rlua: Added functions notes

Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
This commit is contained in:
Ray 2016-11-21 00:07:31 +01:00
parent f0626324ab
commit 85c400c006

View File

@ -1785,6 +1785,8 @@ int lua_LoadImage(lua_State* L)
int lua_LoadImageEx(lua_State* L)
{
// TODO: Image LoadImageEx(Color *pixels, int width, int height);
GET_TABLE(Color, arg1, 1);
int arg2 = LuaGetArgument_int(L, 2);
int arg3 = LuaGetArgument_int(L, 3);
@ -1883,6 +1885,8 @@ int lua_UnloadRenderTexture(lua_State* L)
int lua_GetImageData(lua_State* L)
{
// TODO: Color *GetImageData(Image image);
Image arg1 = LuaGetArgument_Image(L, 1);
Color * result = GetImageData(arg1);
lua_createtable(L, arg1.width*arg1.height, 0);
@ -1905,6 +1909,8 @@ int lua_GetTextureData(lua_State* L)
int lua_UpdateTexture(lua_State* L)
{
// TODO: void UpdateTexture(Texture2D texture, void *pixels);
Texture2D arg1 = LuaGetArgument_Texture2D(L, 1);
void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string?
UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table!
@ -2893,6 +2899,8 @@ int lua_LoadSoundFromRES(lua_State* L)
int lua_UpdateSound(lua_State* L)
{
// TODO: void UpdateSound(Sound sound, void *data, int numSamples);
Sound arg1 = LuaGetArgument_Sound(L, 1);
const char * arg2 = LuaGetArgument_string(L, 2);
int * arg3 = LuaGetArgument_int(L, 3);
@ -3033,7 +3041,6 @@ int lua_PlayMusicStream(lua_State* L)
return 0;
}
int lua_StopMusicStream(lua_State* L)
{
Music arg1 = LuaGetArgument_Music(L, 1);
@ -3114,6 +3121,8 @@ int lua_CloseAudioStream(lua_State* L)
int lua_UpdateAudioStream(lua_State* L)
{
// TODO: void UpdateAudioStream(AudioStream stream, void *data, int numSamples);
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
void * arg2 = (char *)LuaGetArgument_string(L, 2);
int arg3 = LuaGetArgument_int(L, 3);
@ -3688,7 +3697,6 @@ static luaL_Reg raylib_functions[] = {
REG(StorageSaveValue)
REG(StorageLoadValue)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
REG(IsKeyPressed)
REG(IsKeyDown)
REG(IsKeyReleased)
@ -3696,7 +3704,6 @@ static luaL_Reg raylib_functions[] = {
REG(GetKeyPressed)
REG(SetExitKey)
REG(IsGamepadAvailable)
REG(IsGamepadName)
REG(GetGamepadName)
@ -3707,7 +3714,6 @@ static luaL_Reg raylib_functions[] = {
REG(GetGamepadButtonPressed)
REG(GetGamepadAxisCount)
REG(GetGamepadAxisMovement)
#endif
REG(IsMouseButtonPressed)
REG(IsMouseButtonDown)