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README.md
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README.md
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
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raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
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raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most
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pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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pure spartan-programmers way.
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Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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[![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=master)](https://travis-ci.org/raysan5/raylib)
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[![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
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features
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--------
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- **NO external dependencies**, all required libraries included with raylib
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- **NO external dependencies**, all required libraries are bundled into raylib
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- Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
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- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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- **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- Shaders support, including Model shaders and Postprocessing shaders
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- Custom shaders, including model and postprocessing shaders.
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- **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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- **VR stereo rendering** support with configurable HMD device parameters
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- Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and [more](https://github.com/raysan5/raylib/blob/master/CONTRIBUTING.md#raylib-bindings)!
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- Bindings to [multiple code languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
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raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
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build and installation
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----------------------
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Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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To build raylib yourself, check out also the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
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If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that.
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raylib has been developed using exclusively two tools:
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raylib has been developed exclusively using two tools:
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* Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/)
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* MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/)
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Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.
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* Notepad++ (text editor) - [http://notepad-plus-plus.org](http://notepad-plus-plus.org/)
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* MinGW (GCC compiler) - [http://www.mingw.org](http://www.mingw.org/)
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Those tools are recommended for raylib development.
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contact
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-------
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@ -71,7 +73,7 @@ contact
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html)
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If you are able to contribute, then please [helpme](http://www.raylib.com/helpme.html)!
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license
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-------
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