Updated raylib VS2015 project
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@ -75,7 +75,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\openal_soft\include;$(SolutionDir)..\..\src\external\glfw3\include;$(SolutionDir)..\..\src\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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19
src/models.c
19
src/models.c
@ -666,7 +666,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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// Vertices definition
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// Vertices definition
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int vertexCount = resX*resZ*6; // 6 vertex by quad
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int vertexCount = resX*resZ*6; // 6 vertex by quad
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Vector3 vertices[vertexCount];
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Vector3 *vertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
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for (int z = 0; z < resZ; z++)
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for (int z = 0; z < resZ; z++)
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{
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{
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// [-length/2, length/2]
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// [-length/2, length/2]
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@ -680,11 +680,11 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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}
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}
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// Normals definition
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// Normals definition
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Vector3 normals[vertexCount];
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Vector3 *normals = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
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for (int n = 0; n < vertexCount; n++) normals[n] = (Vector3){ 0.0f, 1.0f, 0.0f }; // Vector3.up;
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for (int n = 0; n < vertexCount; n++) normals[n] = (Vector3){ 0.0f, 1.0f, 0.0f }; // Vector3.up;
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// TexCoords definition
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// TexCoords definition
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Vector2 texcoords[vertexCount];
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Vector2 *texcoords = (Vector2 *)malloc(vertexCount*sizeof(Vector2));
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for (int v = 0; v < resZ; v++)
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for (int v = 0; v < resZ; v++)
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{
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{
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for (int u = 0; u < resX; u++)
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for (int u = 0; u < resX; u++)
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@ -694,10 +694,10 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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}
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}
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// Triangles definition (indices)
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// Triangles definition (indices)
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int nbFaces = (resX - 1)*(resZ - 1);
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int numFaces = (resX - 1)*(resZ - 1);
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int triangles[nbFaces*6];
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int *triangles = (int *)malloc(numFaces*6*sizeof(int));
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int t = 0;
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int t = 0;
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for (int face = 0; face < nbFaces; face++)
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for (int face = 0; face < numFaces; face++)
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{
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{
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// Retrieve lower left corner from face ind
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// Retrieve lower left corner from face ind
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int i = face % (resX - 1) + (face/(resZ - 1)*resX);
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int i = face % (resX - 1) + (face/(resZ - 1)*resX);
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@ -712,7 +712,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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}
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}
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mesh.vertexCount = vertexCount;
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mesh.vertexCount = vertexCount;
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mesh.triangleCount = nbFaces*2;
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mesh.triangleCount = numFaces*2;
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mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
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mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
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mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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@ -744,6 +744,11 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
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// Mesh indices array initialization
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// Mesh indices array initialization
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for (int i = 0; i < mesh.triangleCount*3; i++) mesh.indices[i] = triangles[i];
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for (int i = 0; i < mesh.triangleCount*3; i++) mesh.indices[i] = triangles[i];
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free(vertices);
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free(normals);
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free(texcoords);
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free(triangles);
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#else // Use par_shapes library to generate plane mesh
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#else // Use par_shapes library to generate plane mesh
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par_shapes_mesh *plane = par_shapes_create_plane(resX, resZ); // No normals/texcoords generated!!!
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par_shapes_mesh *plane = par_shapes_create_plane(resX, resZ); // No normals/texcoords generated!!!
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