mirror of https://github.com/raysan5/raylib
Documentation cmake (#1549)
* Documenting the compiler flags * Moved some android compiler flags and added documentation on them too. * Some more restructuring. Removed unnecessary comments that were self described by the code. Added some more explanations around certain parts of CMake and especially around compiler flags.
This commit is contained in:
parent
65b299c6cf
commit
88a6f16c9a
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@ -2,9 +2,11 @@ cmake_minimum_required(VERSION 3.0)
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project(raylib)
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# Directory for easier includes
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# Anywhere you see include(...) you can check <root>/cmake for that file
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# RAYLIB_IS_MAIN determines whether the project is being used from root, or as a dependency.
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# RAYLIB_IS_MAIN determines whether the project is being used from root
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# or if it is added as a dependency (through add_subdirectory for example).
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if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
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set(RAYLIB_IS_MAIN TRUE)
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else()
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@ -17,7 +19,7 @@ include(CompilerFlags)
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# Registers build options that are exposed to cmake
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include(CMakeOptions.txt)
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# Checks a few environment and compiler configurations
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# Enforces a few environment and compiler configurations
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include(BuildOptions)
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# Main sources directory (the second parameter sets the output directory name to raylib)
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@ -1,28 +1,52 @@
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include(AddIfFlagCompiles)
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# Makes +/- operations on void pointers be considered an error
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# https://gcc.gnu.org/onlinedocs/gcc/Pointer-Arith.html
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add_if_flag_compiles(-Werror=pointer-arith CMAKE_C_FLAGS)
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# Generates error whenever a function is used before being declared
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# https://gcc.gnu.org/onlinedocs/gcc-4.0.1/gcc/Warning-Options.html
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add_if_flag_compiles(-Werror=implicit-function-declaration CMAKE_C_FLAGS)
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# src/external/jar_xm.h does shady stuff
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# Allows some casting of pointers without generating a warning
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add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS)
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if (ENABLE_ASAN)
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=address CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if (ENABLE_UBSAN)
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=undefined CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if (ENABLE_MSAN)
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=memory CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if (ENABLE_MSAN AND ENABLE_ASAN)
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# MSAN and ASAN both work on memory - ASAN does more things
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MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended")
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endif()
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add_definitions("-DRAYLIB_CMAKE=1")
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if (ENABLE_ASAN)
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# If enabled it would generate errors/warnings for all kinds of memory errors
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# (like returning a stack variable by reference)
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# https://clang.llvm.org/docs/AddressSanitizer.html
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=address CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if (ENABLE_UBSAN)
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# If enabled this will generate errors for undefined behavior points
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# (like adding +1 to the maximum int value)
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# https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=undefined CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if (ENABLE_MSAN)
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# If enabled this will generate warnings for places where uninitialized memory is used
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# https://clang.llvm.org/docs/MemorySanitizer.html
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add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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add_if_flag_compiles(-fsanitize=memory CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
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endif()
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if(CMAKE_VERSION VERSION_LESS "3.1")
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if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
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@ -31,3 +55,25 @@ if(CMAKE_VERSION VERSION_LESS "3.1")
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else()
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set (CMAKE_C_STANDARD 99)
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endif()
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if(${PLATFORM} MATCHES "Android")
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# If enabled will remove dead code during the linking process
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# https://gcc.gnu.org/onlinedocs/gnat_ugn/Compilation-options.html
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add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
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# If enabled will generate some exception data (usually disabled for C programs)
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# https://gcc.gnu.org/onlinedocs/gcc-4.2.4/gcc/Code-Gen-Options.html
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add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
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# If enabled adds stack protection guards around functions that allocate memory
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# https://www.keil.com/support/man/docs/armclang_ref/armclang_ref_cjh1548250046139.htm
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add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
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# Marks that the library will not be compiled with an executable stack
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add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS)
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# Do not expand symbolic links or resolve paths like "/./" or "/../", etc.
