Update textures.c
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@ -258,7 +258,7 @@ Image LoadImage(const char *fileName)
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else if (IsFileExtension(fileName, ".hdr"))
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{
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#if defined(STBI_REQUIRED)
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int dataSize = 0;
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unsigned int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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if (fileData != NULL)
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