WARNING: REMOVED: raudio_standalone example
Moved to raudio library repo: https://github.com/raysan5/raudio
This commit is contained in:
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6c2c176a99
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/*******************************************************************************************
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*
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* raylib [audio] example - Using raudio module as standalone module
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*
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* NOTE: This example does not require any graphic device, it can run directly on console.
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*
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* DEPENDENCIES:
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* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
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* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* dr_wav.h - WAV audio file loading (https://github.com/mackron/dr_libs)
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* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
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* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
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* jar_xm.h - XM module file loading
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* jar_mod.h - MOD audio file loading
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*
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* COMPILATION:
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* gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
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* -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
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* -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
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*
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* LICENSE: zlib/libpng
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*
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* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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********************************************************************************************/
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#include "raudio.h" // raylib audio library
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#include <stdio.h> // Required for: printf()
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#if defined(_WIN32)
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#include <conio.h> // Windows only, no stardard library
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#else
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// Required for kbhit() function in non-Windows platforms
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#include <stdio.h>
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#include <termios.h>
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#include <unistd.h>
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#include <fcntl.h>
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#endif
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#define KEY_ESCAPE 27
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if !defined(_WIN32)
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static int kbhit(void); // Check if a key has been pressed
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static char getch(); // Get pressed character
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#else
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#define kbhit _kbhit
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#define getch _getch
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#endif
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char *argv[])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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static unsigned char key = 0;
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InitAudioDevice();
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Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
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Music music = LoadMusicStream("resources/audio/country.mp3");
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PlayMusicStream(music);
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printf("\nPress s or d to play sounds, ESC to stop...\n");
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//--------------------------------------------------------------------------------------
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// Main loop
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while (key != KEY_ESCAPE)
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{
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if (kbhit()) key = getch();
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if ((key == 's') || (key == 'S')) PlaySound(fxWav);
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if ((key == 'd') || (key == 'D')) PlaySound(fxOgg);
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key = 0;
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UpdateMusicStream(music);
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSound(fxWav); // Unload sound data
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UnloadSound(fxOgg); // Unload sound data
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UnloadMusicStream(music); // Unload music stream data
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CloseAudioDevice();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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#if !defined(_WIN32)
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// Check if a key has been pressed
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static int kbhit(void)
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if (ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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}
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// Get pressed character
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static char getch() { return getchar(); }
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#endif
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<ClCompile Include="..\..\..\examples\others\raudio_standalone.c" />
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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|
@ -235,8 +235,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "e
|
||||
EndProject
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raudio_standalone", "examples\raudio_standalone.vcxproj", "{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}"
|
||||
EndProject
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "examples\core_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}"
|
||||
@ -1975,22 +1973,6 @@ Global
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{E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.ActiveCfg = Release|Win32
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{E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.Build.0 = Release|Win32
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.ActiveCfg = Debug|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.Build.0 = Debug|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.ActiveCfg = Debug|Win32
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.Build.0 = Debug|Win32
