Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
commit
83f6ae148a
4
projects/VSCode/.vscode/tasks.json
vendored
4
projects/VSCode/.vscode/tasks.json
vendored
@ -14,7 +14,8 @@
|
||||
"windows": {
|
||||
"command": "C:/raylib/mingw/bin/mingw32-make.exe",
|
||||
"args": [
|
||||
"RAYLIB_PATH=C:/raylib/raylib"
|
||||
"RAYLIB_PATH=C:/raylib/raylib",
|
||||
"PROJECT_NAME=${fileBasenameNoExtension}",
|
||||
],
|
||||
},
|
||||
"osx": {
|
||||
@ -38,6 +39,7 @@
|
||||
"command": "C:/raylib/mingw/bin/mingw32-make.exe",
|
||||
"args": [
|
||||
"RAYLIB_PATH=C:/raylib/raylib",
|
||||
"PROJECT_NAME=${fileBasenameNoExtension}",
|
||||
],
|
||||
},
|
||||
"osx": {
|
||||
|
@ -26,7 +26,7 @@
|
||||
# Define required raylib variables
|
||||
PROJECT_NAME ?= game
|
||||
RAYLIB_VERSION ?= 2.5.0
|
||||
RAYLIB_API_VERSION ?= 2
|
||||
RAYLIB_API_VERSION ?= 251
|
||||
RAYLIB_PATH ?= ..\..
|
||||
|
||||
# Define default options
|
||||
|
@ -1,39 +1,83 @@
|
||||
#include <math.h>
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic 3d example
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To compile example, just press F5.
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main() {
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib");
|
||||
|
||||
Camera cam;
|
||||
cam.position = (Vector3){ 0.f, 10.f, 8.f };
|
||||
cam.target = (Vector3){ 0.f, 0.f, 0.f };
|
||||
cam.up = (Vector3){ 0.f, 1.f, 0.f };
|
||||
cam.fovy = 60.f;
|
||||
cam.type = CAMERA_PERSPECTIVE;
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 60.0f;
|
||||
camera.type = CAMERA_PERSPECTIVE;
|
||||
|
||||
Vector3 cubePos = { 0.f, 0.f, 0.f };
|
||||
SetCameraMode(camera, CAMERA_ORBITAL);
|
||||
|
||||
SetTargetFPS(60);
|
||||
Vector3 cubePosition = { 0.0f };
|
||||
|
||||
while (!WindowShouldClose()) {
|
||||
cam.position.x = sin(GetTime()) * 10.f;
|
||||
cam.position.z = cos(GetTime()) * 10.f;
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
BeginMode3D(cam);
|
||||
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
|
||||
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
|
||||
DrawGrid(10, 1.f);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
return 0;
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user