Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-

This commit is contained in:
Ray 2019-03-29 17:15:22 +01:00
parent a643dc4ca0
commit 8a73c5d0b4

View File

@ -52,9 +52,9 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
#if defined(SUPPORT_FILEFORMAT_OBJ)
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
#define TINYOBJ_LOADER_C_IMPLEMENTATION
#include "external/tinyobj_loader_c.h" // OBJ file format loading
#include "external/tinyobj_loader_c.h" // OBJ/MTL file formats loading
#endif
#if defined(SUPPORT_FILEFORMAT_IQM)
@ -93,9 +93,6 @@
#if defined(SUPPORT_FILEFORMAT_OBJ)
static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_MTL)
static Material LoadMTL(const char *fileName); // Load MTL material data
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Model LoadIQM(const char *fileName); // Load IQM mesh data
#endif
@ -1811,7 +1808,17 @@ Material LoadMaterial(const char *fileName)
Material material = { 0 };
#if defined(SUPPORT_FILEFORMAT_MTL)
if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName);
if (IsFileExtension(fileName, ".mtl"))
{
tinyobj_material_t *materials;
int materialCount = 0;
int result = tinyobj_parse_mtl_file(&materials, &materialCount, fileName);
// TODO: Process materials to return
tinyobj_materials_free(materials, materialCount);
}
#else
TraceLog(LOG_WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
#endif
@ -2359,419 +2366,95 @@ void MeshBinormals(Mesh *mesh)
static Model LoadOBJ(const char *fileName)
{
Model model = { 0 };
// TODO: Use tinyobj_loader_c library
/*
char dataType = 0;
char comments[200];
tinyobj_attrib_t attrib;
tinyobj_shape_t *meshes = NULL;
int meshCount = 0;
tinyobj_material_t *materials = NULL;
int materialCount = 0;
int vertexCount = 0;
int normalCount = 0;
int texcoordCount = 0;
int triangleCount = 0;
FILE *objFile;
objFile = fopen(fileName, "rt");
if (objFile == NULL)
int dataLength = 0;
const char *data = get_file_data(&dataLength, fileName);
if (data != NULL)
{
TraceLog(LOG_WARNING, "[%s] OBJ file could not be opened", fileName);
return mesh;
}
// First reading pass: Get vertexCount, normalCount, texcoordCount, triangleCount
// NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
// NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
while (!feof(objFile))
{
dataType = 0;
fscanf(objFile, "%c", &dataType);
switch (dataType)
unsigned int flags = TINYOBJ_FLAG_TRIANGULATE;
int ret = tinyobj_parse_obj(&attrib, &meshes, &meshCount, &materials, &materialCount, data, dataLength, flags);
if (ret != TINYOBJ_SUCCESS) TraceLog(LOG_WARNING, "[%s] Model data could not be loaded", fileName);
else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
for (int i = 0; i < meshCount; i++)
{
case '#': // Comments
case 'o': // Object name (One OBJ file can contain multible named meshes)
case 'g': // Group name
case 's': // Smoothing level
case 'm': // mtllib [external .mtl file name]
case 'u': // usemtl [material name]
{
fgets(comments, 200, objFile);
} break;
case 'v':
{
fscanf(objFile, "%c", &dataType);
if (dataType == 't') // Read texCoord
{
texcoordCount++;
fgets(comments, 200, objFile);
}
else if (dataType == 'n') // Read normals
{
normalCount++;
fgets(comments, 200, objFile);
}
else // Read vertex
{
vertexCount++;
fgets(comments, 200, objFile);
}
} break;
case 'f':
{
triangleCount++;
fgets(comments, 200, objFile);
} break;
default: break;
printf("shape[%d] name = %s\n", i, meshes[i].name);
}
/*
// Data reference to process
typedef struct {
char *name;
float ambient[3];
float diffuse[3];
float specular[3];
float transmittance[3];
float emission[3];
float shininess;
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/)
int illum;
int pad0;
char *ambient_texname; // map_Ka