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x64.Build.0 = Release.DLL|x64
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||||
{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x64.ActiveCfg = Release|x64
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x64.Build.0 = Release|x64
|
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{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x86.Build.0 = Release|Win32
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{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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@ -2236,7 +2218,6 @@ Global
|
||||
{291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
|
10
src/raudio.c
10
src/raudio.c
@ -178,21 +178,21 @@ typedef struct tagBITMAPINFOHEADER {
|
||||
|
||||
#if defined(RAUDIO_STANDALONE)
|
||||
#ifndef TRACELOG
|
||||
#define TRACELOG(level, ...) (void)0
|
||||
#define TRACELOG(level, ...) printf(__VA_ARGS__)
|
||||
#endif
|
||||
|
||||
// Allow custom memory allocators
|
||||
#ifndef RL_MALLOC
|
||||
#define RL_MALLOC(sz) malloc(sz)
|
||||
#define RL_MALLOC(sz) malloc(sz)
|
||||
#endif
|
||||
#ifndef RL_CALLOC
|
||||
#define RL_CALLOC(n,sz) calloc(n,sz)
|
||||
#define RL_CALLOC(n,sz) calloc(n,sz)
|
||||
#endif
|
||||
#ifndef RL_REALLOC
|
||||
#define RL_REALLOC(ptr,sz) realloc(ptr,sz)
|
||||
#define RL_REALLOC(ptr,sz) realloc(ptr,sz)
|
||||
#endif
|
||||
#ifndef RL_FREE
|
||||
#define RL_FREE(ptr) free(ptr)
|
||||
#define RL_FREE(ptr) free(ptr)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
201
src/raudio.h
201
src/raudio.h
@ -1,201 +0,0 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
|
||||
*
|
||||
* FEATURES:
|
||||
* - Manage audio device (init/close)
|
||||
* - Load and unload audio files
|
||||
* - Format wave data (sample rate, size, channels)
|
||||
* - Play/Stop/Pause/Resume loaded audio
|
||||
* - Manage mixing channels
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
|
||||
* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
|
||||
* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
|
||||
* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
|
||||
* jar_xm.h - XM module file loading
|
||||
* jar_mod.h - MOD audio file loading
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
* David Reid (github: @mackron) (Nov. 2017):
|
||||
* - Complete port to miniaudio library
|
||||
*
|
||||
* Joshua Reisenauer (github: @kd7tck) (2015)
|
||||
* - XM audio module support (jar_xm)
|
||||
* - MOD audio module support (jar_mod)
|
||||
* - Mixing channels support
|
||||
* - Raw audio context support
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RAUDIO_H
|
||||
#define RAUDIO_H
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
// Allow custom memory allocators
|
||||
#ifndef RL_MALLOC
|
||||
#define RL_MALLOC(sz) malloc(sz)
|
||||
#endif
|
||||
#ifndef RL_CALLOC
|
||||
#define RL_CALLOC(n,sz) calloc(n,sz)
|
||||
#endif
|
||||
#ifndef RL_FREE
|
||||
#define RL_FREE(p) free(p)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
#if !defined(_STDBOOL_H)
|
||||
typedef enum { false, true } bool;
|
||||
#define _STDBOOL_H
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Wave, audio wave data
|
||||
typedef struct Wave {
|
||||
unsigned int frameCount; // Total number of frames (considering channels)
|
||||
unsigned int sampleRate; // Frequency (samples per second)
|
||||
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
|
||||
void *data; // Buffer data pointer
|
||||
} Wave;
|
||||
|
||||
typedef struct rAudioBuffer rAudioBuffer;
|
||||
|
||||
// AudioStream, custom audio stream
|
||||
typedef struct AudioStream {
|
||||
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
|
||||
|
||||
unsigned int sampleRate; // Frequency (samples per second)
|
||||
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
|
||||
} AudioStream;
|
||||
|
||||
// Sound
|
||||
typedef struct Sound {
|
||||
AudioStream stream; // Audio stream
|
||||
unsigned int frameCount; // Total number of frames (considering channels)
|
||||
} Sound;
|
||||
|
||||
// Music, audio stream, anything longer than ~10 seconds should be streamed
|
||||
typedef struct Music {
|
||||
AudioStream stream; // Audio stream
|
||||
unsigned int frameCount; // Total number of frames (considering channels)
|
||||
bool looping; // Music looping enable
|
||||
|
||||
int ctxType; // Type of music context (audio filetype)
|
||||
void *ctxData; // Audio context data, depends on type
|
||||
} Music;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
// Audio device management functions
|
||||
void InitAudioDevice(void); // Initialize audio device and context
|
||||
void CloseAudioDevice(void); // Close the audio device and context
|
||||
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
void SetMasterVolume(float volume); // Set master volume (listener)
|
||||
|
||||
// Wave/Sound loading/unloading functions
|
||||
Wave LoadWave(const char *fileName); // Load wave data from file
|
||||
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
|
||||
Sound LoadSound(const char *fileName); // Load sound from file
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||
void UnloadWave(Wave wave); // Unload wave data
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
||||
bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
||||
|
||||
// Wave/Sound management functions
|
||||
void PlaySound(Sound sound); // Play a sound
|
||||
void StopSound(Sound sound); // Stop playing a sound
|
||||
void PauseSound(Sound sound); // Pause a sound
|
||||
void ResumeSound(Sound sound); // Resume a paused sound
|
||||
void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
|
||||
void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
|
||||
int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
|
||||
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.0 to 1.0, 0.5=center)
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||
float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
|
||||
void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
|
||||
|
||||
// Music management functions
|
||||
Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
|
||||
void UnloadMusicStream(Music music); // Unload music stream
|
||||
void PlayMusicStream(Music music); // Start music playing
|
||||
bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||
void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
||||
void StopMusicStream(Music music); // Stop music playing
|
||||
void PauseMusicStream(Music music); // Pause music playing
|
||||
void ResumeMusicStream(Music music); // Resume playing paused music
|
||||
void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
||||
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||
void SetMusicPan(Music sound, float pan); // Set pan for a music (0.0 to 1.0, 0.5=center)
|
||||
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
// AudioStream management functions
|
||||
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
||||
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||
void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
||||
bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||
void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||
void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||
bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
|
||||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
void SetAudioStreamPan(AudioStream strean, float pan); // Set pan for audio stream (0.0 to 1.0, 0.5=center)
|
||||
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RAUDIO_H
|
Loading…
Reference in New Issue
Block a user