diff --git a/src/camera.h b/src/camera.h index a933447d..bc813b53 100644 --- a/src/camera.h +++ b/src/camera.h @@ -251,10 +251,6 @@ void SetCameraMode(Camera camera, int mode) cameraAngle.x = asinf( (float)fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) cameraAngle.y = -asinf( (float)fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) - // NOTE: Just testing what cameraAngle means - //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) - //cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW) - playerEyesPosition = camera.position.y; // Lock cursor for first person and third person cameras