This commit is contained in:
raysan5 2019-07-12 14:33:13 +02:00
commit 83f6ae148a
3 changed files with 80 additions and 34 deletions

View File

@ -14,7 +14,8 @@
"windows": { "windows": {
"command": "C:/raylib/mingw/bin/mingw32-make.exe", "command": "C:/raylib/mingw/bin/mingw32-make.exe",
"args": [ "args": [
"RAYLIB_PATH=C:/raylib/raylib" "RAYLIB_PATH=C:/raylib/raylib",
"PROJECT_NAME=${fileBasenameNoExtension}",
], ],
}, },
"osx": { "osx": {
@ -38,6 +39,7 @@
"command": "C:/raylib/mingw/bin/mingw32-make.exe", "command": "C:/raylib/mingw/bin/mingw32-make.exe",
"args": [ "args": [
"RAYLIB_PATH=C:/raylib/raylib", "RAYLIB_PATH=C:/raylib/raylib",
"PROJECT_NAME=${fileBasenameNoExtension}",
], ],
}, },
"osx": { "osx": {

View File

@ -26,7 +26,7 @@
# Define required raylib variables # Define required raylib variables
PROJECT_NAME ?= game PROJECT_NAME ?= game
RAYLIB_VERSION ?= 2.5.0 RAYLIB_VERSION ?= 2.5.0
RAYLIB_API_VERSION ?= 2 RAYLIB_API_VERSION ?= 251
RAYLIB_PATH ?= ..\.. RAYLIB_PATH ?= ..\..
# Define default options # Define default options

View File

@ -1,39 +1,83 @@
#include <math.h> /*******************************************************************************************
*
* raylib [core] example - Basic 3d example
*
* Welcome to raylib!
*
* To compile example, just press F5.
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h" #include "raylib.h"
int main() { int main()
int screenWidth = 800; {
int screenHeight = 450; // Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib"); InitWindow(screenWidth, screenHeight, "raylib");
Camera cam; Camera camera = { 0 };
cam.position = (Vector3){ 0.f, 10.f, 8.f }; camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
cam.target = (Vector3){ 0.f, 0.f, 0.f }; camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
cam.up = (Vector3){ 0.f, 1.f, 0.f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
cam.fovy = 60.f; camera.fovy = 60.0f;
cam.type = CAMERA_PERSPECTIVE; camera.type = CAMERA_PERSPECTIVE;
Vector3 cubePos = { 0.f, 0.f, 0.f }; SetCameraMode(camera, CAMERA_ORBITAL);
SetTargetFPS(60); Vector3 cubePosition = { 0.0f };
while (!WindowShouldClose()) { SetTargetFPS(60); // Set our game to run at 60 frames-per-second
cam.position.x = sin(GetTime()) * 10.f; //--------------------------------------------------------------------------------------
cam.position.z = cos(GetTime()) * 10.f;
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
BeginMode3D(cam);
DrawCube(cubePos, 2.f, 2.f, 2.f, RED); BeginMode3D(camera);
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
DrawGrid(10, 1.f); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
EndMode3D(); EndMode3D();
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();
//----------------------------------------------------------------------------------
} }
CloseWindow(); // De-Initialization
return 0; //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
} }