char *diffuse_texname; // map_Kd
char *specular_texname; // map_Ks
char *specular_highlight_texname; // map_Ns
char *bump_texname; // map_bump, bump
char *displacement_texname; // disp
char *alpha_texname; // map_d
} tinyobj_material_t;
typedef struct {
char *name; // group name or object name
unsigned int face_offset;
unsigned int length;
} tinyobj_shape_t;
typedef struct { int v_idx, vt_idx, vn_idx; } tinyobj_vertex_index_t;
typedef struct {
unsigned int num_vertices;
unsigned int num_normals;
unsigned int num_texcoords;
unsigned int num_faces;
unsigned int num_face_num_verts;
int pad0;
float *vertices;
float *normals;
float *texcoords;
tinyobj_vertex_index_t *faces;
int *face_num_verts;
int *material_ids;
} tinyobj_attrib_t;
*/
tinyobj_attrib_free(&attrib);
tinyobj_shapes_free(meshes, meshCount);
tinyobj_materials_free(materials, materialCount);
}
TraceLog(LOG_DEBUG, "[%s] Model vertices: %i", fileName, vertexCount);
TraceLog(LOG_DEBUG, "[%s] Model texcoords: %i", fileName, texcoordCount);
TraceLog(LOG_DEBUG, "[%s] Model normals: %i", fileName, normalCount);
TraceLog(LOG_DEBUG, "[%s] Model triangles: %i", fileName, triangleCount);
// Once we know the number of vertices to store, we create required arrays
Vector3 *midVertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
Vector3 *midNormals = NULL;
if (normalCount > 0) midNormals = (Vector3 *)malloc(normalCount*sizeof(Vector3));
Vector2 *midTexCoords = NULL;
if (texcoordCount > 0) midTexCoords = (Vector2 *)malloc(texcoordCount*sizeof(Vector2));
int countVertex = 0;
int countNormals = 0;
int countTexCoords = 0;
rewind(objFile); // Return to the beginning of the file, to read again
// Second reading pass: Get vertex data to fill intermediate arrays
// NOTE: This second pass is required in case of multiple meshes defined in same OBJ
// TODO: Consider that different meshes can have different vertex data available (position, texcoords, normals)
while (!feof(objFile))
{
fscanf(objFile, "%c", &dataType);
switch (dataType)
{
case '#': case 'o': case 'g': case 's': case 'm': case 'u': case 'f': fgets(comments, 200, objFile); break;
case 'v':
{
fscanf(objFile, "%c", &dataType);
if (dataType == 't') // Read texCoord
{
fscanf(objFile, "%f %f%*[^\n]s\n", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y);
countTexCoords++;
fscanf(objFile, "%c", &dataType);
}
else if (dataType == 'n') // Read normals
{
fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z);
countNormals++;
fscanf(objFile, "%c", &dataType);
}
else // Read vertex
{
fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z);
countVertex++;
fscanf(objFile, "%c", &dataType);
}
} break;
default: break;
}
}
// At this point all vertex data (v, vt, vn) has been gathered on midVertices, midTexCoords, midNormals
// Now we can organize that data into our Mesh struct
mesh.vertexCount = triangleCount*3;
// Additional arrays to store vertex data as floats
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.colors = NULL;
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
int nCounter = 0; // Used to count normals float by float
int vCount[3], vtCount[3], vnCount[3]; // Used to store triangle indices for v, vt, vn
rewind(objFile); // Return to the beginning of the file, to read again
if (normalCount == 0) TraceLog(LOG_INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName);
// Third reading pass: Get faces (triangles) data and fill VertexArray
while (!feof(objFile))
{
fscanf(objFile, "%c", &dataType);
switch (dataType)
{
case '#': case 'o': case 'g': case 's': case 'm': case 'u': case 'v': fgets(comments, 200, objFile); break;
case 'f':
{
// NOTE: It could be that OBJ does not have normals or texcoords defined!
