data
UnloadMusicStream(music); // Unload music stream data
CloseAudioDevice();
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
#if !defined(_WIN32)
// Check if a key has been pressed
static int kbhit(void)
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if (ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
// Get pressed character
static char getch() { return getchar(); }
#endif

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{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
@ -2236,7 +2218,6 @@ Global
{291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}

View File

@ -178,7 +178,7 @@ typedef struct tagBITMAPINFOHEADER {
#if defined(RAUDIO_STANDALONE)
#ifndef TRACELOG
#define TRACELOG(level, ...) (void)0
#define TRACELOG(level, ...) printf(__VA_ARGS__)
#endif
// Allow custom memory allocators

View File

@ -1,201 +0,0 @@
/**********************************************************************************************
*
* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
*
* FEATURES:
* - Manage audio device (init/close)
* - Load and unload audio files
* - Format wave data (sample rate, size, channels)
* - Play/Stop/Pause/Resume loaded audio
* - Manage mixing channels
* - Manage raw audio context
*
* DEPENDENCIES:
* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
* jar_xm.h - XM module file loading
* jar_mod.h - MOD audio file loading
*
* CONTRIBUTORS:
* David Reid (github: @mackron) (Nov. 2017):
* - Complete port to miniaudio library
*
* Joshua Reisenauer (github: @kd7tck) (2015)
* - XM audio module support (jar_xm)
* - MOD audio module support (jar_mod)
* - Mixing channels support
* - Raw audio context support
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RAUDIO_H
#define RAUDIO_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Allow custom memory allocators
#ifndef RL_MALLOC
#define RL_MALLOC(sz) malloc(sz)
#endif
#ifndef RL_CALLOC
#define RL_CALLOC(n,sz) calloc(n,sz)
#endif
#ifndef RL_FREE
#define RL_FREE(p) free(p)
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#ifndef __cplusplus
// Boolean type
#if !defined(_STDBOOL_H)
typedef enum { false, true } bool;
#define _STDBOOL_H
#endif
#endif
// Wave, audio wave data
typedef struct Wave {
unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer
} Wave;
typedef struct rAudioBuffer rAudioBuffer;
// AudioStream, custom audio stream
typedef struct AudioStream {
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
} AudioStream;
// Sound
typedef struct Sound {
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
} Sound;
// Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music {
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
} Music;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
// Audio device management functions
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
void SetMasterVolume(float volume); // Set master volume (listener)
// Wave/Sound loading/unloading functions
Wave LoadWave(const char *fileName); // Load wave data from file
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
Sound LoadSound(const char *fileName); // Load sound from file
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
// Wave/Sound management functions
void PlaySound(Sound sound); // Play a sound
void StopSound(Sound sound); // Stop playing a sound
void PauseSound(Sound sound); // Pause a sound
void ResumeSound(Sound sound); // Resume a paused sound
void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.0 to 1.0, 0.5=center)
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
Wave WaveCopy(Wave wave); // Copy a wave to a new wave
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
// Music management functions
Music LoadMusicStream(const char *fileName); // Load music stream from file
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
void UnloadMusicStream(Music music); // Unload music stream
void PlayMusicStream(Music music); // Start music playing
bool IsMusicStreamPlaying(Music music); // Check if music is playing
void UpdateMusicStream(Music music); // Updates buffers for music streaming
void StopMusicStream(Music music); // Stop music playing
void PauseMusicStream(Music music); // Pause music playing
void ResumeMusicStream(Music music); // Resume playing paused music
void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPan(Music sound, float pan); // Set pan for a music (0.0 to 1.0, 0.5=center)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
void StopAudioStream(AudioStream stream); // Stop audio stream
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
void SetAudioStreamPan(AudioStream strean, float pan); // Set pan for audio stream (0.0 to 1.0, 0.5=center)
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
#ifdef __cplusplus
}
#endif
#endif // RAUDIO_H