Working on project Makefile for Android

This commit is contained in:
Ray 2017-09-23 18:08:19 +02:00
parent 00274f070f
commit 86ebb877fe
3 changed files with 37 additions and 126 deletions

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@ -25,10 +25,16 @@
PROJECT_NAME = NativeActivity
PROJECT_DIR = ./
# Generated shared library name
# NOTE: It should match the name defined in the AndroidManifest.xml
LIBRARY_NAME = raylib_game
KEYSTORE_USER = raylib
KEYSTORE_PASS = raylib
# define raylib platform to compile for
PLATFORM ?= PLATFORM_ANDROID
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
# Building APK
#-----------------
# typing 'make' will invoke the default target entry called 'all',
all: native_app_glue \
all: project_dirs \
native_app_glue \
project_code \
gen_keystore \
project_package \
@ -66,62 +73,72 @@ all: native_app_glue \
apk_signing \
apk_zip_align
# create required temp directories for APK building
project_dirs:
if not exist temp mkdir temp
if not exist temp\obj mkdir temp\obj
if not exist temp\src mkdir temp\src
if not exist temp\lib mkdir temp\lib
if not exist temp\bin mkdir temp\bin
# compile native_app_glue static library
# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a
# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
native_app_glue:
$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS)
$(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o
# compile project code as shared libraries
# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so
# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
project_code:
$(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
$(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
$(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
# Generate key for APK
# OUTPUT $(PROJECT_DIR)/ToyKey.keystore
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
gen_keystore:
# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA
$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
# Creating src/com/example/native_activity/R.java
# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java
# Creating src/com/example/$(LIBRARY_NAME)/R.java
# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java
# NOTE: DEPENDS on res/values/strings.xml
project_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
# Creating obj/com/example/native_activity/R.class
# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class
# Creating obj/com/example/$(LIBRARY_NAME)/R.class
# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class
project_class:
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
# Creating bin/classes/dex
# OUTPUT $(PROJECT_DIR)/bin/classes.dex
# NOTE: DEPENDS on obj/com/example/native_activity/R.class
project_class_dex:
$(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj
$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
# Creating bin/$(PROJECT_NAME).unsigned.apk
# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
# Use -A resources to define additional directory in which to find raw asset files
project_apk:
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so
# Creating bin/$(PROJECT_NAME).signed.apk
apk_signing:
$(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
# Creating bin/$(PROJECT_NAME).apk
apk_zip_align:
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
# Deploy to device
deploy:
$(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk
$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
$(ANDROID_HOME)/platform-tools/adb logcat -c
$(ANDROID_HOME)/platform-tools/adb logcat *:W
# clean everything
clean:
del bin\* lib\* obj\* src\* /f/s/q
del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q
del temp\*.keystore
rmdir temp /s /q
@echo Cleaning done

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@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="nativeGame" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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@ -1,14 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-19