if ((normalCount == 0) && (texcoordCount == 0)) fscanf(objFile, "%i %i %i", &vCount[0], &vCount[1], &vCount[2]);
else if (normalCount == 0) fscanf(objFile, "%i/%i %i/%i %i/%i", &vCount[0], &vtCount[0], &vCount[1], &vtCount[1], &vCount[2], &vtCount[2]);
else if (texcoordCount == 0) fscanf(objFile, "%i//%i %i//%i %i//%i", &vCount[0], &vnCount[0], &vCount[1], &vnCount[1], &vCount[2], &vnCount[2]);
else fscanf(objFile, "%i/%i/%i %i/%i/%i %i/%i/%i", &vCount[0], &vtCount[0], &vnCount[0], &vCount[1], &vtCount[1], &vnCount[1], &vCount[2], &vtCount[2], &vnCount[2]);
mesh.vertices[vCounter] = midVertices[vCount[0]-1].x;
mesh.vertices[vCounter + 1] = midVertices[vCount[0]-1].y;
mesh.vertices[vCounter + 2] = midVertices[vCount[0]-1].z;
vCounter += 3;
mesh.vertices[vCounter] = midVertices[vCount[1]-1].x;
mesh.vertices[vCounter + 1] = midVertices[vCount[1]-1].y;
mesh.vertices[vCounter + 2] = midVertices[vCount[1]-1].z;
vCounter += 3;
mesh.vertices[vCounter] = midVertices[vCount[2]-1].x;
mesh.vertices[vCounter + 1] = midVertices[vCount[2]-1].y;
mesh.vertices[vCounter + 2] = midVertices[vCount[2]-1].z;
vCounter += 3;
if (normalCount > 0)
{
mesh.normals[nCounter] = midNormals[vnCount[0]-1].x;
mesh.normals[nCounter + 1] = midNormals[vnCount[0]-1].y;
mesh.normals[nCounter + 2] = midNormals[vnCount[0]-1].z;
nCounter += 3;
mesh.normals[nCounter] = midNormals[vnCount[1]-1].x;
mesh.normals[nCounter + 1] = midNormals[vnCount[1]-1].y;
mesh.normals[nCounter + 2] = midNormals[vnCount[1]-1].z;
nCounter += 3;
mesh.normals[nCounter] = midNormals[vnCount[2]-1].x;
mesh.normals[nCounter + 1] = midNormals[vnCount[2]-1].y;
mesh.normals[nCounter + 2] = midNormals[vnCount[2]-1].z;
nCounter += 3;
}
else
{
// If normals not defined, they are calculated from the 3 vertices [N = (V2 - V1) x (V3 - V1)]
Vector3 norm = Vector3CrossProduct(Vector3Subtract(midVertices[vCount[1]-1], midVertices[vCount[0]-1]), Vector3Subtract(midVertices[vCount[2]-1], midVertices[vCount[0]-1]));
norm = Vector3Normalize(norm);
mesh.normals[nCounter] = norm.x;
mesh.normals[nCounter + 1] = norm.y;
mesh.normals[nCounter + 2] = norm.z;
nCounter += 3;
mesh.normals[nCounter] = norm.x;
mesh.normals[nCounter + 1] = norm.y;
mesh.normals[nCounter + 2] = norm.z;
nCounter += 3;
mesh.normals[nCounter] = norm.x;
mesh.normals[nCounter + 1] = norm.y;
mesh.normals[nCounter + 2] = norm.z;
nCounter += 3;
}
if (texcoordCount > 0)
{
// NOTE: If using negative texture coordinates with a texture filter of GL_CLAMP_TO_EDGE doesn't work!
// NOTE: Texture coordinates are Y flipped upside-down
mesh.texcoords[tcCounter] = midTexCoords[vtCount[0]-1].x;
mesh.texcoords[tcCounter + 1] = 1.0f - midTexCoords[vtCount[0]-1].y;
tcCounter += 2;
mesh.texcoords[tcCounter] = midTexCoords[vtCount[1]-1].x;
mesh.texcoords[tcCounter + 1] = 1.0f - midTexCoords[vtCount[1]-1].y;
tcCounter += 2;
mesh.texcoords[tcCounter] = midTexCoords[vtCount[2]-1].x;
mesh.texcoords[tcCounter + 1] = 1.0f - midTexCoords[vtCount[2]-1].y;
tcCounter += 2;
}
} break;
default: break;
}
}
fclose(objFile);
// Now we can free temp mid* arrays
free(midVertices);
free(midNormals);
free(midTexCoords);
*/
// NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct
// NOTE: At this point we have all model data loaded
TraceLog(LOG_INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
return model;
}
#endif
#if defined(SUPPORT_FILEFORMAT_MTL)
// Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/)
// NOTE: Texture map parameters are not supported
static Material LoadMTL(const char *fileName)
{
#define MAX_BUFFER_SIZE 128
Material material = { 0 };
char buffer[MAX_BUFFER_SIZE];
Vector3 color = { 1.0f, 1.0f, 1.0f };
char mapFileName[128];
int result = 0;
FILE *mtlFile;
mtlFile = fopen(fileName, "rt");
if (mtlFile == NULL)
{
TraceLog(LOG_WARNING, "[%s] MTL file could not be opened", fileName);
return material;
}
while (!feof(mtlFile))
{
fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
switch (buffer[0])
{
case 'n': // newmtl string Material name. Begins a new material description.
