Update CHANGELOG

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Ray 2020-10-21 23:32:24 +02:00 committed by GitHub
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@ -19,7 +19,7 @@ Detailed changes:
[core] ADDED: GetWindowScaleDPI()
[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop mouse cursors (#1407) by @chances
[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
[core] REMOVED: struct RenderTexture2D: depthTexture variable
[core] RENAMED: GetExtension() to GetFileExtension()
[core] REVIEWED: Several structs to reduce size and padding
@ -28,7 +28,7 @@ Detailed changes:
[core] REVIEWED: InitWindow(), support empty title for window (#1323)
[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
[core] REDESIGNED: GetMouseWheelMove(): Return float movement for precise scrolling where possible (#1397) by @Doy-lee
[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
[core] UWP rework with improvements (#1231) by @Rover656
[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
@ -143,7 +143,7 @@ Detailed changes:
[build] Updated Makefile for web (#1332) by @rfaile313
[build] Updated build pipelines to use latest emscripten and android ndk
[build] Updated emscriptem build script to generate .a on WebAssembly
[build] Fixed Android build for Linux, supporting ANDROID_NDK to be modified at compile time by @branlix3000
[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
[build] Updated VSCode project template tasks
[build] Updated VS2017.UWP project template by @Rover656
[build] Updated Android build pipeline