Review DEBUG trace log and custom allocators
Not exposing some data structures
This commit is contained in:
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eb2483338f
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254
src/physac.h
254
src/physac.h
@ -83,6 +83,14 @@
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#endif
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#endif
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#endif
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#endif
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// Allow custom memory allocators
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#ifndef PHYSAC_MALLOC
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#define PHYSAC_MALLOC(size) malloc(size)
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#endif
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#ifndef PHYSAC_FREE
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#define PHYSAC_FREE(ptr) free(ptr)
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -98,9 +106,6 @@
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#define PHYSAC_PI 3.14159265358979323846
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#define PHYSAC_PI 3.14159265358979323846
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#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f)
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#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f)
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#define PHYSAC_MALLOC(size) malloc(size)
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#define PHYSAC_FREE(ptr) free(ptr)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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// NOTE: Below types are required for PHYSAC_STANDALONE usage
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// NOTE: Below types are required for PHYSAC_STANDALONE usage
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@ -125,6 +130,101 @@ typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeTy
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// Previously defined to be used in PhysicsShape struct as circular dependencies
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// Previously defined to be used in PhysicsShape struct as circular dependencies
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typedef struct PhysicsBodyData *PhysicsBody;
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typedef struct PhysicsBodyData *PhysicsBody;
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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PHYSACDEF void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread
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PHYSACDEF void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
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PHYSACDEF void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
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PHYSACDEF bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled
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PHYSACDEF void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
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PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
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PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
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PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
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PHYSACDEF void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
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PHYSACDEF void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
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PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
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PHYSACDEF int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
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PHYSACDEF PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
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PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
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PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
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PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
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PHYSACDEF void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body
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PHYSACDEF void ResetPhysics(void); // Destroys created physics bodies and manifolds and resets global values
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PHYSACDEF void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread
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#if defined(__cplusplus)
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}
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#endif
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#endif // PHYSAC_H
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/***********************************************************************************
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*
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* PHYSAC IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(PHYSAC_IMPLEMENTATION)
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#if !defined(PHYSAC_NO_THREADS)
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#include <pthread.h> // Required for: pthread_t, pthread_create()
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#endif
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#if defined(PHYSAC_DEBUG)
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#endif
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// Support TRACELOG macros
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#if defined(PHYSAC_DEBUG)
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#include <stdio.h> // Required for: printf()
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#define TRACELOG(...) printf(__VA_ARGS__)
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#else
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#define TRACELOG(...) (void)0
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#endif
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#include <stdlib.h> // Required for: malloc(), free(), srand(), rand()
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#include <math.h> // Required for: cosf(), sinf(), fabs(), sqrtf()
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#if !defined(PHYSAC_STANDALONE)
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#include "raymath.h" // Required for: Vector2Add(), Vector2Subtract()
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#endif
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// Time management functionality
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#include <time.h> // Required for: time(), clock_gettime()
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux__)
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#if _POSIX_C_SOURCE < 199309L
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#include <sys/time.h> // Required for: timespec
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#elif defined(__APPLE__) // macOS also defines __MACH__
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#include <mach/mach_time.h> // Required for: mach_absolute_time()
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define min(a,b) (((a)<(b))?(a):(b))
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#define max(a,b) (((a)>(b))?(a):(b))
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#define PHYSAC_FLT_MAX 3.402823466e+38f
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#define PHYSAC_EPSILON 0.000001f