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# https://gcc.gnu.org/onlinedocs/gcc/Directory-Options.html
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add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS)
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endif()
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@ -1,7 +1,7 @@
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if(${PLATFORM} MATCHES "Desktop")
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if (${PLATFORM} MATCHES "Desktop")
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set(PLATFORM_CPP "PLATFORM_DESKTOP")
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if(APPLE)
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if (APPLE)
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# Need to force OpenGL 3.3 on OS X
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# See: https://github.com/raysan5/raylib/issues/341
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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@ -11,40 +11,35 @@ if(${PLATFORM} MATCHES "Desktop")
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if (NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
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add_definitions(-DGL_SILENCE_DEPRECATION)
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MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
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endif()
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elseif(WIN32)
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endif ()
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elseif (WIN32)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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set(LIBS_PRIVATE ${LIBS_PRIVATE} winmm)
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else()
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else ()
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find_library(pthread NAMES pthread)
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find_package(OpenGL QUIET)
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if ("${OPENGL_LIBRARIES}" STREQUAL "")
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set(OPENGL_LIBRARIES "GL")
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endif()
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endif ()
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if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
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find_library(OSS_LIBRARY ossaudio)
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endif()
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endif ()
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set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
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endif()
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endif ()
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elseif(${PLATFORM} MATCHES "Web")
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elseif (${PLATFORM} MATCHES "Web")
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set(PLATFORM_CPP "PLATFORM_WEB")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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set(CMAKE_C_FLAGS "-s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
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set(CMAKE_STATIC_LIBRARY_SUFFIX ".a")
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elseif(${PLATFORM} MATCHES "Android")
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elseif (${PLATFORM} MATCHES "Android")
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set(PLATFORM_CPP "PLATFORM_ANDROID")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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include(AddIfFlagCompiles)
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add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
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add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
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add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS)
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add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS)
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add_definitions(-DANDROID -D__ANDROID_API__=21)
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include_directories(external/android/native_app_glue)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
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@ -52,7 +47,7 @@ elseif(${PLATFORM} MATCHES "Android")
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find_library(OPENGL_LIBRARY OpenGL)
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set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
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elseif(${PLATFORM} MATCHES "Raspberry Pi")
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elseif (${PLATFORM} MATCHES "Raspberry Pi")
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set(PLATFORM_CPP "PLATFORM_RPI")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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link_directories(/opt/vc/lib)
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set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
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elseif(${PLATFORM} MATCHES "DRM")
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elseif (${PLATFORM} MATCHES "DRM")
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set(PLATFORM_CPP "PLATFORM_DRM")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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include_directories(/usr/include/libdrm)
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set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl)
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endif()
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endif ()
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if (${OPENGL_VERSION})
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set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
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set(GRAPHICS "GRAPHICS_API_OPENGL_11")
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elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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endif ()
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if ("${SUGGESTED_GRAPHICS}" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
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message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail")
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endif()
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endif()
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endif ()
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endif ()
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if(NOT GRAPHICS)
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if (NOT GRAPHICS)
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set(GRAPHICS "GRAPHICS_API_OPENGL_33")
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endif()
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endif ()
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set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
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if (${PLATFORM} MATCHES "Desktop")
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set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
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endif ()
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@ -1,122 +1,138 @@
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# Setup the project and settings
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project(examples)
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# Get the sources together
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set(example_dirs audio core models others shaders shapes text textures)
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# Directories that contain examples
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set(example_dirs
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audio
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core
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models
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others
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shaders
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shapes
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text
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textures
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)
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# Next few lines will check for existence of symbols or header files
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# They are needed for the physac example and threads examples
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set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
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include(CheckSymbolExists)
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check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
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check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
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include(CheckSymbolExists)
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check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
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check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
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set(CMAKE_REQUIRED_DEFINITIONS)
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if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
