Working on project Makefile for Android
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@ -25,10 +25,16 @@
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PROJECT_NAME = NativeActivity
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PROJECT_DIR = ./
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# Generated shared library name
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# NOTE: It should match the name defined in the AndroidManifest.xml
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LIBRARY_NAME = raylib_game
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KEYSTORE_USER = raylib
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KEYSTORE_PASS = raylib
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# define raylib platform to compile for
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PLATFORM ?= PLATFORM_ANDROID
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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ANDROID_HOME = C:/android-sdk
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@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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# Building APK
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#-----------------
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# typing 'make' will invoke the default target entry called 'all',
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all: native_app_glue \
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all: project_dirs \
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native_app_glue \
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project_code \
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gen_keystore \
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project_package \
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@ -66,62 +73,72 @@ all: native_app_glue \
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apk_signing \
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apk_zip_align
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# create required temp directories for APK building
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project_dirs:
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if not exist temp mkdir temp
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if not exist temp\obj mkdir temp\obj
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if not exist temp\src mkdir temp\src
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if not exist temp\lib mkdir temp\lib
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if not exist temp\bin mkdir temp\bin
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# compile native_app_glue static library
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# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a
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# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
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native_app_glue:
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS)
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$(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o
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# compile project code as shared libraries
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# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so
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# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
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project_code:
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$(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
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$(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
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$(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
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# Generate key for APK
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# OUTPUT $(PROJECT_DIR)/ToyKey.keystore
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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gen_keystore:
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# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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# Creating src/com/example/native_activity/R.java
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# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java
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# Creating src/com/example/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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project_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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# Creating obj/com/example/native_activity/R.class
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# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class
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# Creating obj/com/example/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class
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project_class:
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$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java
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$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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# Creating bin/classes/dex
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# OUTPUT $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on obj/com/example/native_activity/R.class
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project_class_dex:
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$(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj
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$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
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# Creating bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
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# Use -A resources to define additional directory in which to find raw asset files
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project_apk:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so
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# Creating bin/$(PROJECT_NAME).signed.apk
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apk_signing:
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$(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
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# Creating bin/$(PROJECT_NAME).apk
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apk_zip_align:
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
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# Deploy to device
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deploy:
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$(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk
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$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
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$(ANDROID_HOME)/platform-tools/adb logcat -c
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$(ANDROID_HOME)/platform-tools/adb logcat *:W
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# clean everything
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clean:
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del bin\* lib\* obj\* src\* /f/s/q
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del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q
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del temp\*.keystore
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rmdir temp /s /q
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@echo Cleaning done
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@ -1,92 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="nativeGame" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-19
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