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#define PHYSAC_K 1.0f/3.0f
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#define PHYSAC_VECTOR_ZERO (Vector2){ 0.0f, 0.0f }
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//----------------------------------------------------------------------------------
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// Data Types Structure Definition
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//----------------------------------------------------------------------------------
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// Matrix2x2 type (used for polygon shape rotation matrix)
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// Matrix2x2 type (used for polygon shape rotation matrix)
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typedef struct Matrix2x2 {
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typedef struct Matrix2x2 {
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float m00;
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float m00;
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@ -182,90 +282,6 @@ typedef struct PhysicsManifoldData {
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float staticFriction; // Mixed static friction during collision
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float staticFriction; // Mixed static friction during collision
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} PhysicsManifoldData, *PhysicsManifold;
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} PhysicsManifoldData, *PhysicsManifold;
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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PHYSACDEF void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread
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PHYSACDEF void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
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PHYSACDEF void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
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PHYSACDEF bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled
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PHYSACDEF void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
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PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
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PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
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PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
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PHYSACDEF void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
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PHYSACDEF void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
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PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
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PHYSACDEF int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
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PHYSACDEF PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
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PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
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PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
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PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
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PHYSACDEF void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body
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PHYSACDEF void ResetPhysics(void); // Destroys created physics bodies and manifolds and resets global values
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PHYSACDEF void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread
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#if defined(__cplusplus)
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}
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#endif
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#endif // PHYSAC_H
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/***********************************************************************************
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*
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* PHYSAC IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(PHYSAC_IMPLEMENTATION)
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#if !defined(PHYSAC_NO_THREADS)
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#include <pthread.h> // Required for: pthread_t, pthread_create()
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#endif
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#if defined(PHYSAC_DEBUG)
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#include <stdio.h> // Required for: printf()
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#endif
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#include <stdlib.h> // Required for: malloc(), free(), srand(), rand()
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#include <math.h> // Required for: cosf(), sinf(), fabs(), sqrtf()
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#include <stdint.h> // Required for: uint64_t
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#if !defined(PHYSAC_STANDALONE)
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#include "raymath.h" // Required for: Vector2Add(), Vector2Subtract()
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#endif
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// Time management functionality
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#include <time.h> // Required for: time(), clock_gettime()
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux__)
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#if _POSIX_C_SOURCE < 199309L
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#include <sys/time.h> // Required for: timespec
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#elif defined(__APPLE__) // macOS also defines __MACH__
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#include <mach/mach_time.h> // Required for: mach_absolute_time()
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define min(a,b) (((a)<(b))?(a):(b))
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#define max(a,b) (((a)>(b))?(a):(b))
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#define PHYSAC_FLT_MAX 3.402823466e+38f
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#define PHYSAC_EPSILON 0.000001f
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#define PHYSAC_K 1.0f/3.0f
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#define PHYSAC_VECTOR_ZERO (Vector2){ 0.0f, 0.0f }
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -278,7 +294,7 @@ static double baseTime = 0.0; // Offset time for M
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static double startTime = 0.0; // Start time in milliseconds
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static double startTime = 0.0; // Start time in milliseconds
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static double deltaTime = 1.0/60.0/10.0 * 1000; // Delta time used for physics steps, in milliseconds
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static double deltaTime = 1.0/60.0/10.0 * 1000; // Delta time used for physics steps, in milliseconds
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static double currentTime = 0.0; // Current time in milliseconds
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static double currentTime = 0.0; // Current time in milliseconds
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static uint64_t frequency = 0; // Hi-res clock frequency
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static unsigned long long int frequency = 0; // Hi-res clock frequency