{
// TODO: Support multiple materials in a single .mtl
sscanf(buffer, "newmtl %127s", mapFileName);
}
case 'i': // illum int Illumination model
{
// illum = 1 if specular disabled
// illum = 2 if specular enabled (lambertian model)
// ...
}
case 'K': // Ka, Kd, Ks, Ke
{
switch (buffer[1])
{
case 'a': // Ka float float float Ambient color (RGB)
{
sscanf(buffer, "Ka %f %f %f", &color.x, &color.y, &color.z);
// TODO: Support ambient color
//material.colAmbient.r = (unsigned char)(color.x*255);
//material.colAmbient.g = (unsigned char)(color.y*255);
//material.colAmbient.b = (unsigned char)(color.z*255);
} break;
case 'd': // Kd float float float Diffuse color (RGB)
{
sscanf(buffer, "Kd %f %f %f", &color.x, &color.y, &color.z);
material.maps[MAP_DIFFUSE].color.r = (unsigned char)(color.x*255);
material.maps[MAP_DIFFUSE].color.g = (unsigned char)(color.y*255);
material.maps[MAP_DIFFUSE].color.b = (unsigned char)(color.z*255);
} break;
case 's': // Ks float float float Specular color (RGB)
{
sscanf(buffer, "Ks %f %f %f", &color.x, &color.y, &color.z);
material.maps[MAP_SPECULAR].color.r = (unsigned char)(color.x*255);
material.maps[MAP_SPECULAR].color.g = (unsigned char)(color.y*255);
material.maps[MAP_SPECULAR].color.b = (unsigned char)(color.z*255);
} break;
case 'e': // Ke float float float Emmisive color (RGB)
{
// TODO: Support Ke?
} break;
default: break;
}
} break;
case 'N': // Ns, Ni
{
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
//material.params[PARAM_GLOSSINES] = (float)shininess;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
{
// Not supported...
}
} break;
case 'm': // map_Kd, map_Ks, map_Ka, map_Bump, map_d
{
switch (buffer[4])
{
case 'K': // Color texture maps
{
if (buffer[5] == 'd') // map_Kd string Diffuse color texture map.
{
result = sscanf(buffer, "map_Kd %127s", mapFileName);
if (result != EOF) material.maps[MAP_DIFFUSE].texture = LoadTexture(mapFileName);
}
else if (buffer[5] == 's') // map_Ks string Specular color texture map.
{
result = sscanf(buffer, "map_Ks %127s", mapFileName);
if (result != EOF) material.maps[MAP_SPECULAR].texture = LoadTexture(mapFileName);
}
else if (buffer[5] == 'a') // map_Ka string Ambient color texture map.
{
// Not supported...
}
} break;
case 'B': // map_Bump string Bump texture map.
{
result = sscanf(buffer, "map_Bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'b': // map_bump string Bump texture map.
{
result = sscanf(buffer, "map_bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'd': // map_d string Opacity texture map.
{
// Not supported...
} break;
default: break;
}
} break;
case 'd': // d, disp
{
if (buffer[1] == ' ') // d float Dissolve factor. d is inverse of Tr
{
float alpha = 1.0f;
sscanf(buffer, "d %f", &alpha);
material.maps[MAP_DIFFUSE].color.a = (unsigned char)(alpha*255);
}
else if (buffer[1] == 'i') // disp string Displacement map
{
// Not supported...
}
} break;
case 'b': // bump string Bump texture map
{
result = sscanf(buffer, "bump %127s", mapFileName);
if (result != EOF) material.maps[MAP_NORMAL].texture = LoadTexture(mapFileName);
} break;
case 'T': // Tr float Transparency Tr (alpha). Tr is inverse of d
{
float ialpha = 0.0f;
sscanf(buffer, "Tr %f", &ialpha);
material.maps[MAP_DIFFUSE].color.a = (unsigned char)((1.0f - ialpha)*255);
} break;
case 'r': // refl string Reflection texture map
default: break;
}
}
fclose(mtlFile);
// NOTE: At this point we have all material data
TraceLog(LOG_INFO, "[%s] Material loaded successfully", fileName);
return material;
}
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
// Load IQM mesh data
static Model LoadIQM(const char *fileName)