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set(example_dirs ${example_dirs} physac)
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endif()
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set(example_sources)
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set(example_resources)
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foreach(example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach()
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if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
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add_definitions(-DGL_SILENCE_DEPRECATION)
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MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
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endif()
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if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
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set(example_dirs ${example_dirs} physac)
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endif ()
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include(CheckIncludeFile)
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CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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find_package(Threads)
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if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
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add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
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if(THREADS_HAVE_PTHREAD_ARG)
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add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
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endif()
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if(CMAKE_THREAD_LIBS_INIT)
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link_libraries("${CMAKE_THREAD_LIBS_INIT}")
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endif()
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else()
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# Items requiring pthreads
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
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endif()
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add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
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if (THREADS_HAVE_PTHREAD_ARG)
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add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
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endif ()
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if (CMAKE_THREAD_LIBS_INIT)
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link_libraries("${CMAKE_THREAD_LIBS_INIT}")
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endif ()
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endif ()
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if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
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add_definitions(-DGL_SILENCE_DEPRECATION)
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MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
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endif ()
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if(${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
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# Collect all source files and resource files
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# into a CMake variable
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set(example_sources)
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set(example_resources)
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foreach (example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach ()
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
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if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H)
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# Items requiring pthreads
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
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endif ()
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
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if (${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
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|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
|
||||
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
|
||||
|
||||
elseif(${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
|
||||
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
# Remove the -rdynamic flag because otherwise emscripten
|
||||
# does not generate HTML+JS+WASM files, only a non-working
|
||||
# and fat HTML
|
||||
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
|
||||
endif()
|
||||
elseif (${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
|
||||
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
# Remove the -rdynamic flag because otherwise emscripten
|
||||
# does not generate HTML+JS+WASM files, only a non-working
|
||||
# and fat HTML
|
||||
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
|
||||
endif ()
|
||||
|
||||
include_directories(BEFORE SYSTEM others/external/include)
|
||||
|
||||
if (NOT TARGET raylib)
|
||||
find_package(raylib 2.0 REQUIRED)
|
||||
endif()
|
||||
find_package(raylib 2.0 REQUIRED)
|
||||
endif ()
|
||||
|
||||
# Do each example
|
||||
foreach(example_source ${example_sources})
|
||||
# Create the basename for the example
|
||||
get_filename_component(example_name ${example_source} NAME)
|
||||
string(REPLACE ".c" "" example_name ${example_name})
|
||||
|
||||
# Setup the example
|
||||
add_executable(${example_name} ${example_source})
|
||||
|
||||
target_link_libraries(${example_name} raylib)
|
||||
|
||||
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
|
||||
string(APPEND resources_dir "resources")
|
||||
|
||||
if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
||||
endif()
|
||||
endforeach()
|
||||
foreach (example_source ${example_sources})
|
||||
# Create the basename for the example
|
||||
get_filename_component(example_name ${example_source} NAME)
|
||||
string(REPLACE ".c" "" example_name ${example_name})
|
||||
|
||||
# Setup the example
|
||||
add_executable(${example_name} ${example_source})
|
||||
|
||||
target_link_libraries(${example_name} raylib)
|
||||
|
||||
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
|
||||
string(APPEND resources_dir "resources")
|
||||
|
||||
if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
||||
endif ()
|
||||
endforeach ()
|
||||
|
||||
# Copy all of the resource files to the destination
|
||||
file(COPY ${example_resources} DESTINATION "resources/")
|
||||
|
|
|
@ -10,6 +10,8 @@ include(JoinPaths)
|
|||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
if(RAYLIB_IS_MAIN)
|
||||
set(default_build_type Debug)
|
||||
else()
|
||||
message(WARNING "Default build type is not set (CMAKE_BUILD_TYPE)")
|
||||
endif()
|
||||
|
||||
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
|
||||
|
@ -18,7 +20,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
||||
endif()
|
||||
|
||||
# Get the sources together
|
||||
# Used as public API to be included into other projects
|
||||
set(raylib_public_headers
|
||||
raylib.h
|
||||
rlgl.h
|
||||
|
@ -27,6 +29,7 @@ set(raylib_public_headers
|
|||
raudio.h
|
||||
)
|
||||
|
||||
# Sources to be compiled
|
||||
set(raylib_sources
|
||||
core.c
|
||||
models.c
|
||||
|
@ -36,7 +39,7 @@ set(raylib_sources
|
|||
utils.c
|
||||
)
|
||||
|
||||
# cmake/GlfwImport.cmake handles the details around the inclusion of glfw
|
||||
# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
|
||||
include(GlfwImport)
|
||||
|
||||
|
||||
|
@ -47,10 +50,11 @@ else ()
|
|||
MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
|
||||
endif ()
|
||||
|
||||
# Sets additional platform options and link libraries for each platform
|
||||
# also selects the proper graphics API and version for that platform
|
||||
# Produces a variable LIBS_PRIVATE that will be used later
|
||||
include(LibraryConfigurations)
|
||||
|
||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
|
||||
|
||||
add_library(raylib ${raylib_sources} ${raylib_public_headers})
|
||||
|
||||
if (NOT BUILD_SHARED_LIBS)
|
||||
|
@ -66,7 +70,6 @@ else()
|
|||
endif ()
|
||||
endif()
|
||||
|
||||
# Setting target properties
|
||||
set_target_properties(raylib PROPERTIES
|
||||
PUBLIC_HEADER "${raylib_public_headers}"
|
||||
VERSION ${PROJECT_VERSION}
|
||||
|
@ -77,12 +80,11 @@ if (WITH_PIC OR BUILD_SHARED_LIBS)
|
|||
set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
endif ()
|
||||
|
||||
# Linking libraries
|
||||
target_link_libraries(raylib "${LIBS_PRIVATE}")
|
||||
if (${PLATFORM} MATCHES "Desktop")
|
||||
target_link_libraries(raylib glfw)
|
||||
endif ()
|
||||
|
||||
# Sets some compile time definitions for the pre-processor
|
||||
# If CUSTOMIZE_BUILD option is on you will not use config.h by default
|
||||
# and you will be able to select more build options
|
||||
include(CompileDefinitions)
|
||||
|
||||
# Registering include directories
|
||||
|
@ -99,6 +101,8 @@ target_include_directories(raylib
|
|||
# Copy the header files to the build directory for convenience
|
||||
file(COPY ${raylib_public_headers} DESTINATION "include")
|
||||
|
||||
# Includes information on how the library will be installed on the system
|
||||
# when cmake --install is run
|
||||
include(InstallConfigurations)
|
||||
|
||||
# Print the flags for the user
|
||||
|
@ -112,6 +116,7 @@ message(STATUS "Compiling with the flags:")
|
|||
message(STATUS " PLATFORM=" ${PLATFORM_CPP})
|
||||
message(STATUS " GRAPHICS=" ${GRAPHICS})
|
||||
|
||||
# Options if you want to create an installer using CPack
|
||||
include(PackConfigurations)
|
||||
|
||||
enable_testing()
|
||||
|
|
Loading…
Reference in New Issue