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static double accumulator = 0.0; // Physics time step delta time accumulator
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static double accumulator = 0.0; // Physics time step delta time accumulator
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static unsigned int stepsCount = 0; // Total physics steps processed
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static unsigned int stepsCount = 0; // Total physics steps processed
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@ -316,7 +332,7 @@ static bool BiasGreaterThan(float valueA, float valueB);
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static Vector2 TriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points
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static Vector2 TriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points
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static void InitTimer(void); // Initializes hi-resolution MONOTONIC timer
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static void InitTimer(void); // Initializes hi-resolution MONOTONIC timer
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static uint64_t GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds
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static unsigned long long int GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds
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static double GetCurrentTime(void); // Get current time measure in milliseconds
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static double GetCurrentTime(void); // Get current time measure in milliseconds
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// Math functions
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// Math functions
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@ -352,7 +368,7 @@ PHYSACDEF void InitPhysics(void)
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InitTimer();
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InitTimer();
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] physics module initialized successfully\n");
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TRACELOG("[PHYSAC] physics module initialized successfully\n");
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#endif
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#endif
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accumulator = 0.0;
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accumulator = 0.0;
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@ -455,11 +471,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float
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physicsBodiesCount++;
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physicsBodiesCount++;
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] created polygon physics body id %i\n", newBody->id);
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TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id);
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#endif
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#endif
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}
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}
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n");
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else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n");
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#endif
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#endif
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return newBody;
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return newBody;
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@ -541,11 +557,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int si
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physicsBodiesCount++;
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physicsBodiesCount++;
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] created polygon physics body id %i\n", newBody->id);
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TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id);
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#endif
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#endif
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}
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}
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n");
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else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n");
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#endif
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#endif
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return newBody;
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return newBody;
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@ -600,7 +616,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
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{
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{
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int count = vertexData.vertexCount;
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int count = vertexData.vertexCount;
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Vector2 bodyPos = body->position;
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Vector2 bodyPos = body->position;
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Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
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Vector2 *vertices = (Vector2 *)PHYSAC_MALLOC(sizeof(Vector2)*count);
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Matrix2x2 trans = body->shape.transform;
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Matrix2x2 trans = body->shape.transform;
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for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
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for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
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@ -693,12 +709,12 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
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PhysicsAddForce(newBody, forceDirection);
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PhysicsAddForce(newBody, forceDirection);
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}
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}
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free(vertices);
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PHYSAC_FREE(vertices);
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}
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}
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}
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}
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}
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}
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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else printf("[PHYSAC] error when trying to shatter a null reference physics body");
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else TRACELOG("[PHYSAC] error when trying to shatter a null reference physics body");
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#endif
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#endif
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}
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}
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@ -720,12 +736,12 @@ PHYSACDEF PhysicsBody GetPhysicsBody(int index)
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if (body == NULL)
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if (body == NULL)
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{
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{
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] error when trying to get a null reference physics body");
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TRACELOG("[PHYSAC] error when trying to get a null reference physics body");
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#endif
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#endif
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}
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}
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}
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}
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#if defined(PHYSAC_DEBUG)
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#if defined(PHYSAC_DEBUG)
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else printf("[PHYSAC] physics body index is out of bounds");
|
else TRACELOG("[PHYSAC] physics body index is out of bounds");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return body;
|
return body;
|
||||||
@ -742,11 +758,11 @@ PHYSACDEF int GetPhysicsShapeType(int index)
|
|||||||
|
|
||||||
if (body != NULL) result = body->shape.type;
|
if (body != NULL) result = body->shape.type;
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] error when trying to get a null reference physics body");
|
else TRACELOG("[PHYSAC] error when trying to get a null reference physics body");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] physics body index is out of bounds");
|
else TRACELOG("[PHYSAC] physics body index is out of bounds");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
@ -771,11 +787,11 @@ PHYSACDEF int GetPhysicsShapeVerticesCount(int index)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] error when trying to get a null reference physics body");
|
else TRACELOG("[PHYSAC] error when trying to get a null reference physics body");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] physics body index is out of bounds");
|
else TRACELOG("[PHYSAC] physics body index is out of bounds");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
@ -804,7 +820,7 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] error when trying to get a null reference physics body");
|
else TRACELOG("[PHYSAC] error when trying to get a null reference physics body");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return position;
|
return position;
|
||||||
@ -841,7 +857,7 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
|
|||||||
if (index == -1)
|
if (index == -1)
|
||||||
{
|
{
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
printf("[PHYSAC] Not possible to find body id %i in pointers array\n", id);
|
TRACELOG("[PHYSAC] Not possible to find body id %i in pointers array\n", id);
|
||||||
#endif
|
#endif
|
||||||
return; // Prevent access to index -1
|
return; // Prevent access to index -1
|
||||||
}
|
}
|
||||||
@ -861,11 +877,11 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
|
|||||||
physicsBodiesCount--;
|
physicsBodiesCount--;
|
||||||
|
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
printf("[PHYSAC] destroyed physics body id %i\n", id);
|
TRACELOG("[PHYSAC] destroyed physics body id %i\n", id);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] error trying to destroy a null referenced body\n");
|
else TRACELOG("[PHYSAC] error trying to destroy a null referenced body\n");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -903,7 +919,7 @@ PHYSACDEF void ResetPhysics(void)
|
|||||||
physicsManifoldsCount = 0;
|
physicsManifoldsCount = 0;
|
||||||
|
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
printf("[PHYSAC] physics module reset successfully\n");
|
TRACELOG("[PHYSAC] physics module reset successfully\n");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -924,9 +940,9 @@ PHYSACDEF void ClosePhysics(void)
|
|||||||
for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]);
|
for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]);
|
||||||
|
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
if (physicsBodiesCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory);
|
if (physicsBodiesCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory);
|
||||||
else if (physicsManifoldsCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory);
|
else if (physicsManifoldsCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory);
|
||||||
else printf("[PHYSAC] physics module closed successfully\n");
|
else TRACELOG("[PHYSAC] physics module closed successfully\n");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1018,7 +1034,7 @@ static void *PhysicsLoop(void *arg)
|
|||||||
{
|
{
|
||||||
#if !defined(PHYSAC_NO_THREADS)
|
#if !defined(PHYSAC_NO_THREADS)
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
printf("[PHYSAC] physics thread created successfully\n");
|
TRACELOG("[PHYSAC] physics thread created successfully\n");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Initialize physics loop thread values
|
// Initialize physics loop thread values
|
||||||
@ -1156,7 +1172,7 @@ PHYSACDEF void RunPhysicsStep(void)
|
|||||||
while (accumulator >= deltaTime)
|
while (accumulator >= deltaTime)
|
||||||
{
|
{
|
||||||
#ifdef PHYSAC_DEBUG
|
#ifdef PHYSAC_DEBUG
|
||||||
//printf("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n",
|
//TRACELOG("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n",
|
||||||
// currentTime, startTime, accumulator, accumulator-deltaTime, delta, deltaTime);
|
// currentTime, startTime, accumulator, accumulator-deltaTime, delta, deltaTime);
|
||||||
#endif
|
#endif
|
||||||
PhysicsStep();
|
PhysicsStep();
|
||||||
@ -1228,7 +1244,7 @@ static PhysicsManifold CreatePhysicsManifold(PhysicsBody a, PhysicsBody b)
|
|||||||
physicsManifoldsCount++;
|
physicsManifoldsCount++;
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] new physics manifold creation failed because there is any available id to use\n");
|
else TRACELOG("[PHYSAC] new physics manifold creation failed because there is any available id to use\n");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return newManifold;
|
return newManifold;
|
||||||
@ -1254,7 +1270,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold)
|
|||||||
if (index == -1)
|
if (index == -1)
|
||||||
{
|
{
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
printf("[PHYSAC] Not possible to manifold id %i in pointers array\n", id);
|
TRACELOG("[PHYSAC] Not possible to manifold id %i in pointers array\n", id);
|
||||||
#endif
|
#endif
|
||||||
return; // Prevent access to index -1
|
return; // Prevent access to index -1
|
||||||
}
|
}
|
||||||
@ -1274,7 +1290,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold)
|
|||||||
physicsManifoldsCount--;
|
physicsManifoldsCount--;
|
||||||
}
|
}
|
||||||
#if defined(PHYSAC_DEBUG)
|
#if defined(PHYSAC_DEBUG)
|
||||||
else printf("[PHYSAC] error trying to destroy a null referenced manifold\n");
|
else TRACELOG("[PHYSAC] error trying to destroy a null referenced manifold\n");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1923,9 +1939,9 @@ static void InitTimer(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Get hi-res MONOTONIC time measure in seconds
|
// Get hi-res MONOTONIC time measure in seconds
|
||||||
static uint64_t GetTimeCount(void)
|
static unsigned long long int GetTimeCount(void)
|
||||||
{
|
{
|
||||||
uint64_t value = 0;
|
unsigned long long int value = 0;
|
||||||
|
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
QueryPerformanceCounter((unsigned long long int *) &value);
|
QueryPerformanceCounter((unsigned long long int *) &value);
|
||||||
@ -1934,7 +1950,7 @@ static uint64_t GetTimeCount(void)
|
|||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
struct timespec now;
|
struct timespec now;
|
||||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||||
value = (uint64_t)now.tv_sec*(uint64_t)1000000000 + (uint64_t)now.tv_nsec;
|
value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
|
Loading…
Reference in New Issue
Block a user